





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone!
We've just released a patch for the Urban Expanses update. It introduces wallet and money functionalities which did not make it into the update itself and adds proper wiring for colony fabricators, deconstructors and research stations where power was missing.
The patch should additionally address multiplayer networking issues that have been present since the update, as well as other issues. Please see the full list of changes below!
v0.17.15.0
Changes:
- Display both wallet and bank balance on campaign interfaces when the player has access to the bank funds.
- Players who are allowed to manage money in the multiplayer campaign can use money directly from the bank without having to transfer it to their wallet first.
- Managing money always requires permissions: unlike other campaign-related permissions, not having anyone with permissions on the server doesn't give everyone permissions.
Fixes:
- Fixed crashing if a custom language doesn't configure NPC personality traits or conversations.
- Fixed crashing when you try to disguise as someone else when using a mod that overrides the vanilla human config.
- Fixed characters getting instakilled if you dive too deep in the sub editor test mode.
- Hopefully fixed the frequent "SteamP2P connection timed out" errors during loading screens.
- Fixed "missing entity" error when a character who's stats have been modified by a talent gets removed (e.g. eaten by a monster, despawning).
- If starting a multiplayer round takes a long time, instead of throwing the "did not receive STARTGAMEFINALIZE message" error, you're asked whether you want to keep waiting or return to the lobby.
- Fixed "failed to parse the string 'COLOR.GUI.GREEN' to Color" errors when using the submarine upgrade interface in Spanish.
- Fixed junction boxes not deteriorating over time.
- Fixed turrets being able to fire without consuming power when the power is wired to some other connection than power_in.
- Fixed broken supercapacitors providing unlimited power to turrets.
- Fixed IsMale/IsFemale properties resetting when saving and reloading (not used by the vanilla game).
- Fixed haloperidol not healing psychosis.
- Fixed ballast flora sometimes becoming unkillable client-side when entering a new level.
- Fixed the Server Log button overlapping campaign interfaces by hiding it whenever a campaign interface is open.
- Fixed an inconsistency in the assault rifle mag recipe.
- Fixed job not showing up in ID card description.
- Fixed store interface not being updated when the player balance changes.
- Fixed deconstructors, fabricators and research stations not being powered in some colony modules.
- Fixed power connections not getting recalculated server-side when disconnecting and reconnecting a wire.
- Fixed client context menu not working in the tab menu if the client's not controlling a character.
- Fixed preview image disappearing when saving a sub.
- Fixed custom jobid tags not working on ID cards.
- Fixed crashing with the error "Coroutine Barotrauma.SinglePlayerCampaign+
[ 6081 ]
[ 1502 ]
[ 2068 ]