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Fix patch for the Urban Expanses update


Hello everyone! We've just released a patch for the Urban Expanses update. It introduces wallet and money functionalities which did not make it into the update itself and adds proper wiring for colony fabricators, deconstructors and research stations where power was missing. The patch should additionally address multiplayer networking issues that have been present since the update, as well as other issues. Please see the full list of changes below! v0.17.15.0 Changes: - Display both wallet and bank balance on campaign interfaces when the player has access to the bank funds. - Players who are allowed to manage money in the multiplayer campaign can use money directly from the bank without having to transfer it to their wallet first. - Managing money always requires permissions: unlike other campaign-related permissions, not having anyone with permissions on the server doesn't give everyone permissions. Fixes: - Fixed crashing if a custom language doesn't configure NPC personality traits or conversations. - Fixed crashing when you try to disguise as someone else when using a mod that overrides the vanilla human config. - Fixed characters getting instakilled if you dive too deep in the sub editor test mode. - Hopefully fixed the frequent "SteamP2P connection timed out" errors during loading screens. - Fixed "missing entity" error when a character who's stats have been modified by a talent gets removed (e.g. eaten by a monster, despawning). - If starting a multiplayer round takes a long time, instead of throwing the "did not receive STARTGAMEFINALIZE message" error, you're asked whether you want to keep waiting or return to the lobby. - Fixed "failed to parse the string 'COLOR.GUI.GREEN' to Color" errors when using the submarine upgrade interface in Spanish. - Fixed junction boxes not deteriorating over time. - Fixed turrets being able to fire without consuming power when the power is wired to some other connection than power_in. - Fixed broken supercapacitors providing unlimited power to turrets. - Fixed IsMale/IsFemale properties resetting when saving and reloading (not used by the vanilla game). - Fixed haloperidol not healing psychosis. - Fixed ballast flora sometimes becoming unkillable client-side when entering a new level. - Fixed the Server Log button overlapping campaign interfaces by hiding it whenever a campaign interface is open. - Fixed an inconsistency in the assault rifle mag recipe. - Fixed job not showing up in ID card description. - Fixed store interface not being updated when the player balance changes. - Fixed deconstructors, fabricators and research stations not being powered in some colony modules. - Fixed power connections not getting recalculated server-side when disconnecting and reconnecting a wire. - Fixed client context menu not working in the tab menu if the client's not controlling a character. - Fixed preview image disappearing when saving a sub. - Fixed custom jobid tags not working on ID cards. - Fixed crashing with the error "Coroutine Barotrauma.SinglePlayerCampaign+d__16 threw an exception" when trying to give items to a human prefab instance that has no item sets configured. - Fixed installed mods list not refreshing when uninstalling an unsubscribed mod. - Fixed outpost reactors using mechanical skill for repairs instead of electrical. - Fixed outdated Dugong preview image. - Fixed Deadeye Carbine firing an inconsistent number of rounds per burst in multiplayer. - Fixed crashing when launching the server with a fresh config file due to the language being set to None. - Fixed crashing on startup if the workshop mod directory doesn't exist. - Fixed "Canned Heat" not having an effect on oxygenite tanks. - Fixed entity list's search results being in a random order in the sub editor. - Fixed crashing when trying to view an item assembly that contains entities that can't be found in the sub editor. - Fixed bots not taking medical items' negative effects into account when determining which meds to use, often leading to overdoses/suffocation when using opiates. - Fixed bots trying to clean up items into deconstructors. - Fixed clients failing to spawn items with console commands when there's a structure prefab with the same identifier (e.g. ladders). - Fixed characters being unable to gain skills added by a mod if the job doesn't initially have those skills defined. - Automatically correct linked submarine paths in the submarine editor. - Fixed electrical discharge coils sometimes working with insufficient power. - Fixed crashing when creating a humanoid character in character editor. - Fixed cargo missions putting cargo in non-interactable and hidden-in-game containers. - Fixed only the first Powered component being considered when determining how much power an item is supplying to the grid. Prevented alien generators from working. - Fixed textbox's text position breaking when there's overflow and you're editing in the middle of the string.


[ 2022-04-28 14:08:20 CET ] [ Original post ]



Barotrauma
Undertow Games
  • Developer

  • FakeFish
  • Publisher

  • 2019-06-05
  • Release

  • Indie Strategy Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • GameBillet

     29.72 /

     

     
    Game News Posts 154  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (47454 reviews)


  • Review Score

  • http://barotraumagame.com/
  • Website

  • https://store.steampowered.com/app/602960 
  • Steam Store



  • Barotrauma Linux [550.85 M]

  • Public Linux depots

  • Overcome crisis and the unrelenting pressure of a frozen ocean. In Barotrauma you're a submarine crew member beneath the ice of Jupiter's moon Europa. Flee or fight alien lifeforms, explore a strange new world, command your crew, and craft equipment in a tense 2d co-op experience.

    Key Features

    • Command and manage your submarine and its various systems in adrenaline-filled co-operative gameplay.
    • Play as the captain or any of the 4 other character classes, with up to 16 players per submarine.
    • Single Player campaign, sandbox mode, and single missions also available.
    • Procedural levels and events ensure no two games will ever be exactly alike
    • Each submarine has multiple crew operated systems, from nuclear reactors to sonar, guns, engines and more
    • Comprehensive crafting system to create tools, drugs and weapons
    • Navigate dangerous environments to achieve mission goals or simply explore and travel deeper into the game world
    • Explore alien ruins and wrecked submarines along the way to discover rare and powerful artifacts and other resources
    • Fully integrated mod tools allow you to create and transform the game via Steam Workshop. Submarine editor, character and procedural animation editor, procedural level editor, sprite and particle editors - unleash your creativity!
    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 GHzMemory: 4 MB RAM
    • Memory: 4 MB RAM
    • Graphics: 128 MB Video Memory. OpenGL 3.0+ support
    • Storage: 350 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04 LTS
    • Processor: 3.0 GHzMemory: 8 MB RAM
    • Memory: 8 MB RAM
    • Graphics: 256 MB Video Memory. OpenGL 3.0+ supportNetwork: Broadband Internet connection
    • Storage: 350 MB available space
    GAMEBILLET

    [ 5951 ]

    2.00$ (90%)
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    3.00$ (90%)
    13.79$ (8%)
    2.94$ (58%)
    14.49$ (52%)
    21.99$ (12%)
    4.44$ (78%)
    GAMERSGATE

    [ 1903 ]

    0.98$ (92%)
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    5.06$ (66%)
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    6.74$ (55%)
    5.63$ (62%)
    3.75$ (62%)
    1.58$ (77%)
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    2.63$ (62%)
    9.71$ (19%)
    9.37$ (63%)
    1.5$ (62%)

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