Sneak peek: Respawning changes and campaign difficulty settings
As we wrote before, Reapers Tax gets replaced with customizable respawning skill loss. This makes skill loss on respawning entirely customizable, via two separate sliders in the server settings. The Permadeath mode unfortunately had to be postponed, as it took more time to develop than we thought. Thus it will not be included in the next update, but you will still get to try it out soon: we are aiming to have Permadeath, as well as the related Ironman mode, available for testing in the Unstable version soon after the update goes live. Thank you everyone who took our poll and participated in the early feedback discussion about Permadeath! We selected the design alternative which allows you to take control of a bot when your character dies. Heres a quick recap of what these upcoming, optional high-difficulty multiplayer modes will mean:
Were adding a lot of new customization options to the difficulty settings in campaign mode:
[ 2024-04-05 13:48:24 CET ] [ Original post ]
Hello everyone!
The next update is just a few weeks away now, and we have more new features to sneak peek at. We also wanted to give a little update on the development of the Permadeath mode that we polled you about earlier this year. Lets take a look!
Respawning changes and Permadeath
As we wrote before, Reapers Tax gets replaced with customizable respawning skill loss. This makes skill loss on respawning entirely customizable, via two separate sliders in the server settings. The Permadeath mode unfortunately had to be postponed, as it took more time to develop than we thought. Thus it will not be included in the next update, but you will still get to try it out soon: we are aiming to have Permadeath, as well as the related Ironman mode, available for testing in the Unstable version soon after the update goes live. Thank you everyone who took our poll and participated in the early feedback discussion about Permadeath! We selected the design alternative which allows you to take control of a bot when your character dies. Heres a quick recap of what these upcoming, optional high-difficulty multiplayer modes will mean:
- Permadeath: any character death is permanent, and you can only respawn by acquiring a new character either one of your bots, or a new character hired at an outpost.
- Ironman: any death is permanent, and there is no respawning at all. You can only spectate after you die. Intended for crews who want to try no-death runs.
New campaign difficulty settings
Were adding a lot of new customization options to the difficulty settings in campaign mode:
- New difficulty parameters: adjust common item consumption rates, world hostility, character vitality, and a couple of other hazards for added or diminished gameplay challenge
- ...Or choose from a list of presets for balanced difficulty levels.
- Added a new Abyssal difficulty preset.
- New server lobby layout to make these and all the other settings easier to find and use.
Barotrauma
Undertow Games
FakeFish
2019-06-05
Indie Strategy Simulation Singleplayer Multiplayer Coop EA
GameBillet
29.72 /
€
Game News Posts 154
🎹🖱️Keyboard + Mouse
Very Positive
(47454 reviews)
http://barotraumagame.com/
https://store.steampowered.com/app/602960 
Barotrauma Linux [550.85 M]
Overcome crisis and the unrelenting pressure of a frozen ocean. In Barotrauma you're a submarine crew member beneath the ice of Jupiter's moon Europa. Flee or fight alien lifeforms, explore a strange new world, command your crew, and craft equipment in a tense 2d co-op experience.
Key Features
- Command and manage your submarine and its various systems in adrenaline-filled co-operative gameplay.
- Play as the captain or any of the 4 other character classes, with up to 16 players per submarine.
- Single Player campaign, sandbox mode, and single missions also available.
- Procedural levels and events ensure no two games will ever be exactly alike
- Each submarine has multiple crew operated systems, from nuclear reactors to sonar, guns, engines and more
- Comprehensive crafting system to create tools, drugs and weapons
- Navigate dangerous environments to achieve mission goals or simply explore and travel deeper into the game world
- Explore alien ruins and wrecked submarines along the way to discover rare and powerful artifacts and other resources
- Fully integrated mod tools allow you to create and transform the game via Steam Workshop. Submarine editor, character and procedural animation editor, procedural level editor, sprite and particle editors - unleash your creativity!
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GHzMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: 128 MB Video Memory. OpenGL 3.0+ support
- Storage: 350 MB available space
- OS: Ubuntu 18.04 LTS
- Processor: 3.0 GHzMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: 256 MB Video Memory. OpenGL 3.0+ supportNetwork: Broadband Internet connection
- Storage: 350 MB available space
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