Hi everyone bibi! I cannot thank you all enough for the support you have shown throughout launch week. Once the launch period ends, I will write up something a bit more formal. In the meantime, a new build just went up, and I would like to share with you what has been changed:
1) Fixed bug where on some systems, a certain enemy moves much faster than intended (thank you Jam!).
2) Added save points near side quest doors to alleviate frustration (thank you YandereDev!).
3) Fixed bug where the save menu can cause a game block under specific circumstances (thanks Lost Hypnotik and Ophys!).
That is not all, either. I showcased Clea at a convention last week, and when I got to see tons of people try out the demo face to face, I learned so much from their reactions. Quite a few people skimmed past the controls screen, and as a result, did not know about some of the mechanics required to conquer the trial chapter. Later in the week, I plan to add a couple of extra doors in the first area that will take you to more of a friendly mechanics tutorial. Experienced players can simply ignore these doors and proceed right on ahead.
On top of all that, I may have more exciting Clea related news planned in the near future! I hope you can join our community and keep an eye out on this space.
Thank you everyone! Mouse out yoyo.