Hi everyone whappy! As promised, I have pushed a new build that includes an optional tutorial room. It can be accessed via the first room in chapter 1.
What inspired this update? Last weekend, I attended a con (Smash!) and got to watch a lot of people play the demo build in person. Here is what I have observed:
1) Just because you show the controls at the start does not mean players will read them.
2) Peek left/right was easy enough to figure out, but the peek through doors feature was missed by many players. They would get caught by a hunter upon switching rooms, then no doubt conclude the game is unfair.
3) Many players never checked what the arcane candles did, and so never took advantage of them, making the demo harder than it needed to be.
So yes, big surprise, you learn a lot from watching people play in person! I have developed a design instinct from being a gamer for 30+ years, but clearly, I still have much to learn.
Cons usually are not great profit wise (i.e. you will leave at a loss). However, they are good for networking, and also, as I have learned, receiving solid feedback even if players do not say a word. This is a lesson I will take on board for future projects. Thanks to Clea, and to all of you, I have once again evolved as a game creator.
Also, we are all friends here, so I am cool with telling youaround 10% of total players have refunded Clea. This is a fairly poor percentage. Quite a few stated "too difficult" as the reason for their refunds. Again, I hope this tutorial room will help out some. I love learning through death (Resident Evil 1 style), but I am also open to adapting to what players want.
Oh, and also! You know how Clea's running footsteps were super loud? Please let me explain. Previously, with each running step Clea made, a single heartbeat thud also played. I wanted to inform players that hey, when you run, you will alert the enemies and put yourself at risk. This, however, clearly did not communicate that message enough. The tutorial room is in now, anyway, so I have removed the heartbeat thud. Hopefully Clea's run feature will now be much more to your liking!
And guess what? This is not even the last update. Several players have mentioned they wish the game explored some of characters/lore a bit more. They make a great point. I am still learning to produce that perfect blend of story and gameplay. In the meantime, I plan to release an update that will add 2 more lore books into the campaign. The translations will all have to come in first, so it may take a little time, but I will make sure this happens.
Beyond that, even bigger news to come, but a bit early to talk about those for now. Thank you for your support, everyone sasa!
[ 2019-07-19 23:56:45 CET ] [ Original post ]
🎮 Full Controller Support
- Clea Full Linux [1.22 G]
You are the Dark One, Clea. Join us, so together we may revive Daiya and bring this world to ruin.
Join us!
Clea is a survival horror title that emphasizes wits over cheap scares. Below are some of the game's core features.
Outwit the Chaos Servants:
The Chaos Servants are on the hunt, so be careful not to make too much noise. Listen for their footsteps, peek under doors, and stay far, far away.
Escape the Whitlock Mansion:
The Whitlock family has trapped Clea inside the mansion. Hunt down key items and solve the puzzles designed to lock you away from the outside world.
Unveil family history:
The Whitlock bloodline is filled with dark memories. Obtain memory orbs and uncover your family secrets through bonus chapters.
- OS: 1.2 GHz Pentium 4
- Processor: Any 64 bit processor
- Graphics: 1920 x 1080
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