Morning friends cleasunnies. You know, I always feel relieved when players say Cleas atmosphere makes them tense. Clea has no jump scares, so from day one, the game had been more about skills than terror. Still, any game should live up to the genre it claims to be a part of.
But what happens on a second play through? By the time I released Clea, I had beaten the campaign so many times (200+ hours of play time!). It would be a lie to claim I am still scared.
I have similar feelings toward games like Resident Evil 2. Okay, I have cleared Leons campaign (Mr X terrified me). Now I will return as Claire, but this time, I want to dominate the run, abuse my knowledge, optimize my paths etc. In return, the game offers modes like the tofu run (where you play as a tofu) to better match my mood. No longer here to be scared, but instead here to be challenged, and of course have fun.
The sooner we get over ourselves, the sooner we can create games that last well beyond that first run. If I develop a future game with heavy subject matters, I would still like to offer extra content that may not match those themes. These are games, after all, and everyone knows it.
With that said, here is a sneak peek of something I have in the works:
Details to come after I clock in some more research!
Mouse out cleachaos.