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Hard to believe the dev-log entries that say I started working on this little game way back in 2015 ^_^; Spoilers: scroll way down for a few old screenshots from back then. If you're reading this, thank you: for giving me the opportunity to continue working on this goofy game in my spare time, and for your patience as I slowly added in new features and fixed bugs - soooo many bugs that I never would've been able to find without the help of all your forum posts and messages. It's been hard to figure out how to wrap up an open world survival game, and to know when to finally transition the game out of Early Access. I know calling this game finished might disappoint some folks - and I get that. There's always been a mountain of cool ideas and features that could have been added - but I've always tried to be realistic, and that I knew that I wasn't going to be able to add in everything. And after 8 years of using a code-heavy framework, I'm really itching to be able to dedicate more time to new projects with new engines and tools. That said, I'll keep trying to fix bugs and problems as people find them. It's still definitely a game I'm proud of - even if its not the biggest, or most balanced survival-craft game out there. That's okay. I certainly enjoyed and learned a whole lot while making it, and I hope you all have had fun playing it. <3 I'm sure that Space Cat will get a chance to fly and explore once again in the future. ---
RELEASE CANDIDATE BUILD for v1.0 is now up on Steam and itch.io. In Steam you can access it by right clicking on the game in your library -> properties -> Betas -> and opt into the 1.0-rc version. Backup any saved games before trying these!! It's been... almost 8 years since the first version of the game was uploaded to itch.io - working on it sporadically throughout the years in my free time. But time to stop dragging my feet, and call this done. Really not a huge update feature-wise, really - but does fix a handful of bugs reported by y'all over the last year COUPLE things I'd love to see tested out is some new tweaks to the behavior to the Refinery (shouldn't draw as much power when not actually producing Rocket Fuel), and also that the Autocrafter will now pull water directly from your base's water supply. (Water supply doesn't need to be adjacent to it or anything, just part of the same base). If you happen to find an issue with those builds, please feel free to report them to the game's Discord Server, or email me steve@cairn4.com The actual 1.0 update should be out before Halloween... no excuses, Steve :P
Small update that addresses a few bugs found since the last release...
Finally promoted the beta branch for 0.52 to stable! Thank you to everyone that helped test it out over the past few months.
This update just fixes an mistake that shipped in v0.51 where the Dozer's trunk inventory wasn't being saved and loaded properly. Cheers! - Steve / @Cairn4
Another build for testing out new features for v0.51 - including:
New things!
Small update that addresses a few bugs found since the 0.50 release:
Finally out of the testing phase; the Steam achievements that you might have seen listed for MewnBase in your library are now actually ... achievable! This update has also made some changes and additions to the types of game modes in the game. It adds a Creative Mode: play the game with free crafting and unlimited oxygen, hunger, and health etc. Then Normal and Endless modes are now also merged into a single thing, and any game mode can now be "completed" by taking off in the Lander, but don't worry you can always return to keep playing as if it was Endless.
Just a small update to address some recently found issues:
Happy New Year everybody! MewnBase has had an awesome first year on Steam that went far beyond all of my expectations. A big thank you to everybody for taking a chance to try it out, showing it to your friends, and for sharing your ideas (and bugs) with me! Hope you've all enjoyed it so far :D On to the release notes... Sorry it's been so long since the last update, but 0.49 is finally out! I have been working on a lot of new features for the game, many of which are still in development. But one thing that took a lot of time this summer/fall is revising the game's save system. It greatly reduces down the number of files the game has to sync to Steam Cloud and also loads games faster that have a lot of the world explored. Another thing it added was the ability to roll-back to previous auto-saves. This should help prevent players from getting stuck if they wandered off far from base, got really low on oxygen, and the game auto-saves before they get the chance to make it back - making it impossible to continue their game without using cheat codes etc. After getting the new save system ready, I also wanted to give players a chance to help test it out and find bugs in the game's beta/testing channel. And while I think most of the issues have been ironed out, there's no telling some very old save file (or massively huge bases) won't run into issues when converted to the new system. So if you run into any issues with your saves, please feel free to reach out to me for help! Zip up your saves folder and email it to me at support@cairn4.com.
Small hotfix update with updated localization files, and fixes to some recently found issues:
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