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v1.0.1 Hotfix

Bug fixes:


  • Fixing some index-out-of-bounds errors when quickly consuming and moving inventory stacks to/from a storage container, Dozer trunk, or trailer.
  • Preventing an index-out-of-bounds with the inventory UI.
  • Fixed a crash issue with Auto-crafters where they weren't getting assigned to a base group.
  • Fixed an issue where the Auto-crafter item selector popup would appear empty.
  • Localization fixes


[ 2023-11-19 20:07:07 CET ] [ Original post ]

MewnBase v1.0 is now out!

Hard to believe the dev-log entries that say I started working on this little game way back in 2015 ^_^; Spoilers: scroll way down for a few old screenshots from back then. If you're reading this, thank you: for giving me the opportunity to continue working on this goofy game in my spare time, and for your patience as I slowly added in new features and fixed bugs - soooo many bugs that I never would've been able to find without the help of all your forum posts and messages. It's been hard to figure out how to wrap up an open world survival game, and to know when to finally transition the game out of Early Access. I know calling this game finished might disappoint some folks - and I get that. There's always been a mountain of cool ideas and features that could have been added - but I've always tried to be realistic, and that I knew that I wasn't going to be able to add in everything. And after 8 years of using a code-heavy framework, I'm really itching to be able to dedicate more time to new projects with new engines and tools. That said, I'll keep trying to fix bugs and problems as people find them. It's still definitely a game I'm proud of - even if its not the biggest, or most balanced survival-craft game out there. That's okay. I certainly enjoyed and learned a whole lot while making it, and I hope you all have had fun playing it. <3 I'm sure that Space Cat will get a chance to fly and explore once again in the future. ---

Updates:


  • Lots of new sound FX for the Launchpad and Rocket
  • New Flag buildable that can be painted
  • Auto-Crafter can now use water from its base's water supply
  • Localization updates
  • Updated libGDX to 1.12.0

Bug Fixes


  • Water Supply modules now remember what color you paint them on game-load.
  • Fixed an issue where "no weather" worlds didn't have wind, and some other issues that could have prevented the mode from working properly.
  • Issue when crafting a workbench from HUD button with a full inventory would result in lost resources.
  • Fixed a mouse-input issue with the Dozer trunk and placing items.
  • Clicking on another inventory slot now cancels any active tile interactions / harvesting etc just like scrolling with the mouse or walking would.
  • Fixed issue where inventory items that only allow 1-per-slot could sometimes be stacked/combined.
  • Fixed issue that would stop the footstep sound FX if you interacted with an object.
  • Artifact number in the "Research Complete" popup now matches what is shown in the Research Log.
  • Fixed some sound FX problems with base modules (like Generators) that are close together and running at the same time.
  • Fixed an issue where the Water Spigot wouldn't be active, even if your base had enough water in it.
  • To prevent physics issues, turning off vsync will still cap the game at 60fps.
  • Fixed issue with the Game Over screen when pressing ESC.
  • Fixed an issue where the Refinery would still consume Oxygen and produce Fuel, even without power.
  • Fixed an issue where the Paintbrush would be selected, but the color-picker still wouldn't be visible.
As always, a huge thank-you to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server! --- Here's a few old screenshots from the game over the years :) The earliest concept of the game, was just some pixel art I mocked up after having listened to The Martian audiobook, if I recall correctly.
First working prototype. Probably still with grid-based movement.
Original crafting menu, we can see some more familiar module artwork now appearing in the background.
Finally, one of the old versions of the HUD. Overall art-style taking shape. But the game still just called "Moon Base" - and the main character wasn't Space Cat yet...
Cheers!


[ 2023-11-01 16:03:20 CET ] [ Original post ]

MewnBase 1.0 Release Candidate up for testing

RELEASE CANDIDATE BUILD for v1.0 is now up on Steam and itch.io. In Steam you can access it by right clicking on the game in your library -> properties -> Betas -> and opt into the 1.0-rc version. Backup any saved games before trying these!! It's been... almost 8 years since the first version of the game was uploaded to itch.io - working on it sporadically throughout the years in my free time. But time to stop dragging my feet, and call this done. Really not a huge update feature-wise, really - but does fix a handful of bugs reported by y'all over the last year COUPLE things I'd love to see tested out is some new tweaks to the behavior to the Refinery (shouldn't draw as much power when not actually producing Rocket Fuel), and also that the Autocrafter will now pull water directly from your base's water supply. (Water supply doesn't need to be adjacent to it or anything, just part of the same base). If you happen to find an issue with those builds, please feel free to report them to the game's Discord Server, or email me steve@cairn4.com The actual 1.0 update should be out before Halloween... no excuses, Steve :P


[ 2023-10-01 15:49:13 CET ] [ Original post ]

v0.55 - November 2022 Update

New Features and Changes


  • New item: Rock Pile made from a stack of 20 Rocks, can be placed on ground.
  • Gates now look nicer when placed in a row or column next to each other. Opening/closing one will automatically toggle any adjacent gates.
  • Tools like the Shovel and Axe now only break after a resource tile is finished being collected.
  • New Tech: Air Seals - air leaks happen less often.
  • New Tech: Save Water - Greenhouses use 25% less water when growing plants.
  • Added button tooltips and text to the Map UI that says how to place waypoints.
  • No longer need Crystal Tech researched in order to craft the Advanced Fabricator.
  • Pause menu now has separate buttons for saving and quitting.
  • Added HUD message when trying to collect food from a Green House with full inventory.
  • Added HUD message when tool breaks.
  • Main Menu and Pause Menu background animations.
  • Research Popup now highlights Artifacts in your inventory.
  • Map UI: added tool-tips, and text indicating how to place waypoints.

Bug Fixes


  • Fixed issue where the player tile-interact animations sometimes wouldn't play.
  • Making sure clicking a habitat module prioritizes fixing air leaks before opening up any menus etc.
  • Fixed issue with Fire Crab that was causing the whole screen to tint red.
  • Fixed an issue where the Fire Crab smash-attack would turn the whole screen red.
  • Fixed issue with menu scaling after toggling HD mode on/off in the Setting menu
  • Fixed issue where sometimes footstep sound FX would stop working.
  • Fixed issue where some habitat-modules wouldn't show the correct floor color after saving and loading a game.
  • Fixed Launchpad list menu thumbnails to not be upside down.
  • Fixed Refined Scrap to require Recycling tech.
  • Fixed bug with consuming items from your inventory via Storage UI popup.
  • Fixed issue where Crystal Lamp would play the paint-splat sound effect.
  • Fixed bug where scroll zoom stops working on the map UI.
  • Swapped Vehicle Trailer input so that Left-Click opens the trailer storage, and Right-Click attaches/detaches it from a vehicle.
  • Re-added the Mission Complete badges to the Load Game menu list view.
  • Fixed some world-UI layering.
  • Fixed issues with the Crafting menu build-queue.
  • Fixed bug where music wouldn't restart after returning to the main menu.
  • Fixing typos, added more missing strings to the localization files.

Known Issues


  • Lag on some machines while walking around inside a base
  • Erratic vehicle physics when v-sync is turned off.
  • Windows: Playing fullscreen and using alt-tab will prevent the in-game console (F1) from working.
Thanks to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server!


[ 2022-11-12 17:25:32 CET ] [ Original post ]

v0.54.2 Hotfix

  • Fixed a source of lag that was most noticeable when walking around inside habitat modules.
  • Turned off debug rectangles in the Launchpad destination popup.
  • Fixed an issue with the new popup animations where closing a nested popup could result in a blank screen.


[ 2022-06-20 20:40:39 CET ] [ Original post ]

v0.54.1 Hotfix

  • Fixes a crash when going into the Load Game menu on some systems.
  • Hides the "Browse to Saves folder" button in the Load Game menu on systems that don't support it, and disables the button if the "saves" folder doesn't exist yet.


[ 2022-06-18 17:34:42 CET ] [ Original post ]

v0.54 - June 2022 Update


New Features


  • Mining Rig: New base module that uses a lot of power, but will continually harvest ore and other resources automatically.
  • Brought back Refined Scrap. Recycler now deconstructs items as well as converting Refined Scrap into Metal.
  • Garden Patch and Greenhouse now sparkle/animate when they're finished growing instead of [!] icon.
  • Load-Game menu overhaul: In details view, the most recent save is always first, even if it's an auto-save. Hovering over older save revisions will also show you the screenshot for where you were.
  • You can now right-click on the Map to place a waypoint marker that appears on the HUD radar.
  • Radioactive rocks now glow in the dark.
  • Added a button to deconstruct a rocket at a local launchpad, and you can also now deconstruct rockets at remote launchpads in the Destinations list.
  • Seed Bar crafting recipe now requires just 2x normal Seeds instead of also needing Root Seeds.
  • Popup animation polish.
  • Made Launchpad placement more forgiving, and fixed issue where it could be built on top of other tiles/resources.
  • Right-click to consume certain items from a storage containers without having to move it to your inventory first.
  • Different item-pickup notification text while driving Dozer.
  • Added Finnish translation, plus general localization updates.
  • Game now uses libGDX 1.11.0.

Bug Fixes


  • Fire Geysers no longer show up as "Tile" on the map.
  • Fixed issue where player couldn't attack creatures if standing too close to them.
  • Hid the saves folder button on the Load Game screen for systems that don't support it.
  • Fixed a mistake where Indoor Workbench was consuming base water.
  • Fixed issue where the [!] icon would remain over a Powered Water Collector tile after it was deconstructed.
  • Fixed how Lightning damage is calculated. Made the warning glows larger to better reflect their damage radius.
  • Fixed a mistake with the rate at which Water Collectors make water.
  • Fixed the initial state of the day/night clock icon after loading a game.
  • Fixed issue where the Rocket could be flown without being fueled.
  • Fixed issue where Solar Panels would blink the "no-power" icon on them.
  • Added a null-check for footprints to prevent a crash.
  • Fixed a crash when reducing tool durability.
  • itch.io Windows version should now auto-install the VC++ 2010 Redistributable when you install the game via the Itch desktop app.
  • Fixed issue when Mining Rig is under-powered and would glitch on and off quickly
  • Fixed issue where Mining Rig wouldn't save its mining progress.
  • Fixed issue Auto-Crafter job UI text issue.

Known Issues


  • Erratic vehicle physics when v-sync is turned off.
  • Player's harvest animation sometimes won't play.
  • Windows: Playing fullscreen and using alt-tab will prevent the in-game console (F1) from working.
Thanks to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server!


[ 2022-06-14 13:44:36 CET ] [ Original post ]

v0.53 - Creatures and Rocketry Update


New Features


  • More hostile creatures: Slug, Fire Slug, and Fire Crab.
  • New Volcanic biomes that increase in frequency as you travel farther away from the Lander.
  • To finish a mission, you now construct a Launch Pad and build a Rocket to blast-off in!
  • The Rocket can also be used for fast-travel between distant Launch Pads.
  • New Paintbrush tool: Customize the color of your habitat modules and vehicles.
  • Recycler now breaks down most crafted items into their base ingredient parts. Removed ability to smelt Refined Scrap.
  • More resources: Resin, Radioactive Rock tile, Purrtainium Ore, Shiny Crystal, Creature Guts.
  • Even more items!: Pickaxe, Gasket, Cooked Creature Guts.
  • More base modules: a new indoor version of the Workbench, Crystal Lamp, Advanced Fabricator, Fuel Refinery, and Fuel Tank.
  • Added more habitat floor variations.
  • More item-crafters now have a sound effect for when they finish making something.
  • Wind turbines now can get damaged from high wind speeds -> easily repaired like solar panels etc.
  • Dozer now drives more like a tank (can turn in place). Minor changes to its collision shape.
  • Buggie and Dozer now show up on the HUD radar when nearby.
  • Repair Drone now has a sleep animation to help distinguish being idle versus not having power.
  • Cargo crates at the beginning of the game are now visible on the HUD radar.
  • Wood Sign icons are now displayed on the map.
  • Hovering mouse over a Base Stats meter now shows a tooltip showing the amount of that resource being generated and consumed by the base.
  • Base Stats for stored Water and Rocket Fuel now only appear after researching those tech upgrades.
  • Item stacks placed on the ground now have quantity labels on them.

Balance Updates


  • Item stack limits! Sorry / not sorry :)
  • Water Supply now holds 600 water (was 200).
  • Bases now have a power prioritization order to make sure modules like the Air Cleaner stay on longer.
  • Small rock piles are now able to be picked up without a shovel.
  • Metal beams are now made from metal plates instead of ore, and are crafted faster.
  • Limited Plants to only drop up to 2 of themselves instead of 3.
  • Plants, Root Plants, and Blueshrooms now also have a chance to drop Resin.
  • Reduced the hunger gained by eating Plant Slop.
  • Plants in Garden Patch and Greenhouse now take about 2 days to grow from seed to harvest, and now have a chance to drop multiple/different bonus items.
  • Updated way in which air leaks consume oxygen.
  • Trees and Dead Trees now drop more wood when chopped down.
  • Dozer can no longer tow a trailer, but its trunk now holds 9 item stacks instead of just 6.
  • Dozer now recharges much faster when parked on top of a Garage.
  • Adjusted some crafting recipes.
  • Slightly longer mission lengths.

Misc Updates


  • Renamed "Light" module to "Work Light".
  • Added text info to the console log about how to close it.

Bug Fixes


  • Major performance improvements for large worlds.
  • Added more checks to prevent corrupted saved-game screenshots from causing crashes.
  • Fixed an old but major bug with terrain generation and negative chunk/tile coordinates
  • Fixed issue with multiple recipes showing up in Auto-Crafters when multiple crafting stations are next to them.
  • Vehicle-repair notifications weren't setup to be localized.
  • Rocket countdown text has been setup to be localized.
  • Fixed bug where there was a chance of crash when starting new worlds.
  • Fixed save/load bug where tool durability wasn't being preserved.
  • Fixed visual bug with Water Spigot conduit art.
  • Fixed issue with base disaster notifications.
  • Fixed bug with HUD notifications cutting off last letter.
  • Fixed issue with wood signs showing up with broken item icons on them.

Known Issues


  • Erratic vehicle physics when v-sync is turned off.
  • Player's harvest animation sometimes won't play.
Thanks to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server!


[ 2022-02-16 17:40:55 CET ] [ Original post ]

v0.52.2 Hotfix (Auto-Crafter, Item Pickups)


Small update that addresses a few bugs found since the last release...

  • Fixed issue where Auto-Crafter would duplicate job orders after reloading a saved game.
  • Can now use the Dozer to harvest Dead Trees.
  • Dozer now displays HUD notifications for harvesting items.
  • Fixed issue where collecting multiple items would still say just "+1 Item" on the HUD notification.


[ 2021-05-25 13:15:30 CET ] [ Original post ]

v0.52.1 - Creature and Repair Update


Finally promoted the beta branch for 0.52 to stable! Thank you to everyone that helped test it out over the past few months.

A Creature!


  • First hostile creature! Some kind of rock-crab. Fend them off with your shovel, axe, or paws.
  • They will only attack the player (or vehicle if you're in one), and ignore base modules.
  • Adding creatures introduced a lot of new systems, pathfinding, melee attacks, creature behavior, creature spawning and despawning.
  • Would love to get feedback on how it feels to have hostile creatures in the world.
  • NOTE: There is an option in the New Game -> World Settings menu to force creatures to be passive and ignore you.

Other Updates!


  • Wood Sign - can display any item you have in your inventory, as well as a few different icons.
  • Metal Gates that can open and close.
  • Vehicle Repair Kit - consumable item that will repair broken wheels etc to help get yourself back to base.
  • Battery Jumper - consumable item that will half recharge a vehicle's battery, or fully recharge your suit power.
  • Suit HUD now shows the location of nearby vehicles.
  • Space Cat now pulls out a little tablet when opening the Map and Tech Tree.
  • Repair drones are now smarter and more efficient at fixing base modules.
  • Tighter physic shapes for a few of the base modules.
  • Changes to save-file updater/fixer. Better backup system.
  • Localization updates.
If you run into issues, please be sure to drop a comment in the game's Steam message board, or on the game's Discord server!


[ 2021-05-02 17:02:43 CET ] [ Original post ]

v0.51.1 Hotfix

This update just fixes an mistake that shipped in v0.51 where the Dozer's trunk inventory wasn't being saved and loaded properly. Cheers! - Steve / @Cairn4


[ 2020-09-24 03:39:13 CET ] [ Original post ]

v0.51 - Dozer / Auto-Crafter Update


New and Updated


  • Added Dozer vehicle that can drill through rock piles. (hold spacebar to run the drill!)
  • Added Auto-Crafter robot that can make and collect items at adjacent modules; including growing and collecting plants from Greenhouses.
  • Queue up items to craft even when your inventory is full.
  • Improved Vehicle trailer physics.
  • Weather is now less random, and added new-game world options for setting weather frequency.
  • Rebalanced base power consumption for early-game modules.
  • Made more crafting recipes require Scrap.
  • Rain Collectors now slowly collect moisture (creating 1 bottle every 2 days).
  • New larger and animated Tree art.
  • Added more lights to Airlock, Smelter, and Science Lab.
  • Brighter Nav Light glow.

Tech Tree Clean-up


  • Merged Engines and Wind Power into regular Power tech.
  • Power now costs 10 samples instead of 5.
  • Advanced Modules now requires Power instead of Advanced Power.
  • Water item no longer requires Food tech.
  • Transportation now requires Power tech.

UI Updates


  • Drag inventory items up off off the inventory bar to drop them.
  • Added button in Science Lab research results to take you straight to the Tech Tree.
  • Select empty inventory slots with number keys or via click.
  • New tooltip explaining how to recharge and repair Vehicles.
  • Improvements to front-end menu layouts in HD mode.
  • Main menu intro animation fixes.
  • Localization updates and typo fixes.
  • Cryllic character fix.
  • Fancier formatting on the What's New popup.

Bug Fixes


  • Fix to hopefully address duplication of Auto-Crafter jobs.
  • Fixed issue where opening the Map wouldn't pause the game.
  • Tutorial: Preventing player from accidentally picking up base modules before it is explained.
  • Fixed crash when lightning would hit a base module still under construction.
  • Fixed issue where crafting some non-stacking items would collect as a stack (Oxygen tanks etc).
  • Fixed crash when cancelling crafting jobs being made by Auto-Crafter.
  • Fixed issue where Auto-Crafter job text input would retain focus after closing the popup.
  • When entering the Lander to leave, HUD is hidden and input is restricted to prevent player from opening up menus while the Launch Controls are visible.
  • Fixed issues with ground tile edges doubling up. More variety of edges shown.
  • Preventing vehicle trailers from connecting into a loop.

Known Issues


  • Auto-Crafter arm needs to rotate smarter.
  • Alt-Tab doesn't work while in Full-Screen at the moment :( - F11 to exit Full-Screen mode first.
Thanks to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server!


[ 2020-09-21 01:33:13 CET ] [ Original post ]

v0.51 build 4 (Testing beta)

Another build for testing out new features for v0.51 - including:

  • The Auto-Crafter bot (and some new fixes so that it can collect seeds from Greenhouses).
  • Ability to queue up crafting items even when your inventory is full.
  • Drop items by dragging them up off the inventory bar.
  • Vehicle trailer physics improvements.
  • New tooltip for explaining how to recharge and repair vehicles.
  • Fixing bugs with items that aren't supposed to stack when crafted (oxygen tanks).
  • Trying out a different .jar app wrapper for making native executables.
To try out this version, you need to right click on MewnBase in your Steam library -> Properties -> Betas tab and select the "testing" version.


[ 2020-07-03 15:56:58 CET ] [ Original post ]

v0.51 with Auto-Crafter bot available in Testing channel!


New things!

  • Added Auto-Crafter robot that can make and collect items at adjacent modules that you can assign work order / jobs to.
  • Updated all localization, some translations are now 100% complete, thank you everybody that has helped!
Bug Fixes:
  • Fixed a crash when lightning would hit a base module still under construction.
  • Chemistry Lab menu title text fix.
  • Tutorial typo fix.
  • Main menu intro animation fixes.
Known Issues:
  • Auto-Crafter arm needs to rotate smarter.
  • Alt-Tab still doesn't work while in Full-Screen :/


[ 2020-06-07 13:42:22 CET ] [ Original post ]

v0.50.2 Hotfix

Small update that addresses a few bugs found since the 0.50 release:

  • Fixed issue where toggling window/fullscreen would always disable vsync.
  • Fixed issue with the construction-caution-line overlay when placing Wind Turbines.
  • Fixed crash on player death
  • Fixed bug where player would walk backwards after clicking a tile while walking past it.
  • Fixed incorrect item-collected HUD message after collecting multiple things at a Workbench etc at once.
Thank you to everyone that's help by sending me bug reports and crashlogs :)


[ 2020-05-06 03:26:19 CET ] [ Original post ]

v0.50 - Creative Update

Finally out of the testing phase; the Steam achievements that you might have seen listed for MewnBase in your library are now actually ... achievable! This update has also made some changes and additions to the types of game modes in the game. It adds a Creative Mode: play the game with free crafting and unlimited oxygen, hunger, and health etc. Then Normal and Endless modes are now also merged into a single thing, and any game mode can now be "completed" by taking off in the Lander, but don't worry you can always return to keep playing as if it was Endless.

Other updates include...


  • New Mission Complete screen.
  • Sandstorms now make you walk slower while outside, along with new player animation.
  • Added Energy Bar food item that gives you short walk-speed boost.
  • Additional animation for the Repair Drone.
  • Tutorial improvements.
  • Front-end menu updates, new Game Mode menu, improvements to Load Game menu layout.
  • Added "Menu" button on HUD to bring up Pause Menu.
  • Added Lander icon to the Map
  • Game Over -> Continue button now returns you to the Load Game menu.
  • Added Dutch as a language option.
  • Added button to Load Game menu to open your save folder in your OS file manager.
  • Localization updates, updated translation credits.
  • Updated to libGDX 1.9.10

Bug Fixes:


  • Fixed bug where Habitat Modules would remain dark after repairing air-leak.
  • Fixed power-indicator icon bug with Solar Panels.
  • Fixed issue that would prevent the Buggie and Trailer from being clicked.
  • Fixed issue where non-stackable items could exceed a storage container's capacity.
  • Fixed issue where eating Healing Stew would consume 2 at a time.
  • Inventory selection stays fixed when adding/removing items from a storage container.
  • Flashlight points in the direction of tiles that are interacted with.
  • If a Greenhouse has an air-leak, clicking will always fix the leak first instead of applying seeds or water to it.
  • Fix to prevent certain items from accidentally being consumed via right-click on the inventory bar.
  • Fixed bug with Power Switch behavior.
  • Fixed some z-sorting issues.
Known Issues:
  • Alt-Tab doesn't currently work while in Full-Screen; looking into options to address this.
if you run into any issues with your saves or with the update, please feel free to reach out to me for help! Zip up your saves folder and email it to me at support@cairn4.com Hope everyone's staying healthy. Cheers! :)


[ 2020-05-02 14:08:54 CET ] [ Original post ]

v0.49.1 Hotfix

Just a small update to address some recently found issues:

  • Fixed new issue where base modules wouldn't begin construction.
  • Fixed shift-click behavior with buggie trailer to be consistent with normal storage UI.
  • Fixed issue with Rain Collector "ready" icon.
  • Can now press Esc to close the What's New popup.
Thanks to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server!


[ 2020-01-07 05:44:43 CET ] [ Original post ]

v0.49 - December 2019 Update

Happy New Year everybody! MewnBase has had an awesome first year on Steam that went far beyond all of my expectations. A big thank you to everybody for taking a chance to try it out, showing it to your friends, and for sharing your ideas (and bugs) with me! Hope you've all enjoyed it so far :D On to the release notes... Sorry it's been so long since the last update, but 0.49 is finally out! I have been working on a lot of new features for the game, many of which are still in development. But one thing that took a lot of time this summer/fall is revising the game's save system. It greatly reduces down the number of files the game has to sync to Steam Cloud and also loads games faster that have a lot of the world explored. Another thing it added was the ability to roll-back to previous auto-saves. This should help prevent players from getting stuck if they wandered off far from base, got really low on oxygen, and the game auto-saves before they get the chance to make it back - making it impossible to continue their game without using cheat codes etc. After getting the new save system ready, I also wanted to give players a chance to help test it out and find bugs in the game's beta/testing channel. And while I think most of the issues have been ironed out, there's no telling some very old save file (or massively huge bases) won't run into issues when converted to the new system. So if you run into any issues with your saves, please feel free to reach out to me for help! Zip up your saves folder and email it to me at support@cairn4.com.

New Items


  • Striped Pavement floor tile
  • Metal Walls

Other Changes


  • Load Game screen now includes a screenshot of where you left off.
  • Additional scrap pile sprites
  • Hovering over consumable items in your inventory shows how much they'll refill the associated HUD stat bar.
  • Nicer looking conduit end caps
  • Particle FX for eating food
  • New sounds for collecting ore, plants, rocks etc.
  • Animated lander flames
  • Localization support for Latvian, Ukrainian, Bulgarian, and Czech.

Bug Fixes:


  • Light sensor properly shows pickup progress
  • Brazilian Portuguese plural fix.
  • Base modules wont start construction if a buggie or player is standing on it.
  • Fixed Construction Yard so that it no longer crafts without power.
  • Fixed Air Cleaner color when it has no power.
My New Years resolution for 2020: to publish a clearer development roadmap for players to see when certain new features might be finished. And try to better balance work on the large parts, while releasing smaller patches more consistently (at least once a month) - even if it's just localization updates, or a single bug-fix. Cheers! - Steve


[ 2019-12-31 16:30:33 CET ] [ Original post ]

v0.48 - June Update


New Items


  • Torches that can be placed on ground
  • Chemistry Lab module
  • Blueshrooms, Chemicals, and Battery Cells
  • Improved Shovel
  • Stone Walkway and Wall tiles
  • Light Sensor switch

Updates/Changes


  • Updates to tech tree
  • Longer Mission lengths
  • New animation for base construction
  • New animation for Construction Yard when crafting
  • Added turbine safe-zone indicator when placing
  • Added extra info to the Wind Turbine's popup
  • Limited Artifacts and Portable Oxygen to 1 per inventory slot
  • Portable Oxygen is now made in Chemistry Lab
  • New particles on Smelter when it's crafting
  • Added plant-specific Greenhouse sprites
  • More resource sprite variations
  • Added virtual joystick option for player movement
  • Added low-hunger warning
  • Inventory tooltip tweaks
  • Swapped behavior of Click vs Shift-Click for moving and dropping item stacks
  • Re-ordered items in crafting menus
  • New buttons on main menu.
  • Localization updates

Bugfixes


  • Removed sun icon from map
  • Fixed URL for Steam version of the game
  • Fixed potential crash with Repair Drones on game load
  • Fixed crash on main menu related to saved games timestamps
  • Fixed heading font issue with Russian characters (Pause Menu)
As always, if you encounter any new bugs or issues, or just want to say hi - hop on over to the MewnBase Discord Server! https://store.steampowered.com/app/743130


[ 2019-06-17 02:27:07 CET ] [ Original post ]

v0.47 - March Update


New Modules


  • Wind turbine - new means of power generation.
  • Lightning rod / collector - protects you and your base from lightning strikes.
  • Large battery - stores almost 3x power what normal battery modules store.
  • Powered rain collectors - automatically transfers rain water into your base's Water Supply modules.

Updates/Changes


  • RTG now generates 8 power instead of 5.
  • Moved batteries and solar panels to be crafted in the Construction Yard.
  • Engines now have their own tech-tree level.
  • Lowered the amount of hunger fruit provides.
  • Updated map view, including pan and zoom.
  • HUD updates for low-oxygen and losing health warnings.
  • Updated design to the base power popup.
  • Added item tooltips to the tech tree popup.
  • Added item tooltips to crafting recipe requirements.
  • Shift+click storage UI hint.
  • Localization updates.

Bugfixes


  • Fixed issue where you could build one floor on top of another.
  • Fixed close X button on Storage popup.
  • Fixed issue where airleak particle fx would keep happening even after picking up the base module.
  • Fixed initial player flashlight glow.
  • Fixed issue where item piles wouldn't save their quantities.
As always, if you encounter any new bugs or issues, or just want to say hi - hop on over to the MewnBase Discord server!


[ 2019-03-13 04:04:28 CET ] [ Original post ]

Update v0.46.2 Build Notes

Small hotfix update with updated localization files, and fixes to some recently found issues:

  • Localization updates, and updated list of top contributors in the More Menu.
  • Player's health now saves properly.
  • Player's stats should no longer always reload at 100% when you have the Mk2 Suit.
  • Potential fix for ambient wind sounds that was only coming out of the right channel for some players.
  • Fixes to Language popup.
  • Player can no longer toggle their flashlight via HUD button while driving the buggie.
  • Fixed an issue where the science lab wouldn't animate properly when researching.
  • Game will no longer flat-out crash on the main menu if it encounters an error with a save file.
  • Fix for picking up Repair Drone base modules.
Thanks to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server!


[ 2019-01-11 15:26:56 CET ] [ Original post ]

MewnBase
Cairn4 Developer
Cairn4 Publisher
2018-12-07 Release
Game News Posts: 21
🎹🖱️Keyboard + Mouse
Very Positive (1259 reviews)
Public Linux Depots:
  • MewnBase Linux64 [93.68 M]

Be a space-cat.


MewnBase is a cute, 2D exploration/survival game. You land on an uncharted world only to realize you didn't bring any snacks and forgot half your luggage. But hey, at least you brought this workbench thing. You'll need to collect resources in order to construct a make-shift base. Craft a variety of different base modules, from airlocks to rain-water collectors in order to make your new home on this barren planet a little more cozy.

Other Neat Features


Technology Upgrades
Find strange, yet oddly familiar artifacts scattered around the planet. Research them to unlock shiny new crafting recipes and tech upgrades.

Manage Your Base's Resources
Build air cleaners to keep you breathing. All those modules plugged into a single outlet probably won't cut it. So you'll need more solar panels to keep things humming along. Keep a supply of clean water on hand to keep your plants hydrated.

Day/Night Cycles and Weather Hazards
It's hard to find your way in the dark. So fuel up your generators and make sure your base’s batteries are topped off before night falls. Then batten down the hatches during thunderstorms and gusty sandstorms.

Vehicles
Walking from point A to B is for the theoretical space-birds. If there were any. Construct vehicles to traverse long distances in style.

Community Localization
MewnBase comes with several community-provided translations for menus and gameplay text, including: German, French, Spanish, Portuguese, Russian, and Turkish.

MINIMAL SETUP
  • OS: Ubuntu 16.04+
  • Processor: 2.0 ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD4000 or higher with OpenGL 2.1+
  • Storage: 200 MB available space
GAMEBILLET

[ 6045 ]

13.34$ (11%)
8.27$ (17%)
26.39$ (12%)
30.74$ (12%)
5.70$ (62%)
12.29$ (18%)
13.34$ (11%)
7.11$ (11%)
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13.34$ (11%)
34.99$ (13%)
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8.39$ (16%)
34.39$ (14%)
13.34$ (11%)
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8.39$ (16%)
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25.19$ (16%)
49.79$ (17%)
29.04$ (17%)
4.29$ (14%)
16.57$ (17%)
4.21$ (16%)
16.97$ (15%)
16.79$ (16%)
4.22$ (15%)
17.79$ (11%)
3.19$ (75%)
GAMERSGATE

[ 687 ]

1.5$ (81%)
6.96$ (83%)
16.82$ (44%)
14.99$ (50%)
10.44$ (74%)
0.49$ (75%)
2.61$ (83%)
1.58$ (77%)
4.0$ (60%)
1.94$ (84%)
4.5$ (70%)
0.37$ (63%)
0.56$ (81%)
13.49$ (10%)
0.58$ (85%)
19.99$ (20%)
2.25$ (89%)
30.0$ (50%)
0.56$ (81%)
5.4$ (64%)
3.48$ (83%)
13.49$ (10%)
5.0$ (80%)
5.85$ (55%)
9.99$ (50%)
7.5$ (50%)
0.56$ (81%)
1.5$ (81%)
12.49$ (50%)
20.0$ (50%)

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