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Progress update #3 - Burning oil, rocky coast more!

Hey everyone!

What's new in the development of Fates of Ort this week?


https://youtu.be/xfiROmg9gQ0 We implemented another environmental hazard in the form of an oil puddle. This can be spread around by walking through it, and is limited to covering approximately 30 tiles. Much like the other hazards (exploding barrels and sacks of poison gas), this is both a threat to the player and an opportunity to set traps. The player can easily create an oil puddle in a shape designed to damage incoming enemies. We made it so that a specific set of spells trigger the oil to burst into flames. This includes the Burn and Meteor Shower spells, but notable excludes the basic Life element bolt spell (which looks like a fireball). This is because the Burn spell is also available in the Life element set, and we want to encourage the selection of this spell. Not sure about this design choice though, as it may be confusing if something that looks like fire doesn't trigger the oil to burn. It is worth noting that exploding barrels also trigger oil fires, creating additional opportunities for interaction. We finished implementing the Rock Desert biome. This is a region on the westernmost part of the world map, beyond the Rusts. It used to be a lush coastal area, but has been barren since the Consumption-fueled civil war hundreds of years ago. It contains an NPC key to a main questline, and also holds a small sidequest. The Rupture spell "infects" enemies, and triggers an explosion of projectiles when they die. Previously, this spell did not its own set of stats (e.g. amount of damage) but instead leveraged the stats of turret projectiles. We changed this, to enable better balancing of this spell. It is likely that the Rupture projectiles will end up doing more damage than a standard bolt, to encourage use of the spell. We designed the structure of the Temple biome. This is a secluded area, high up on a mountain. It will contain a key NPC, a sidequest, and a connection to an area that is crucial for a main questline. This area will also host a couple of puzzles, which differ from how the bulk of the game is played. They combine a specific spell type and some basic spatial awareness. That's it for this week! We'd love to hear your comments and thoughts, so don't hesitate to share your opinion! Follow development live at: https://www.twitch.tv/topbraj


[ 2019-04-05 10:37:06 CET ] [ Original post ]



Fates of Ort
8BitSkull
  • Developer

  • 8BitSkull
  • Publisher

  • 2020-03-31
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 49  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (127 reviews)


  • Review Score

  • https://www.fatesofort.com
  • Website

  • https://store.steampowered.com/app/895480 
  • Steam Store



  • Fates of Ort Linux [275.29 M]

  • Public Linux depots

  • Fates of Ort is a retro inspired fantasy RPG with a focus on strategic action and a story driven by player choices. It is a tale of sacrifice and difficult choices, in a world under threat of annihilation by the avaricious force of consumption magic.

    • A hybrid of real time and turn based action
    • Multiple spells to discover and combine with elements for varied effects
    • Endless gear to find – some ordinary, some cursed, some utterly legendary…
    • NPC interactions that fundamentally alter the course of the story progression

    Magic


    There are numerous ancient forgotten spells, yearning to be learned and uttered once more. How each spell manifests in the world depends on what divine power you choose to combine it with – the unbridled passion of Life, the measured incisiveness of the Mind, or the devastating force of the Shadow. For example, the Evoke Force spell will cause the ground to erupt with a series of sharp ice crystals, summon a thunderous lightning strike, or barrage the ground with a meteor shower – all depending on what the spell is combined with.

    Life


    Magic is powerful, but it is not free. Every spell you cast requires a little bit of your life energy to spark it. Cast enough spells and you will extinguish your very soul. This means you need to be strategic when fighting, balancing the cost of magic with the risk of taking damage from your enemies. Replenish your life energy by approaching one of the magical spikes littered around the world, which were driven into the ground eternities ago to bind Consumption in the depths below.

    Time


    In Ort, time stands still when you do. This adds another dimension of strategy, as you are able to consider your moves carefully. There is nothing holding you back – as long as you are moving or performing an action, your enemies will come rushing to destroy you. Use this ability to mould time to your advantage by carefully avoiding projectiles and setting up elaborate traps to defeat your enemies.
    MINIMAL SETUP
    • OS: Ubuntu 16.04
    • Processor: 1.7GHz processorMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL ES 2.0 + 512MB VRAM
    • Storage: 500 MB available space
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