Progress update #4 - Temple ruins, witch in a hut, more!
Last week we finished designing the layout of the Temple biome. This week, we actually implemented the maps and joined them all together. The environment is significant for multiple threads of the main quest line. We implemented a major improvement to the dialogue workflow. We use Twine to structure and link dialogue nodes. Previously, the process of moving dialogue from Twine to Defold was very manual. Each component (title, text body, option text, option target, avatar, etc) had to be copied and pasted from Twine to a staging spreadsheet, and from there into Defold. Using a Twine extension, we export dialogue to a JSON file which can be loaded and decoded directly by Defold. This will save a significant amount of time, and encourage more dialogue writing! We've begun adding NPCs to the game. Notably this week was the Witch, who lives in a secluded hut at the edge of the world. We have designed the layout of the fungal biome, and will work on generating and implementing the maps next week. Lastly - it's not a big deal, but we added a sprite for a boat on the coastline of the grasslands. While it doesn't seem like much, it represents the possibilites of exploration beyond the near shores of Ort, which is quite exciting... That's it for this week! We'd love to hear your comments and thoughts, so don't hesitate to share your opinion! Follow development live at: https://www.twitch.tv/topbraj
[ 2019-04-12 14:51:33 CET ] [ Original post ]
https://youtu.be/qeEIbJ2v498
What's new in the development of Fates of Ort this week?
Last week we finished designing the layout of the Temple biome. This week, we actually implemented the maps and joined them all together. The environment is significant for multiple threads of the main quest line. We implemented a major improvement to the dialogue workflow. We use Twine to structure and link dialogue nodes. Previously, the process of moving dialogue from Twine to Defold was very manual. Each component (title, text body, option text, option target, avatar, etc) had to be copied and pasted from Twine to a staging spreadsheet, and from there into Defold. Using a Twine extension, we export dialogue to a JSON file which can be loaded and decoded directly by Defold. This will save a significant amount of time, and encourage more dialogue writing! We've begun adding NPCs to the game. Notably this week was the Witch, who lives in a secluded hut at the edge of the world. We have designed the layout of the fungal biome, and will work on generating and implementing the maps next week. Lastly - it's not a big deal, but we added a sprite for a boat on the coastline of the grasslands. While it doesn't seem like much, it represents the possibilites of exploration beyond the near shores of Ort, which is quite exciting... That's it for this week! We'd love to hear your comments and thoughts, so don't hesitate to share your opinion! Follow development live at: https://www.twitch.tv/topbraj
Fates of Ort
8BitSkull
8BitSkull
2020-03-31
RPG Singleplayer
Game News Posts 49
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(127 reviews)
https://www.fatesofort.com
https://store.steampowered.com/app/895480 
Fates of Ort Linux [275.29 M]
Fates of Ort is a retro inspired fantasy RPG with a focus on strategic action and a story driven by player choices. It is a tale of sacrifice and difficult choices, in a world under threat of annihilation by the avaricious force of consumption magic.
There are numerous ancient forgotten spells, yearning to be learned and uttered once more. How each spell manifests in the world depends on what divine power you choose to combine it with – the unbridled passion of Life, the measured incisiveness of the Mind, or the devastating force of the Shadow. For example, the Evoke Force spell will cause the ground to erupt with a series of sharp ice crystals, summon a thunderous lightning strike, or barrage the ground with a meteor shower – all depending on what the spell is combined with.
Magic is powerful, but it is not free. Every spell you cast requires a little bit of your life energy to spark it. Cast enough spells and you will extinguish your very soul. This means you need to be strategic when fighting, balancing the cost of magic with the risk of taking damage from your enemies. Replenish your life energy by approaching one of the magical spikes littered around the world, which were driven into the ground eternities ago to bind Consumption in the depths below.
In Ort, time stands still when you do. This adds another dimension of strategy, as you are able to consider your moves carefully. There is nothing holding you back – as long as you are moving or performing an action, your enemies will come rushing to destroy you. Use this ability to mould time to your advantage by carefully avoiding projectiles and setting up elaborate traps to defeat your enemies.
- A hybrid of real time and turn based action
- Multiple spells to discover and combine with elements for varied effects
- Endless gear to find – some ordinary, some cursed, some utterly legendary…
- NPC interactions that fundamentally alter the course of the story progression
Magic
There are numerous ancient forgotten spells, yearning to be learned and uttered once more. How each spell manifests in the world depends on what divine power you choose to combine it with – the unbridled passion of Life, the measured incisiveness of the Mind, or the devastating force of the Shadow. For example, the Evoke Force spell will cause the ground to erupt with a series of sharp ice crystals, summon a thunderous lightning strike, or barrage the ground with a meteor shower – all depending on what the spell is combined with.
Life
Magic is powerful, but it is not free. Every spell you cast requires a little bit of your life energy to spark it. Cast enough spells and you will extinguish your very soul. This means you need to be strategic when fighting, balancing the cost of magic with the risk of taking damage from your enemies. Replenish your life energy by approaching one of the magical spikes littered around the world, which were driven into the ground eternities ago to bind Consumption in the depths below.
Time
In Ort, time stands still when you do. This adds another dimension of strategy, as you are able to consider your moves carefully. There is nothing holding you back – as long as you are moving or performing an action, your enemies will come rushing to destroy you. Use this ability to mould time to your advantage by carefully avoiding projectiles and setting up elaborate traps to defeat your enemies.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: 1.7GHz processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL ES 2.0 + 512MB VRAM
- Storage: 500 MB available space
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