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The Road to 3.0 - Exploration Update

Hey folks. It's been awhile. A few months ago, I started working on some changes to the core gameplay of Debris Field. I felt like there were some aspects of the game that could be improved on, and some of those changes ended up being pretty radical. My goal with this update was to focus more on the exploration aspect of the game, while giving more tools to help navigate the world. The main new tool for that is the world map.

World Map


[hr][/hr]

The map shows terrain in your vicinity as you explore, and you are able to freely pan around to see all of the terrain you have explored so far. By default, it only shows basic objects and objectives, however it can be upgraded to show the locations of enemies, upgrades, and resources, which ties into another new system:

Meta Progression


[hr][/hr] There are now various persistent upgrades that can be purchased using a new resources that can be found during a run: Ore.
The mutators also tie into this system
These upgrades are part of the new main menu experience, which is now set up like a Hub world, allowing you to learn the controls in relative safety.

Game Progression


[hr][/hr] Game progression has also changed. To progress through a level, you now simply need to find and activate 3 nav beacons, which previously only served as guide points. The larger event stations are still present, but are now optional, and will serve a narrative purpose I will talk about some other time,

Story


[hr][/hr] The previous story content has been completely removed. I felt it didn't really fit the tone of the game, and just felt kind of pointless. I do still intent to tell a story, but from now on it will be told with game mechanics, not exposition.

Other Changes


[hr][/hr] Beyond that, I have done a extensive performance and detail pass on every level of the game. I rewrote a lot of core systems, such as world generation and object interaction, which should result i some nice performance improvements.

What's Next


[hr][/hr] Not all aspects of the update are implemented yet. I still need to do an overall balance pass on the game, and the so far none of the story content is implemented. Also, some of the mutators aren't currently working as intended. I also plan on adding cloud saved and steam achievements.

Beta


[hr][/hr] You can try out what I have done so far by selecting the 3.0 beta under properties > betas. I can't promise it will always be stable, but it should be good to get an idea of where the game is heading. The beta is available in the demo as well. I will also be posting development updates on twitter @BinaryNomadDev, I will be sure to let you know if I break anything. If you find a bug, or just have general feedback, feel free to post it on the steam forums or tweet it at me.
Anyway, time to get back to work. I hope that all of you are as excited as I am!


[ 2022-06-06 21:38:54 CET ] [ Original post ]

Debris Field
Binary Nomad Games Developer
Binary Nomad Games Publisher
2019-01-15 Release
Game News Posts: 7
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • Debris Field Linux [271.67 M]

Got a job for you


A simple smash and grab, nothing too complicated. You see, during the evacuation of the now corrupted sectors, a whole lot of valuable material got left behind. Most of that material is still there, just waiting for someone crazy enough to fight their way through the endless swarm of crazed zealots that guard the place.

But I trust that won't be a problem for a madman like you.

About


Debris Field is a top down physics based space shooter with rogue-like elements, that focuses on using Newtonian movement to out maneuver swarms of enemies.

You will have to fight your way through a series of unforgiving arenas, learning to use Newtonian movement to give yourself an edge over your enemies. Upgrade your ship and your weapons along the way whatever you can find, but don't take too long, as the enemy will soon overwhelm you.

The full game contains:

Physics based movement
5 unique levels with different terrain and enemies
Several starting ships, with different stats and loadouts
A dynamic system of incremental stacking upgrades
A persistent difficulty over time system to keep you on your toes

The Demo contains only the first level, but is otherwise unlimited.

Follow me on Twitter @BinaryNomadDev for news and development updates

Thank You!


MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: SSE2 instruction set supportMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • Storage: 312 MB available space
GAMEBILLET

[ 6076 ]

13.34$ (11%)
12.59$ (16%)
12.29$ (18%)
10.17$ (15%)
29.71$ (15%)
8.89$ (11%)
41.99$ (16%)
10.07$ (16%)
17.17$ (14%)
21.49$ (-8%)
33.17$ (17%)
4.18$ (16%)
7.11$ (11%)
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12.59$ (16%)
16.79$ (16%)
8.29$ (17%)
20.74$ (17%)
4.95$ (17%)
4.12$ (17%)
16.97$ (15%)
16.52$ (17%)
34.79$ (13%)
16.79$ (16%)
2.92$ (81%)
20.97$ (16%)
4.44$ (11%)
22.24$ (11%)
16.52$ (17%)
21.22$ (15%)
GAMERSGATE

[ 1223 ]

6.0$ (70%)
14.08$ (65%)
5.0$ (50%)
5.4$ (82%)
1.0$ (90%)
1.88$ (81%)
3.92$ (74%)
0.87$ (91%)
0.37$ (63%)
0.42$ (79%)
18.0$ (55%)
4.35$ (83%)
3.75$ (62%)
1.88$ (62%)
0.6$ (94%)
2.13$ (79%)
1.76$ (91%)
2.24$ (55%)
0.77$ (91%)
1.32$ (74%)
4.5$ (70%)
1.69$ (79%)
3.75$ (62%)
3.96$ (87%)
1.5$ (90%)
3.48$ (83%)
1.32$ (91%)
1.5$ (70%)
0.5$ (90%)
1.69$ (79%)

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