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V3 Update Ready to Launch
Before I sign off, I will leave you with a quick look at the past, at what the original tech demo looked like when I first started working on it as a university project. The time sure flies, huh?![](https://clan.cloudflare.steamstatic.com/images/34042849/7803808b1cde40e12a4bc157b89a72a9a0886767.png)
[ 2023-10-24 23:52:50 CET ] [ Original post ]
After a long time in the oven, Update V3 is finally out. It's been a long time coming, but I am finally ready to call this 10 year passion project of mine complete. This update could almost be called a complete overhaul, as almost every aspect of the game got tweaked or completely replaced. Honestly, I'm not sure I even remember what all has changed, so here is a mostly comprehensive list of what's new.
New Features
- Hub World - Instead of a main menu, the game now has a hub world, where you can fly around and select loadouts in relative safety.
- Meta Progression - There is now some light meta progression, allowing you to boost your baseline strength, and unlock some navigation features.
- Navigation Map - You can now toggle an ARPG style map overlay, which can toggle between follow and pan mode. You can buy upgrades to expand what the map shows, such as enemies and resources.
- Upgrades -When selecting upgrades, you will now be presented with 3 upgrades to choose from, to add a bit of strategy.
- Level Progression - the level progression is a lot more straight forward now, and less dependent on finding one specific map feature.
- Ending - The game now has a proper ending cinematic, as well as a secret final boss. (hint, pay attention to where the navigation beacons point when you activate them)
- Steam Achievements - There are some steam achievements.
- Content - New enemies, new terrain, new hazards.
Looking back
Before I sign off, I will leave you with a quick look at the past, at what the original tech demo looked like when I first started working on it as a university project. The time sure flies, huh?
![](https://clan.cloudflare.steamstatic.com/images/34042849/7803808b1cde40e12a4bc157b89a72a9a0886767.png)
[ 2023-10-24 23:52:50 CET ] [ Original post ]
Debris Field
Binary Nomad Games
Developer
Binary Nomad Games
Publisher
2019-01-15
Release
Game News Posts:
7
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Public Linux Depots:
- Debris Field Linux [271.67 M]
Got a job for you
A simple smash and grab, nothing too complicated. You see, during the evacuation of the now corrupted sectors, a whole lot of valuable material got left behind. Most of that material is still there, just waiting for someone crazy enough to fight their way through the endless swarm of crazed zealots that guard the place.
But I trust that won't be a problem for a madman like you.
About
Debris Field is a top down physics based space shooter with rogue-like elements, that focuses on using Newtonian movement to out maneuver swarms of enemies.
You will have to fight your way through a series of unforgiving arenas, learning to use Newtonian movement to give yourself an edge over your enemies. Upgrade your ship and your weapons along the way whatever you can find, but don't take too long, as the enemy will soon overwhelm you.
The full game contains:
Physics based movement
5 unique levels with different terrain and enemies
Several starting ships, with different stats and loadouts
A dynamic system of incremental stacking upgrades
A persistent difficulty over time system to keep you on your toes
The Demo contains only the first level, but is otherwise unlimited.
Follow me on Twitter @BinaryNomadDev for news and development updates
Thank You!
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 312 MB available space
GAMEBILLET
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