Got a nice little update coming in today! No major gameplay features this time - mostly bugfixes this time around. The two biggest changes this time are:
- Boss Health Portraits: Every boss in the game now has a health bar portrait just as lively and animated as Rena's! Now your battles will truly feel like a clash of rivals!
- Propella Fella rework: The flying 'Propella Fella' enemies often gave players trouble, having been one of the only enemies that is always attacking and deals contact damage. To bring their difficulty more in line with the rest of the enemies in the game, they now have a clear 'attacking' state during which they deal damage, and don't deal damage at all when they aren't attacking. A brief pause and a warning sound precedes an attack, so you'll have plenty of time to react! Their hitbox has also been made a bit smaller, so only contact with the body will damage Rena.
Another feature update is coming in hot! Now there's even more to do in Grapple Force Rena. Check out what's new:
- Extras Menu: Assist Mode and Color Edit have been moved to a new subsection in the main menu, "Extras". Along with these two old features, we have two new ones:
- Music Player: Now you can enjoy the game's soundtrack with the Music Player! But not so fast - you only start with a tiny handful of tracks unlocked. If you want to listen to the rest, you'll need to find cassette tapes hidden all through the game's courses. Some courses even have changes and additions to their layouts to add more hiding spaces - and you can get a couple achievements if you find them all! Happy tape-hunting!
- Time Attack: There's a brand new way to compete for the best times in Grapple Force Rena! Quickly run through any of the six worlds, or even test your speed across the full game. Time Attack skips all cutscenes, results screens, and disables all dialogue, with a real-time clock that doesn't pause for anything, even if you pause the game - better keep up the pace until the very end!
The holidays are over, and PAX South is about to begin - time to sneak in a new update! Unlike all the other updates so far, this update includes new major game features instead of just minor tweaks and bugfixes. New in this update:
- Boss Rush: After completing the game, you'll be able to take on a new challenge - run a gauntlet through all the game's bosses and minibosses, with only limited healing opportunity between each fight.
- Color Edit: Another post-game extra, this fun feature allows you to change parts of Rena's color palette - her hair, tunic, scarf, and bracelets can all be changed, with a variety of different hues available for each. This affects Rena's colors throughout the entire game, including her health bar, text box portraits, and appearances on the course select - even on the title screen! Just something fun to spice up your achievement hunting or help personalize your speedrun ILs.
- Boss Health Bars: All bosses now have visible health bars in the upper right corner of the screen. This is very useful for gauging your progress in a tough battle! Right now, only the health is displayed, but a future update will bring animated portraits just like Rena's.
- Timer Display: A new selection on the Options screen allows you to replace the score display with a timer, for those more interested in getting good times than good scores!
- Rebalancing: A few more changes made to bosses, particularly to the final boss's final phase.
Lots of bugfixes and QoL changes in this one! Including:
- Auto-aim now also applies to thrown objects
- Difficulty balance adjustments to final boss
- Minor layout errors corrected
- "Regrab" bug - when you sometimes shoot out a new grapple beam with an enemy pinned to it right after catching them - has been fixed
- Offscreen enemies in 3-5 now have an indicator
- Easier to talk to NPCs on Keyboard Only or Gamepad controls
- Control scheme no longer resets to Keyboard & Mouse on layout change
- This also fixes the annoying issue where the cursor won't show up on the main menu right away if you click past the title screen
- Issue making crystals in 2-5 sometimes difficult to grab and pull corrected
- Animation bug for guards & wizards corrected
https://www.youtube.com/watch?v=ojz32jLTJ58 Check out our newest trailer! So much Grappling! So much Swinging! So much EVERYTHING!
We're swinging into action on Steam starting December 4th, 2018!
Check out the demo now here in the store of on http://GrappleForce.com
As of right now, you'll be able to play a demo of the game, right here in Steam! Featuring the same content as the Grapple Force Rena Web Demo, you'll get to try the game's entire first world - five courses of high-flying, foe-flinging adventure!
As of right now, you'll be able to play a demo of the game, right here in Steam! Featuring the same content as the Grapple Force Rena Web Demo, you'll get to try the game's entire first world - five courses of high-flying, foe-flinging adventure!
Grapple Force Rena
GalaxyTrail
GalaxyTrail
2018-12-04
Indie Singleplayer
Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(115 reviews)
http://grappleforce.com
https://store.steampowered.com/app/794550 
Grapple Force Rena Lnx32 [301.01 M]Grapple Force Rena Lnx64 [303.89 M]
You'll join Rena through 30 challenging courses as she saves her home village from the invasion of a mysterious automaton army, diving head-first into adventure and finding herself caught up in a grander conspiracy than she may have expected. Coming into contact with a cast of colorful characters, enemy and ally alike, she'll get closer and closer to unwrapping the mysteries of her own arcane artifact and those of others - and learn just what it takes to be a real hero!
- OS: Ubuntu operating system required
- Processor: 1 GHzMemory: 512 MB RAMStorage: 180 MB available space
- Memory: 512 MB RAMStorage: 180 MB available space
- Storage: 180 MB available space
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