My newest project is called Mars First Logistics and its about delivering lots of awkwardly shaped cargo across a rugged open world using your own mechanical creations!
Ive been enjoying the process of making this game. Instead of designing individual levels or puzzles, Im making a set of toys and seeing what theyre like to play with in the game world, finding and exploring interesting interactions, with just enough direction so the player doesnt feel lost.
The games graphics are inspired by Lego instruction manuals. The simple black outlines and flat primary colours have a simultaneously playful and utilitarian vibe that I think suits the game. If it looks appealing, give it a wishlist :)
[previewyoutube=ujdrQrBcrg8;full][/previewyoutube]
https://store.steampowered.com/app/1532200/Mars_First_Logistics/
I've added a new infinite mode to the game with its own leaderboard. It might even be more fun than the main game!
I've also revamped the sound effects and made the visual prettier.
Enjoy!
I'm happy to announce that JUMPGRID is now available!
I've been working hard on this game for the last 10 months, but it's the product of experiments and prototypes going back several years, all around the idea of using teleportation as the central movement mechanic in an action game. I'm very happy with the end result and I hope you enjoy it too!
JUMPGRID is a white-knuckle puzzle game about learning to dance with your fingers!
You are the pilot of a craft that exists only at points on the "jump-grid". Navigate a cosmic obstacle course by teleporting instantly around the screen. Visit all points to open the portal and progress. Each kinetic level takes only a few seconds to complete, but may require many attempts to master the right path and timings.