This update improves the visuals in the campaign, makes the gameplay more difficult at places, adds some new enemies, some achievements, adds direct Oculus SDK support, and fixes a bunch of bugs and UI problems.
For those who like to create art, it is now possible to take screenshots in HDRI, saved in OpenEXR format (enabled via options -> video -> miscellaneous, screenshots taken using f2 key).
Changelog:
- Steam Achievements
- HUD rendering improvements
- Performance improvements, for VR and otherwise
- Explains how to aim if you keep aiming wrong
- Extra levels available via --debug=1 launch option
- Fixed an issue with ATI cards when adding music files
- Visual variety improvements in the campaign, gameplay improvements
- Fixed unreliable weapon toggle using controller
- Improvements to FPS stability in Insane
- New laser impact sound
- Added crash log uploader
- 3D audio improvements
- More chill out levels
- Direct Oculus SDK support when launching with --vr_api=1
- Audio what-you-hear capture fixes
- Controller sensitivity set with 2 separate sliders for horizontal and vertical
- Option to boost contrast of dark colours (especially useful on Oculus Rift)
- Option to save HDRI screenshots in .exr format when taking a screenshot using F2 key (miscellaneous video options)
Also, if you have HTC Vive you can now get a little taste of the the work-in-progress (currently, very unfinished!) roomscale gameplay by adding --debug=1 to the launch options and trying out the experimental roomscale level. Note: that level is in god mode (you can't be killed) and may be disorientating/nauseating - the floor texutre is absent, You're standing on a perfectly black square. I am still working on adapting enemies for roomscale; as they are they're too difficult to dodge. Note, this roomscale mode is not yet actually playable as a game and still needs a LOT of work. edit: another note you'll have to enable vr controllers in the options.
edit:
A minor update for Oculus compatibility, v237-990ac54 , not worth making a separate post over - fixed projection issues with the previous update, when supersampling is not set to 1 .
[ 2016-10-12 02:43:54 CET ] [ Original post ]