Fatty Rabbit Hole's seasonal event for July, The Big Fireworks Show, is under way! #indiegame #indiedev
Gape at a glorious display of pyrotechnics as you avoid rocks and go for the good eats - it gets dark when the fireworks aren't going off though, so be careful!
As always, this seasonal event is only available for a limited time, so get your name on the scoreboard now, before it's gone!
Fatty Rabbit Hole's seasonal event for June, Summer BBQ, is under way!
Hang out by the pool and celebrate the solstice with an assortment of barbecued treats - but watch out for stray charcoal briquettes!
As always, this seasonal event is only available for a limited time, so get your name on the scoreboard now, before it's gone!
Fatty Rabbit Hole's seasonal event for May, "May Day, May Day!", is under way!
Celebrate by chowing down on cake and pie while avoiding avoiding an avalanche of rocks.
As always, this seasonal event is only available for a limited time, so get your name on the scoreboard now, before it's gone!
Fatty Rabbit Hole's seasonal event for April, Feaster Sunday, is under way! Celebrate by eating an assortment of candies (including a solid chocolate bunny!) while avoiding paint-splattered rocks and spoiled eggs. As always, this game is only available for a limited time, so get your name on the leaderboard now, before it's gone! Who can beat Marty's score of 4,650?
March's bonus game, Luck o' the Gluttonous, is going away tomorrow. Have you claimed your spot on the leaderboard yet? Today's the last day in 2019 to play, so get down the hole and start chowing down!
Fatty Rabbit Hole's seasonal event for March, Luck o' the Gluttonous, is available now! You'll be seeing green as you dodge pitchers of green beer and stray top hats. Good luck, hole-goers! We'll see you on the leaderboards!
It's the last day in 2019 to play February's seasonal game, Not Okay, Cupid! There's plenty of room on the Steam leaderboard for more, but can anyone beat SkyLisbon's amazing score of 4,080? Get in there and try to avoid having your heart broken before time's up!
January is long gone, and we hope you're all still having a tasty 2019! Valentine's Day is almost upon us, and that means another special event is available to play in Fatty Rabbit Hole. Play "Not OK, Cupid!" now, and gobble up candy while battling a crazed cupid - this mode is only available for the next two weeks, so come and get it! We'll see you on the leaderboards!
Today is the last day in 2019 to play the special game mode New Year's Feast - and claim your spot on the global leaderboard! Can anyone claim the top spot from Marty (Fatty Rabbit Hole's creator) with a score higher than 13,770? Show us what you got!
Hey everyone, we hope you're having a fun (and maybe fatty) start to your 2019! When you're done coming up with impossible resolutions and recovering from last night's hangover, you can ring in 2019 with New Year's Feast, a special holiday game available for a limited time, starting today, January 1st! Each holiday game mode has its own online scoreboard, so we hope to see some fierce competition as you chow down! As always, thanks for playing!
It's finally time for an update - patch 1.8.232 is here, and it's got a lot of things in it! Here's the full list of changes, improvements, and additions: The big stuff:
- Added a new game mode, "Limited", which lets you play the game in a set order (and has an actual finish!)
- Added seasonal game modes that appear to play for a limited time every month
- Added a new high score screen which tracks many more high scores
- Added language options for Spanish, German, and French
- Added new stats for Limited and Holiday games
- Added/updated several achievements
- Added a version of the game for Ubuntu
- Updated to new game engine (GameMaker Studio 2)
- Made the rabbit's belly expand as he progresses through a level
- Added a callout and new artwork to the title screen for when holiday modes are available to play
- Added an extra layer of background effects to the edges of the hole, to give it more depth
- Added particle effects for when rocks bump the edge of the hole
- Added a new effect to water so that upcoming obstacles are a easier to anticipate, but still obscured
- Added a new splash animation and sound effect for when rocks (and other similar obstacles) exit water
- Added new particle effects to end of round "finish line"
- Added extra effects to the "end round" rabbit for when you sustain lots of damage during a round
- Changed the "round complete" text to better on 4:3 aspect screens
- Switched out "bonus blip" font for an alternate version
- Switched out the "spinner wheel" font for an alternate version
- Smoothed out some of the motion in the game where objects, text, or the camera zoom or move
- Cleaned up the way the falling food on the title screen is generated/drawn so there are less gaps
- Added new sound effects for when rocks hit the edge of the hole
- Added a new sound effect to levels with water for when the water lowers
- Added a new sound effect for when Scoop Mail drops
- Made taking damage reset edge scraping to stop double hits from happening
- Made it slightly more likely for the eyeball boss to perform the flying attack
- Fixed a spelling mistake in the tutorial
- Fixed a small bug in "Nest" which made egg images less random than they should have been
- Fixed a bug where falling time stat wasn't incremented if the player died before finishing the round
- Fixed file syncing between platforms
- Adjusted the way Grizzly Bearista enters the room, to hide a split-second where he wasn't visible when the game starts
- Improved the way swiping/flicking the screen works on touchscreens
- Enabled fullscreen switching in macOS version
- Removed some unused assets
- The game name appears as "Unknown" on the Activities bar on Ubuntu
- Switching the game to full screen while in the video menu will not change the state of the fullscreen toggle button on macOS and Ubuntu
- Performance may be lower on the video options screen on macOS
Hello again Fatty Rabbit Hole fans!
It's time to lift the curtain and unveil the newest update for the game - version 1.8.23, or as we'd like to call it, the Big Fat Update.
There's a lot of new stuff, so here are the biggest new additions to the game:
New Limited game mode
Fatty Rabbit Hole now has two main game modes: Endless, which is the original game, and Limited, which is a new way to play. Instead of suffering the pseudo-randomness of the spinner wheel, you can now play the game's levels in a set sequence - which have been thoughtfully put in order to make the difficulty of the game ramp up as you make your way down the list. This mode levels the playing field for Leaderboard positions, so everyone gets the same game, and you don't have to hope for a good wheel spin to achieve a high score.
12 new seasonal games
We've added 12 new seasonally appropriate games to Fatty Rabbit Hole, each with its own special challenge. Every month, for about 2 weeks, a new seasonal game is available to play, and each game has its own scoreboard, both locally on your computer and on Steam. We hope you'll try each new game, and see what's new!
New scoreboards, stats, and achievements
We couldn't add a new game mode and 12 seasonal games, each with their own scoreboard data, without including an improved scoreboard experience, so this new version of Fatty Rabbit Hole comes with a massively improved scoreboard, which highlights the top 3 winners and has multiple pages - for both Endless and Limited game modes, and all the seasonal games. We've also greatly increased the amount of scores the scoreboard tracks, and added level numbers to scores, so you can see how far you got. There are three new stats on the stats screen as well, for the new seasonal games. Finally, we've added some new achievements for completing the game in Limited mode, and for playing each of the game's seasonal game types!
Linux support
This update also brings support for Linux (Ubuntu 18.04), so if you're interested in gaming on Linux, we've got you covered!
New languages supported
Fatty Rabbit Hole now comes with full translations in Spanish, German, and French. Now you can fill your panza with sigkeiten while you fall down the trou!
And a lot more!
In addition to everything above, we've made a lot of small changes, enhancements, and improvements to various parts of the game. We'll include the full list in a patch note following this post. The Big Fat Update will launch soon, so keep an eye out for it. Thanks for reading!
Hello everyone - long time, no see!
We've been busy working on an update for Fatty Rabbit Hole, which we're hoping to have out soon. It'll bring a lot of big and little improvements/changes to the game, and clean up a few bugs we've found since the last time we pushed a patch.
There's a new article on IndieDB if you want to read the details about what lead up to all these changes.
The long and short of it is that we've had to do a lot of work under the hood to get the game updated (which has included upgrading the game engine itself), but we're excited to show you what we've been working on and hope it's something you'll all enjoy.
Apologies for being so vague, but please stay tuned! See you sooooooooon! steamhappy
We're happy to announce that Fatty Rabbit Hole is now available on Mac! Both versions are available in the same bundle, so if you've already bought the game, you're good to go - just install Steam on your Mac and play! We've made many other changes as well, which you can read about in the notes below:
- Added two new resolution options for 16:10 aspect displays
- Made a small change to the way video resolution buttons work so they can't be pressed immediately after the screen changes sizes
- Improved performance on options screen and with settings pulldowns
- Fixed an error that caused highscores to not be uploaded/updated on the Steam leaderboard
- Adjusted the staggering of food that releases after each phase of the Jock vs Nerd boss round
- Adjusted the amount of food that drops after each phase of the Eye Am Legend boss round
- Small adjustment to timing of Eye Am Legend boss phase after food drops
- Added Home key to keys that take screenshots
- Updated the screenshot funtionality to work better in fullscreen mode
- Revised controls page in tutorial for when gamepads are supported and not
- Updated splash screen on macOS to fit starting window size
- Removed fullscreen option from macOS version because it didn't function properly (fullscreen is still available via the fullscreen button on the app's title bar)
- Screenshots taken in fullscreen on macOS are usually cropped weirdly
We're happy to announce that Fatty Rabbit Hole is now available on Mac! Both versions are available in the same bundle, so if you've already bought the game, you're good to go - just install Steam on your Mac and play! We've made many other changes as well, which you can read about in the notes below:
- Added two new resolution options for 16:10 aspect displays
- Made a small change to the way video resolution buttons work so they can't be pressed immediately after the screen changes sizes
- Improved performance on options screen and with settings pulldowns
- Fixed an error that caused highscores to not be uploaded/updated on the Steam leaderboard
- Adjusted the staggering of food that releases after each phase of the Jock vs Nerd boss round
- Adjusted the amount of food that drops after each phase of the Eye Am Legend boss round
- Small adjustment to timing of Eye Am Legend boss phase after food drops
- Added Home key to keys that take screenshots
- Updated the screenshot funtionality to work better in fullscreen mode
- Revised controls page in tutorial for when gamepads are supported and not
- Updated splash screen on macOS to fit starting window size
- Removed fullscreen option from macOS version because it didn't function properly (fullscreen is still available via the fullscreen button on the app's title bar)
- Screenshots taken in fullscreen on macOS are usually cropped weirdly
We've made more improvements to the game, some based on suggestions we've gotten from people playing in our open beta on Android! Here's what's new:
- Improved performance on highscores screen when prompted to enter a name
- Disabled 3D backgrounds on mobile devices to improve performance
- Updated artwork on static hole background and decreased scaling on some backgrounds, so they'll appear a bit sharper
- Added the ability to change touch/controller settings from the pause menu
- Made touch control appear briefly when size/opacity are adjusted to help make those settings easier to tweak
- Changed text on confirm dialogs to be more clear about which option does what
- Removed splash screens on mobile versions
We've made more improvements to the game, some based on suggestions we've gotten from people playing in our open beta on Android! Here's what's new:
- Improved performance on highscores screen when prompted to enter a name
- Disabled 3D backgrounds on mobile devices to improve performance
- Updated artwork on static hole background and decreased scaling on some backgrounds, so they'll appear a bit sharper
- Added the ability to change touch/controller settings from the pause menu
- Made touch control appear briefly when size/opacity are adjusted to help make those settings easier to tweak
- Changed text on confirm dialogs to be more clear about which option does what
- Removed splash screens on mobile versions
Hello again everyone! We've got another small round of fixes/improvements - this time mostly focusing on the touch controls. The primary change is that the touch controller will now follow your movements around if you push beyond the maximum range, which should help the controls feel a little more natural. Here's the full changelog:
- Made dynamic touch controls move if the player's touch moves outside the maximum movement area
- Fixed an issue that made the touch controller appear in the wrong location when set to lock mode and playing on a non-3:2 aspect display
- Fixed an issue on the title screen that would sometimes make the game play an annoying sound
Hello again everyone! We've got another small round of fixes/improvements - this time mostly focusing on the touch controls. The primary change is that the touch controller will now follow your movements around if you push beyond the maximum range, which should help the controls feel a little more natural. Here's the full changelog:
- Made dynamic touch controls move if the player's touch moves outside the maximum movement area
- Fixed an issue that made the touch controller appear in the wrong location when set to lock mode and playing on a non-3:2 aspect display
- Fixed an issue on the title screen that would sometimes make the game play an annoying sound
Wacky weekend update time! Just a little tune-up, with a few issues fixed. Here's what's changed:
- Made pausing the game stop time tracking for stats
- Fixed an issue that allowed local highscore names to be larger than the 32 character limit
- Fixed an issue that disabled screenshots from being taken while the game was paused
- Switched out "3D" hole backgrounds with actual 3D hole backgrounds
- Fixed an issue on the video settings page that would sometimes make the game play an annoying sound
- Added support for native device keyboards on mobile versions
- Fixed an issue on mobile versions that would cause the game to be letterboxed on 4:3 aspect screens
Wacky weekend update time! Just a little tune-up, with a few issues fixed. Here's what's changed:
- Made pausing the game stop time tracking for stats
- Fixed an issue that allowed local highscore names to be larger than the 32 character limit
- Fixed an issue that disabled screenshots from being taken while the game was paused
- Switched out "3D" hole backgrounds with actual 3D hole backgrounds
- Fixed an issue on the video settings page that would sometimes make the game play an annoying sound
- Added support for native device keyboards on mobile versions
- Fixed an issue on mobile versions that would cause the game to be letterboxed on 4:3 aspect screens
Hey everyone, and happy Friday! We've got an update out today that adds a few new features and fixes a some smaller issues, mostly under-the-hood stuff. The biggest changes are:
- A new stats page, and game-wide stat tracking
- More options for touch and controller input
- A little extra time after bonus rounds complete to gain your bearings
- Added statistics tracking and new statistics page
- Reconfigured settings to be better organized
- Renamed video options and control options sections in settings
- Moved fullscreen toggle to video options
- Added more touch control options, including "digital" setup and opacity slider
- Changed touch control lock position setup to go full screen
- Made touch controls fade out (and get ready to reposition) much faster
- Added the ability to toggle controller rumble to control options
- Moved credits out of the settings screen and onto its own page
- Added credits and stats buttons to title screen
- Added the ability to cycle through button/slider options in menus by using the tab key
- Reworked the way the game screen aligns the hole and UI (gameplay should now be more centered in the display)
- Made the game fade fully to black before exiting from the main menu
- Updated the font on the spinner wheel
- Updated the animation and size/positioning of the Ice Cream Social splash screen
- Adjusted the size of the logo and positioning of text on the Massive Catapult splash screen
- Changed the speed of the falling food items on the title screen to be a bit more random
- Cleaned up various portions of the UI, including the pause button, menu button alignment, and high score badges
- Changed the amount of time during which the spinner wheel can be skipped, so it can't be skipped when it's trying to stop
- Small adjustment to the way highscore text input works to make it more cross-platform friendly
- Fixed an issue where the mouse would re-appear without being the active input method
- Slightly increased the amount of free time the game waits to continue after finishing a bonus round
- Fixed a problem with Pigasus flipping animation and improved overall quality of Pigasus animation
- Fixed an issue where Pigasus wouldn't react properly if the player finished a round while he's on screen
- Sped up Iron Fist McGee's post-attack routine
- Gave Iron Fist McGee more arm, better animation
- Added some extra body parts to Deerdevil, repositioned him when he peeks in from the side
- Fixed an issue where a missing file could cause the game to hang while loading
Hope nobody's suffering from update-itis here, but we've got one more update out for Fatty Rabbit Hole, live now! here's what's new:
- Released the game to Humble Store (DRM-free)
- Added support for non-Xbox gamepads - if you have multiple gamepads plugged into the system, the game will only accept input from the first one it finds
- Added the ability to skip the "rabbit falling" and "title card" screens
- Added the ability to skip to the results of the wheel spin screen
- Reduced the amount of time "start" shows on the screen when the round begins
- Reduced the time it takes for "round complete" and "game over" screens to roll into score tallies
- Fixed an issue where mousing over a confirmation dialog would change the focus to the button beneath it after it disappears
A small update for the game is out now. Here's what's changed:
- Released the game on itch.io (DRM-free)
- Tweaked the screenshot function to work better in cases where Steam isn't available (local screenshots are saved to %USERPROFILE%\AppData\Local\Fatty_Rabbit_Hole\screenshots)
We hope everyone is enjoying the game! A new version of Fatty Rabbit Hole is out now (1.7.1) which includes the following updates/improvements:
- Added higher resolution spinner wheel artwork
- Added 4:3 aspect screen resolution options
- Added falling sound to rabbit to signal a succesful round end
- Added sound cues to bonus point streaks starting and stopping
- Added extra effect to health bar/heart to better signal getting hurt
- Improved confetti particles
- Cleaned up and improved animation of title screen rabbit
- Cleaned up, improved, and added additional animations to end-round rabbit
- Slowed down and added additional animations to tutorial rabbit
- Added ability to take screenshots via Steam
- Unified versions across platforms
Fatty Rabbit Hole
Martin Crownover
Massive Catapult Creative, Inc.
2017-08-21
Indie Casual Singleplayer
Game News Posts 25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(11 reviews)
http://fattyrabbithole.com
https://store.steampowered.com/app/686510 
Fatty Rabbit Hole Ubuntu [37.39 M]
Features
- 2 game modes - Endless mode, where rounds are chosen at random and the game lasts until you wipe out, and Limited mode, a more level playing field with a pre-determined order in which to play each round.
- 12 unique rounds - A variety of levels containing an assortment of obstacles and enemies make each game feel different from the last, and offers a unique challenge every time you play.
- 3 boss rounds - As you venture further down the rabbit hole, you'll encounter boss rounds which present special trials with multiple levels of complexity.
- 4 bonus rounds - Played mid-level, each bonus round offers the chance to pick up massive amounts of bonus points.
- 12 seasonal games - Every month, a special seasonal game is available to play. Each comes with unique challenges, and only Fatty Rabbit Hole experts will survive the longest!
- Full controller and touch support - Play how you like with full support for Xbox controllers (or similar) and touch screens.
- Fully hand drawn art - Every image in Fatty Rabbit Hole was hand-drawn and digitally painted to ensure a high quality, fun cartoon look.
- Legendary cartoon sound - A classical score and sound effects lifted from traditional cartoons makes the game feel like a cartoon come to life.
- Your platform, your language - Fatty Rabbit Hole is available on PC for Windows, macOS, and Ubuntu, and includes language options for English, Spanish, German, and French.
- Inspired by comedy genius - Fatty Rabbit Hole was inspired by the comedic work of Matt Donnelly and Paul Mattingly, who produce the podcast Matt & Mattingly's Ice Cream Social. Fatty Rabbit Hole should be fun regardless if you listen or not, but if you're a Scoop, you'll find plenty of familiar characters and references to past episodes.
- OS: Ubuntu 19.10
- Processor: 2.5 Ghz or betterMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: GeForce 700 series / AMD Rx200 series or later
- Storage: 32 MB available space
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