Wayward
Unlok Developer
Unlok Publisher
2016-04-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1152 reviews)
The Game includes VR Support
Public Linux Depots:- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
Beta 2.0.2 ReleasedMondays suck! Let's help you with that, with a Wayward patch! A huge shout-out to Spacetech, who went H.A.M. on this patch.
Versions 2.0.1 and 2.0.2 have both been constructed entirely from the community and forums. A big thank you to all that contributed your suggestions, complaints, and bug reports.
With 2.0.2 we can see some new additions and balance changes along with the normal bug fixes:
Balance
- Reduced burning damage, duration, initial burn damage, and increased chance for effect subside to water.
New
- Added option to enable / disable mouse movement.
- Added "Scale In / Out" buttons to options. This is useful for high DPI or 4k monitors.
Improvements
- Burning pain is now explained a little more in the hints.
- Hitting escape now closes the context menu first, then overlays and dialogs.
- Fixed a typo in crafting hints.
- Fixed some outdated information in the doodads hint.
Bugs
- Fixed errors when moving multiple items from a container to the inventory while another container is also opened.
- Fixed context menus appearing off-screen when near the edge of the screen.
- Fixed chest containers staying open after carving/gathering.
- Fixed disassembling Stone Water Stills (and potentially other items too).
- Crafting different states of water containers no longer repair them on craft.
- Fixed errors when building Explosive Traps.
- Map dialogs are now closed after gathering treasure.
- Fixed Sundials working in caves.
- Fixed reinforcing items failing to display a message when it doesn't find an item to reinforce.
- Fixed 'ghost' items on screen after closing a container dialog while dragging.
- Fixed some cases of 'Open Logs Folder' not working.
- Doubled item batch capacity. This should fix dropped items being invisible if there are too many on screen.
- Fixed some potential saving issues with older save files.
- Fixed a Cooked Spider burning into a Cooked Spider (infinite fuel source).
[ 2016-04-26 00:06:44 CET ] [ Original post ] Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
RECOMMENDED SETUP- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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