Wayward
Unlok Developer
Unlok Publisher
2016-04-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1159 reviews)
The Game includes VR Support
Public Linux Depots:- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
Beta NaN (2.0.5) ReleasedHappy Wayward Wednesday! That's not a real thing, yet... but it does have a nice ring to it.
We have a smaller patch ready for you all today with a real treat for Linux users. Linux now has full Steam Workshop support! There's also the variety of balance and improvement tweaks as per usual. We hope this is the last one in the 2.0.x series so we can get on to 2.1, but we'll continue to fix stuff up if it's important enough.
Oh and yes, the NaN bugs have been squished. This patch was also brought to you by Batman: NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN, Wayward, Wayward! Erm... anyways...
Bugs
- Fixed NaN values appearing for crafted items.
- Fixed a case of an infinite loading screen in the event that Steamworks failed in some way.
- Fixed GetAmbientColorDay, GetAmbientColorNight, and GetAmbientColorCave hooks not working correctly.
New
- Linux Steam Workshop support has been added.
Balance
- Improved durability calculations when crafting using altered durability items (repaired, disassembled, reinforced, and quality statuses all matter more now).
- Further refinements/accuracy have been added to disassembly durability/quality reductions and item returns.
- Repairing will now reduce the item's durability by 1/2 instead of 1/3 (using max - min).
- Torches now need fuel items again if not lighting a flammable tile. Each torch use will now reduce it's decay in half.
- Reduced the chances to craft a Remarkable/Exceptional/Legendary item with recipes that required many items - it was weighting them too heavily compared to other items with less consumables.
Improvements
- Many help/hints improvements (in terms of accuracy/ease of reading/layout).
- The Sleeping/resting ZZZ's are now properly sized like they were in beta 2.0.3.
Mods
- Renamed onAddItemToInventory to onAddOrUpdateInventoryItem.
[ 2016-05-12 00:00:15 CET ] [ Original post ] Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
RECOMMENDED SETUP- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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