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Wayward Newsletter #1


Hey all, Welcome to the first Wayward newsletter. A monthly or bi-monthly (the every two months variant) showcase of all things Wayward. News, discussions, mods, videos, and more! The last couple weeks have been a blur. Lots of patching, lots of fixing, lots of people playing Wayward again. If you somehow missed all the excitement, you can peruse all the patches that have been released so far since the Steam launch: http://www.unlok.ca/wayward/beta-nan-2-0-5-released/ http://www.unlok.ca/wayward/beta-2-0-4-released/ http://www.unlok.ca/wayward/beta-2-0-3-released/ http://www.unlok.ca/wayward/beta-2-0-2-released/ http://www.unlok.ca/wayward/beta-2-0-1-released/ We've focused on user complaints, issues, bugs, and new quality of life improvements for the game. Making it stable and more "complete" to prepare for the wait and development of the upcoming major 2.1 patch. We're already well on our way for beta 2.1, by the way. If you want to follow along with us, you can keep an eye on our Trello: https://trello.com/b/PWX1Hpjn/wayward-todo The major patches is where we will show off new content, new gameplay, and bigger community-submitted ideas that couldn't fit into the minor patches. We hope to have plenty of exciting things for new and older players alike in beta 2.1. We won't over-hype anything yet, but you can technically read through everything we are planning in the Trello, including many spoilers. We will also be doing a full video showcase of the new stuff when the time comes. On with the showcases:

Discussion Showcase


Doom Discussion A proposal on a brand new difficulty and scaling system within Wayward. http://steamcommunity.com/app/379210/discussions/0/357286119107934543/

Mod Showcase


Reincarnate Reincarnate respawns you somewhere random in your world on death and refills your stats (health, stamina, etc.) but empties out your inventory to the spot where you died. Travel back to the spot of your demise to grab your items and resume your pursuits. Be careful next time, won't you? http://steamcommunity.com/sharedfiles/filedetails/?id=677681194

Video Showcase


You & I Play Two players working their way through Wayward makes for a quite enjoyable series. Showing that two heads are better than one; when trying to survive at least. https://www.youtube.com/watch?v=RrYW3Niiyog https://www.youtube.com/watch?v=IsJU49x_LYY

Discord


We do that Discord thing. Come hang out and chat! https://discordapp.com/invite/0W1JEHHVVKmaxyP9

Developer Showcase


I know I get most of the limelight, but I just wanted to mention the rest of the wonderful Wayward team:
  • Gary 'Spacetech' Wilber (Programming)
  • Frank 'Sassafrass' Sasto (Programming)
  • Dusty 'Goaticide' Melling (Art/Design)
  • Austin Dhillon (Music)
Thank you all for your support! It's a dream come true to have a game on Steam. But the way I celebrate is to keep working on making Wayward better! Stay tuned and have fun! Vaughn "Drathy" Royko


[ 2016-05-15 00:00:44 CET ] [ Original post ]

Wayward
Unlok Developer
Unlok Publisher
2016-04-22 Release
Game News Posts: 124
🎹🖱️Keyboard + Mouse
Very Positive (1124 reviews)
The Game includes VR Support
Public Linux Depots:
  • Wayward - Linux x86 [107.59 M]
  • Wayward - Linux x64 [103.11 M]
  • Wayward - Packed Content - Linux [141.32 M]
Wayward is a turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Wayward's key features:


  • 5 distinct environment types to explore – all generated procedurally.
  • Over 200 items to craft, discover and interact with.
  • More than 20 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay.
  • Deep, multi-faceted skill system.
  • Open-ended and open-world gameplay.
  • 10+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Modding and Steam Workshop support.
  • Iterative game design and community feedback driven.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. Fedora 21. Debian 8
  • Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
  • Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
  • Memory: 4 GB RAM
  • Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
GAMEBILLET

[ 6132 ]

11.99$ (20%)
12.09$ (45%)
4.00$ (50%)
21.19$ (4%)
33.97$ (15%)
16.39$ (18%)
16.39$ (18%)
16.52$ (17%)
12.89$ (14%)
3.11$ (56%)
24.87$ (17%)
8.69$ (13%)
4.12$ (17%)
13.19$ (18%)
8.39$ (16%)
20.65$ (17%)
21.22$ (15%)
16.79$ (16%)
9.19$ (8%)
9.19$ (8%)
16.00$ (60%)
16.57$ (17%)
2.99$ (40%)
2.10$ (92%)
8.09$ (46%)
7.50$ (50%)
0.79$ (92%)
8.49$ (-113%)
8.49$ (15%)
7.76$ (78%)
GAMERSGATE

[ 2625 ]

3.0$ (70%)
2.0$ (80%)
4.5$ (85%)
0.9$ (91%)
9.0$ (70%)
6.0$ (90%)
13.49$ (10%)
21.59$ (46%)
3.4$ (83%)
2.88$ (71%)
3.0$ (70%)
3.28$ (84%)
3.0$ (80%)
0.9$ (92%)
10.0$ (75%)
13.49$ (46%)
6.38$ (57%)
1.5$ (70%)
0.9$ (92%)
3.92$ (74%)
8.92$ (40%)
1.28$ (74%)
0.92$ (82%)
1.0$ (90%)
0.68$ (83%)
20.24$ (33%)
5.0$ (75%)
0.58$ (92%)
0.86$ (57%)
3.19$ (79%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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