We've been following along with all the issues players have been reporting so far with 2.1. We wanted to address them as soon as possible to let new and old players alike get the best possible experience with Wayward. Please let us know if you find any other problems and we'll be sure to get them fixed up ASAP as always. We've also been working on an uncommon bug where the game won't run all the time from Steam on certain Windows 7 configurations. Help us track this down if you are experiencing it! There's been some reports that running it from the folder directly has helped, or creating a shortcut to run the game as an administrator and running that through Steam has worked as well.
Balance
- Removed malignity increase on digging.
- Increased creature malignity spawning values (tougher creatures come in a bit later, depending on how you interact with the world).
- Reduced tree bark weight (and thus the stripped bark that can be made from it).
- Reduced weight for plant roots, sinew, mortar and pestles, and sundials.
- Reduced weight in each step of turning a bone/bones into a bone pole, sharpened bone, then to a bone needle.
- Reduced woven fabric string requirement by 1 string.
- Decreased overall healing failure chance and disabled the ability fail when above 25% in skill.
Bugs
- Fixed a bug that could result in refined sand as being 0 or negative weight.
- Fixed an issue that could result in some items giving double weight based on their components (bone needle).
- Fixed an error when eating spider eggs.
- Fixed a grammar issue with the "Set Down" item use.
- No more Golden Wwords.
- Possibly fixed some issues where music would skip back to the start of the song, and randomly change to a new track. Let us know if you are still getting this issue.
Technical
- Upgraded to Electron 1.3.1. Unfortunately this didn't help the Windows 7 issue as far as we can tell.
Obligatory Pokémon Go Reference
- Minor text fixes.
[ 2016-08-01 01:30:34 CET ] [ Original post ]
- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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