Here's another quicker, smaller patch tweaking a few things including weights which has been a new struggle for some players since beta 2.1.
We've also identified the issue with the game not wanting to run on some Windows 7 machines. Unfortunately we haven't been able to single out which Windows 7 configurations are affected, so we have applied the fix to all Windows 7 installs which will disable the Steam overlay (the thing that was crashing the game). If you were on Windows 7 and were not effected by the issue and want the overlay back, you can overwrite this change by opening/editing the file "launch_options.json" in your Steam's Wayward folder and changing the following line:
"inProcessGpu": false,
to:
"inProcessGpu": true,
If you are still crashing, please make sure your inProcessGpu is set to false as mentioned above. We'll look into the future possibility of bringing this back/fixing it, although, upon some research, the Steam overlay is not even technically supported by Valve on our technology platform. So, ya, there's that...
On with the changelog:
Bugs
- Disabled the Steam overlay on all Windows 7 machines which crashed the game for many users, read the statement above for more information.
- Fixed blank world tool-tips appearing on occasion when moving.
- The highlight effect that shows up from the Starter Quest and the help/hint dialog now disables itself after 10 seconds.
- Wooden poles are no longer mentioned as craftable in the Starter Quest.
- Saltpeter is now in the "powder" grouping.
- Many weights have been reduced including: all powders, all fired clay items, clay flakes, sharp glass, stone knifes, pemmican, and sharpened rocks. This will only be applied to new items.
- Containers now reduce 50% of item weight instead of 25%.
- Increased health and base defense for krakens.
- Decreased maximum attack value for drakes.
- Decreased base defense for acid spitter demons.
- Reduced player weight bonus very slightly (still above what it was in 2.0.x) to help balance rest of weight changes.
- You can now only add so much fuel to torches (previously unlimited) and is based on the torch type.
- The build version is now logged in the console/logs (useful for those playing on the developer branch).
- [Argus] You can now see the argus item equipped to your hands.
[ 2016-08-03 02:17:46 CET ] [ Original post ]
- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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