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Beta 2.2.1 Released
[ 2016-11-20 22:00:27 CET ] [ Original post ]
Hey all, we have a small patch ready for release to fix some of the issues you've all spotted since the beta 2.2 release. We are still working on some other things, but wanted to get some of these bigger issues ironed out sooner rather than later. Enjoy, and please report any issues! If you want to keep up with all the development, we would recommend you check out our Trello: https://trello.com/b/PWX1Hpjn/wayward-todo Here's the changelog:
Bugs
- Fixed the heavy lag while dragging items into quickslots. Performance while dragging items has also been improved.
- Fixed a bug where item weight from a gathered doodad would only take in to account the first item across all of the items gathered. This caused the dismantle errors. If you still have a branch with 0.1 weight as a result of this, simply discard it, or use it in a craft to fix the issue.
- Fixed water containers and other items that return other items on use from disappearing when used/consumed when coming from beta 2.1.3 saves.
- Fixed an issue where milestones were getting reset on every game load.
- Fixed quickslot items appearing above dialog/windows.
- Fixed blood still being visible on the turn when it was removed.
- Fixed a bug where you never would receive hand damage when gathering without a tool.
- Fixed a bug where gather with hands still used a tool if equipped.
- Fixed an issue where crafting tabs were launching the Steam overlay. This was hotfixed into beta 2.2 prior to this release.
Improvements
- The order of the thirst and hunger bars have been swapped to match the notifications and messages (and internal data).
- You will no longer get stuck at 0 malignity when maxing out the caps of both positive/negative. When maxing out one side of your malignity, the opposite side will be increased/decreased.
- When carving a corpse with blood on top of it, it will now remove all blood on top of it and carve the corpse automatically.
- Added the "You removed the blood." message anytime you remove blood from a tile indirectly (closing a door, building on a tile, etc.) and added particle effects/sounds to the action.
Technical
- Removed an unused forceAberrant property on spawnFromGroup.
- Fixed addCreature not working properly for mods.
Mods
- [Troposhere] Fixed some errors and broken functionality while in the Troposhere.
- [Developer Tools] Fixed a bug where the refresh mod section would disappear on game reloading.
[ 2016-11-20 22:00:27 CET ] [ Original post ]
Wayward
Unlok
Developer
Unlok
Publisher
2016-04-22
Release
Game News Posts:
124
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
The Game includes VR Support
Public Linux Depots:
- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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