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Beta 2.3.3 Released

We're pleased tonight to release the third patch in the 2.3 series. We have some pretty exciting stuff, including some brand new features and many improvements/balancing tweaks. We may have went a little overboard this week. Some of these changes and additions may seem a bit odd for a minor patch, but they are actually part of our ongoing not-so-secret multiplayer testing that we are now actively developing for a future major release. Have fun and continue reporting any issues!

New


  • Added sleeping animations and graphics.

  • Added difficulty rating in reputation tooltip based on reputation level.
  • You can now rename doodads directly (instead of having to pick them up as an item first).

  • Added transition effects to stat bar changes and animations for stat reductions.

Improvements


  • Added ability for dismantle to work with items within containers in inventory.

  • The action menu now updates as you turn directions.

  • Plants will now spread to grass tiles again (except for non-spreading plants and growing grass).
  • Tilling grass will now attempt to dig it up.
  • Changed the tree bark to stripped bark recipe to be a dismantle action instead. You now receive two stripped bark on dismantle.
  • Music no longer fades out/in when browsing the changelog, returning to the main menu, saving, and other times when it's not necessary.
  • Orb of Malign has been renamed to Orb of Influence.
  • Improved the skill description for mining to include digging (and new tilling inclusion).
  • The same sound effect can no longer play within 100ms of each other.
  • All official keybinds now include proper spacing between words. "LeftHand", "RightHand", "StarterQuest" are now "Left Hand, "Right Hand" and "Starter Quest".
  • You can now import multiple save games from the Workshop at the time (currently only works for newer save games).
  • Fixed some equip/unequip grammar. Minor text fixes!

Bug Fixes


  • Fixed occurrences of items not burning when thrown into lava. (Thanks cxkis!)
  • Fixed an issue where slimes could move positions on death. (Thanks GauHelldragon!)
  • Fixed an issue where some items could be created without proper disassembly ingredients/components (mostly waterskins).
  • Fixed instances where items that decayed into other items were getting incorrect weights. (Thanks GauHelldragon!)
  • Fixed torches to decay into charcoal instead of ash (to be consistent with their on burn property). (Thanks GauHelldragon!)
  • Fixed a bug that did not take into account a container's contents when determining the weight when throwing it (for damage/restrictions).
  • Fixed switching a torch to another hand extinguishing it. (Thanks Adrien S Enzo!)
  • Fixed a control freeze that occurred when you received a hint at the same time as closing the hint/help window.
  • Fixed an issue where some messages were being removed/replaced when scrolling up in the message window (when populating past messages).
  • Fixed an issue that would potentially spawn creatures in wrong positions and cause incorrect particle locations when throwing items into deep water.
  • Fixed dismantling/disassembly only giving a skill gain if the skill used wasn't defaulted to tinkering.
  • Fixed mods not loading properly if they had special characters in the names (such as "#").
  • Fixed sound positions for creature actions (they came from the creature rather than the tile with the action).
  • Fixed a rare case where the hint/help window would be incorrectly sized when starting a new game (if a hint displayed on death).
  • Fixed the craftable/uncraftable separator being visible when filtering removes either section.

Balance


  • Woven fabric now requires 8 cordage items instead of 5 string to craft.
  • Feather and cotton bedrolls no longer require specifically woven fabric or cotton fabric respectively (any fabric will work now), but increased their required feather/cotton amount.
  • The hammock now requires a frame. Durability has been increased to 50 (from 25), requires 1 less rope (but an extra string), and requires 2 poles. Skill level reduced from advanced to intermediate.
  • Replaced strength/weight restrictions when throwing heavy items with stamina reductions based on the item's weight.
  • Reduced overall damage caused by item's weight when throwing (due to other throwing balancing changes). Container contents weight is halved in this calculation.
  • There is now a minimum of 1 damage caused by throwing any item (on hit).
  • Increased the weight of scales slightly.
  • The mining skill is now used in tilling (with a small chance at failing a till).
  • Increased health on grey wolves and sandcats slightly.
  • Slightly less reputation (benignity) is gained on hostile creature kills.

Modding


  • Added a KeyBind dictionary for language mods.
  • Added language extensions, a language json file that provides default translations for mod-added dictionaries or entries.


[ 2017-04-21 23:06:46 CET ] [ Original post ]

Wayward
Unlok Developer
Unlok Publisher
2016-04-22 Release
Game News Posts: 124
🎹🖱️Keyboard + Mouse
Very Positive (1124 reviews)
The Game includes VR Support
Public Linux Depots:
  • Wayward - Linux x86 [107.59 M]
  • Wayward - Linux x64 [103.11 M]
  • Wayward - Packed Content - Linux [141.32 M]
Wayward is a turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Wayward's key features:


  • 5 distinct environment types to explore – all generated procedurally.
  • Over 200 items to craft, discover and interact with.
  • More than 20 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay.
  • Deep, multi-faceted skill system.
  • Open-ended and open-world gameplay.
  • 10+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Modding and Steam Workshop support.
  • Iterative game design and community feedback driven.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. Fedora 21. Debian 8
  • Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
  • Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
  • Memory: 4 GB RAM
  • Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
GAMEBILLET

[ 6132 ]

49.64$ (17%)
4.37$ (76%)
6.66$ (81%)
20.00$ (50%)
10.65$ (73%)
33.59$ (16%)
4.03$ (80%)
9.09$ (80%)
4.20$ (83%)
41.95$ (16%)
4.20$ (79%)
0.63$ (87%)
7.64$ (15%)
4.90$ (88%)
1.64$ (18%)
41.99$ (16%)
25.19$ (16%)
12.42$ (17%)
2.59$ (91%)
16.79$ (16%)
50.39$ (16%)
4.24$ (-42%)
4.79$ (76%)
2.78$ (81%)
35.99$ (10%)
1.05$ (85%)
6.79$ (15%)
11.04$ (-38%)
16.59$ (17%)
12.74$ (15%)
GAMERSGATE

[ 2625 ]

0.6$ (85%)
3.75$ (75%)
1.45$ (79%)
3.19$ (79%)
3.75$ (81%)
4.4$ (78%)
6.5$ (50%)
14.29$ (43%)
0.68$ (83%)
0.88$ (82%)
0.9$ (92%)
8.99$ (40%)
9.0$ (85%)
3.0$ (90%)
7.13$ (76%)
1.69$ (79%)
1.5$ (70%)
0.68$ (83%)
6.0$ (80%)
2.5$ (75%)
5.2$ (71%)
0.45$ (85%)
7.65$ (74%)
10.43$ (48%)
0.51$ (83%)
19.8$ (67%)
5.1$ (66%)
0.9$ (70%)
1.2$ (85%)
9.99$ (50%)

FANATICAL BUNDLES

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