Beta 2.3.4 Released
[ 2017-04-29 01:00:47 CET ] [ Original post ]
Hey all, This week we have been busy tweaking new player interaction, improving UI/UX, and fixing some of the bugs in our backlog. Unless there is anything game-breaking that comes up, this will be the last minor patch in the 2.3 series. We are eager to get to work on some of the bigger features and additions in beta 2.4 (and also hopefully clear out our Bug Reports forum). I've also just set up a beta 2.4 wishlist discussion thread and poll for everybody to take part in: http://steamcommunity.com/app/379210/discussions/0/1318836262657142382/ Have fun!
New
- Added an option to invoke the actions menu via right click on game screen (instead of inspect) that is defaulted on.
- Added a resource gathering hint.
- Added a quickslot hint.
Improvements
- There is now a face direction delay to prevent erroneous movements after turning a direction.
- The default option for context menus (item menus) is now right click instead of left click.
- You can now use shift + right click to drop items from inventory, remove items from quickslots, move items from containers to inventory, and unequip items when using the new defaulted right click context menu option.
- Inspect has been removed from the actions menu, and instead will require shift + right click to perform on the game screen or through the use of the new "right click inspect" option.
- The hint for reputation now triggers at a higher malignity/benignity.
- The taming hint is now only shown when killing a peaceful creature.
Bug Fixes
- Fixed sort by recent not working correctly.
- Fixed items being defaulted to the first quickslot option even when they actually defaulted to throw. (Thanks Caerold!)
- Fixed not being able to move items from nested containers back to parents when at maximum weight even if the change wouldn't impact weight (or vice versa). (Thanks cxkis!)
- Fixed a rendering/visual glitch when placing tiles over shallow fresh water.
- Fixed Starter Quest and other mod windows from being cropped/sized incorrectly when updating from previous versions of the game. (Thanks Rafael M.!)
- Fixed a grammar issue with decayed messages using the item's prefix incorrectly. (Thanks Urban Monkey!)
- Fixed the description for wooden fence mentioning three logs instead of two. (Thanks Urban Monkey!)
- Fixed some improper grammar with the doodad damage message. (Thanks Guted!)
- Fixed an error when loading saved games that had custom hairstyles set, but the mod providing the hair style was disabled/removed.
- Fixed the "Open Mods Folder" button rendering incorrectly at smaller resolutions.
- Fixed console errors when deselecting hair or skin colors.
- Fixed language extensions prompting users to update their language settings.
Modding
- Added a FAQ/help section on importing to the modding guide.
Mods
Ridiculous Hairdos
- Added new skin tones and a new "hairstyle".
Wayward
Unlok
Unlok
2016-04-22
Indie RPG Simulation Singleplayer EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
http://www.waywardgame.com/
https://store.steampowered.com/app/379210 
The Game includes VR Support
Wayward - Linux x86 [107.59 M]Wayward - Linux x64 [103.11 M]Wayward - Packed Content - Linux [141.32 M]
Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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