Wayward Newsletter #4
Beta 2.3 turned out to be our biggest major update to date, followed by some of the biggest minor updates as well, all the way up to beta 2.3.3. During this period, we were also developing the multiplayer update (which will most likely be beta 2.5 based on player feedback). Beta 2.3 introduced some highly requested features such as character customization, custom seeds, and more. A lot of the changelog in beta 2.3 focused on improvements, because we feel it is important to improve the game and fix bugs rather than just keep adding content. In beta 2.4, we are shifting this a bit in response and adding quite a bit of content this time around.
We've been releasing a fairly steady stream of beta 2.4 previews. If you have been out of the loop, here's a sampling of them now: Kindling Groups And much rejoice was had by all! Introducing kindling groups (and wooden dowels). No more wooden pole stockpiles or searching for tree bark!
Dismantle Item Previews
New Plant & Tree Growth This sped up preview shows the new growth stages with custom graphics for each stage, ability to plant and grow trees just like any other plant, and the new harvest ability.
Caves Overhaul
Forest Biodiversity
If you want to keep up to date with Wayward and these previews, come join us on Twitter, Facebook or Reddit!
Recently, we released a player survey to help us get a better, data-driven look at what Wayward players think about the development of the project and to rate their experience with the game. We realized relying on Steam Reviews alone doesn't give us the full picture, especially for a project that changes so rapidly. It should only take a few minutes if you want to participate: https://docs.google.com/forms/d/e/1FAIpQLSdIKSwYgcZn3lktb-ZC5r8IpfQ7NU0ce_GSxQy7RWWmWheDwg/viewform
Speaking of player feedback, our wishlist and poll for beta 2.4 this time around attracted a pretty large turn-out. Luckily some of the highest rated items were items we already wanted to focus on, like new fruits, veggies, growth stages, non-destructive harvest, renewable tree growth and more cultivation goodies. That, and a healthy dose of UI improvements. We are now also seeing a healthy amount of requests for NPCs, so that will likely be pushed sooner rather than later. Next though, it's likely you'll see a multiplayer update for beta 2.5 based on the response in the past. Wishlist: http://steamcommunity.com/app/379210/discussions/0/1318836262657142382/ Poll: https://poll.ly/#/GgOABNxz
We always get a good feeling when somebody likes Wayward enough to create mods for it. Here's a few recent one we want to showcase. Equilibrium by Yenwood Given enough time, everything reverts to its natural state. Malignity and benignity will slowly return to 0. The rate of this is configurable through the options. http://steamcommunity.com/sharedfiles/filedetails/?id=932165902 Beards by Adrien S Enzo Adds a set of beards and alternate hairdos to the character customization screen. BECAUSE BEARDS! http://steamcommunity.com/sharedfiles/filedetails/?id=901300138 Philosopher's Stone by TheDuckPancake This mod adds a philosopher's stone item which can be used to transmute common items like leaves or stones into more valuable ones like iron or coal. http://steamcommunity.com/sharedfiles/filedetails/?id=899709064
The "Wayward Kin" Discord is definitely the place to be as a Wayward fan. You'll see weekly-ish updates (as they happen to the development build), discussions on Wayward itself, previews of upcoming features, and probably the occasional discourse on random global economic issues or whatever. Come hang out! https://discordapp.com/invite/0W1JEHHVVKmaxyP9
There's been a couple long playthroughs of Wayward recently, some by the likes of: Rogueliker As the name suggest, Rogueliker, AKA Chris, has a channel filled with roguelike gameplay. He has covered tons of roguelike and roguelite games, recently added Wayward to that growing list. Wayward video playlist: https://www.youtube.com/playlist?list=PLDJGj71kLY5Uk1xA8q96xcs_tQUE__NQU Long Journey Divided Long Journey Divided, AKA "ACryInShame" focuses on strategy and RPG games, with most recently a lot of Factorio gameplay, but also recently mixed a little bit of Wayward into that routine. Wayward video playlist: https://www.youtube.com/playlist?list=PLQB-JZPK0X3cIlC_Pi30aO2JX4QCAAdWd
[ 2017-07-01 18:15:05 CET ] [ Original post ]
Hey all,
We are pretty close to wrapping up beta 2.4! We are now working on the finishing touches, and will soon begin bug testing (as soon as we can get a stable development branch build). Stay tuned for more updates on that via our development discussion forum or via social media/Discord.
Beta 2.3 Postmortem
Beta 2.3 turned out to be our biggest major update to date, followed by some of the biggest minor updates as well, all the way up to beta 2.3.3. During this period, we were also developing the multiplayer update (which will most likely be beta 2.5 based on player feedback). Beta 2.3 introduced some highly requested features such as character customization, custom seeds, and more. A lot of the changelog in beta 2.3 focused on improvements, because we feel it is important to improve the game and fix bugs rather than just keep adding content. In beta 2.4, we are shifting this a bit in response and adding quite a bit of content this time around.
Beta 2.4 Previews
We've been releasing a fairly steady stream of beta 2.4 previews. If you have been out of the loop, here's a sampling of them now: Kindling Groups And much rejoice was had by all! Introducing kindling groups (and wooden dowels). No more wooden pole stockpiles or searching for tree bark!
Dismantle Item Previews
New Plant & Tree Growth This sped up preview shows the new growth stages with custom graphics for each stage, ability to plant and grow trees just like any other plant, and the new harvest ability.
Caves Overhaul
Forest Biodiversity
If you want to keep up to date with Wayward and these previews, come join us on Twitter, Facebook or Reddit!
Player Survey
Recently, we released a player survey to help us get a better, data-driven look at what Wayward players think about the development of the project and to rate their experience with the game. We realized relying on Steam Reviews alone doesn't give us the full picture, especially for a project that changes so rapidly. It should only take a few minutes if you want to participate: https://docs.google.com/forms/d/e/1FAIpQLSdIKSwYgcZn3lktb-ZC5r8IpfQ7NU0ce_GSxQy7RWWmWheDwg/viewform
Beta 2.4 Wishlist/Poll
Speaking of player feedback, our wishlist and poll for beta 2.4 this time around attracted a pretty large turn-out. Luckily some of the highest rated items were items we already wanted to focus on, like new fruits, veggies, growth stages, non-destructive harvest, renewable tree growth and more cultivation goodies. That, and a healthy dose of UI improvements. We are now also seeing a healthy amount of requests for NPCs, so that will likely be pushed sooner rather than later. Next though, it's likely you'll see a multiplayer update for beta 2.5 based on the response in the past. Wishlist: http://steamcommunity.com/app/379210/discussions/0/1318836262657142382/ Poll: https://poll.ly/#/GgOABNxz
Featured Mods
We always get a good feeling when somebody likes Wayward enough to create mods for it. Here's a few recent one we want to showcase. Equilibrium by Yenwood Given enough time, everything reverts to its natural state. Malignity and benignity will slowly return to 0. The rate of this is configurable through the options. http://steamcommunity.com/sharedfiles/filedetails/?id=932165902 Beards by Adrien S Enzo Adds a set of beards and alternate hairdos to the character customization screen. BECAUSE BEARDS! http://steamcommunity.com/sharedfiles/filedetails/?id=901300138 Philosopher's Stone by TheDuckPancake This mod adds a philosopher's stone item which can be used to transmute common items like leaves or stones into more valuable ones like iron or coal. http://steamcommunity.com/sharedfiles/filedetails/?id=899709064
Discord
The "Wayward Kin" Discord is definitely the place to be as a Wayward fan. You'll see weekly-ish updates (as they happen to the development build), discussions on Wayward itself, previews of upcoming features, and probably the occasional discourse on random global economic issues or whatever. Come hang out! https://discordapp.com/invite/0W1JEHHVVKmaxyP9
Wayward Let's Plays Showcase
There's been a couple long playthroughs of Wayward recently, some by the likes of: Rogueliker As the name suggest, Rogueliker, AKA Chris, has a channel filled with roguelike gameplay. He has covered tons of roguelike and roguelite games, recently added Wayward to that growing list. Wayward video playlist: https://www.youtube.com/playlist?list=PLDJGj71kLY5Uk1xA8q96xcs_tQUE__NQU Long Journey Divided Long Journey Divided, AKA "ACryInShame" focuses on strategy and RPG games, with most recently a lot of Factorio gameplay, but also recently mixed a little bit of Wayward into that routine. Wayward video playlist: https://www.youtube.com/playlist?list=PLQB-JZPK0X3cIlC_Pi30aO2JX4QCAAdWd
Wayward
Unlok
Unlok
2016-04-22
Indie RPG Simulation Singleplayer EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
http://www.waywardgame.com/
https://store.steampowered.com/app/379210 
The Game includes VR Support
Wayward - Linux x86 [107.59 M]Wayward - Linux x64 [103.11 M]Wayward - Packed Content - Linux [141.32 M]
Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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