Wayward
Unlok Developer
Unlok Publisher
2016-04-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1159 reviews)
The Game includes VR Support
Public Linux Depots:- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
Beta 2.4.1 ReleasedTonight we have a small batch of fixes, improvements, and balance changes. Although it's small, some changes may have a bit more impact than you would think on first glance. If we messed anything up too badly, please let us know as beta 2.4.2 will also be right around the corner with more of these rapid changes/fixes.
Thanks for all the issue reporting as always!
Improvements
- Fires can now spread on to non-flammable tiles when there are flammable items on it.
- Spawned doodads (on world generation or through spreading) will now gain durability based on their quality.
- You no longer have to be facing a fire to gain sleep benefits from it. All adjacent tiles are now checked.
- You can no longer craft pile of ashes from charcoal. As if you ever wanted to! (Thanks blay.paul!)
- Mushrooms can now spread or grow on top of wooden flooring.
Bug Fixes
- Fixed doodads spawning with a random quality but never showing what it was until picked up/gathered. Fix will only effect new worlds. (Thanks Momop!)
- Fixed an issue where you could not upload game saves to the Steam Workshop. (Thanks blay.paul!)
- Fixed a brief flash of black when moving across the edge of the world.
- Fixed errors when opening the New/Join Game menus, after disabling a mod that adds skin or hair colors.
Balance
- There is no longer a 100% chance of returning quality items based on the doodad when gathering/harvesting - it is now varied based on the skill used to gather/harvest it.
- Time skitters now have vulnerability to blunt damage.
- Skeletal remains will now spawn within caves on world generation.
- Increased corpse decay times and modified many based on their size/type.
- Added one point of hydration (-thirst) to apples, but removed one point of satiation (-hunger).
- Increased hunger timer speed slightly (won't effect old saves).
- Decreased hand drill durability, but increased both fire plough and bow drill durability.
Mods
Reincarnate
- Fixed an issue where your field of vision was not updated when reincarnating if you were moving/attacking.
[ 2017-08-15 03:40:01 CET ] [ Original post ] Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
RECOMMENDED SETUP- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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