Today is a special day. Today is the day beta 2.5.1 is released. What, is there something else going on today?
Joking aside, we have a small patch ready for everybody to hopefully fix up most of the multiplayer desyncing issues. We've also fixed up some weight bugs, improved fire interaction, and corrected a few other issues. Keep reporting any new issues you find!
We still have a fairly large todo for the 2.5.x series, so this is nowhere close to the end of what we want to do before work begins on beta 2.6. We'll continue releasing these small patches as we go.
Happy "spending time with family but wishing you were playing video games" day!
Improvements
- Item quality and skill bonuses are now applied when healing creatures.
- Healing amount is now listed for creature healing in item tooltips.
- Fire overflowing (caused from over-stoking a fire) can now spread to nonflammable tiles (except for water) with flammable items on it.
- Over-stoking open fires can now overflow fire on to adjacent tiles mirroring the functionality of doodads.
- Smooth rocks can now be dismantled into stones.
- Added dedicated server command line option, "hardwareAcceleration" to control hardware acceleration.
- Lit doodads will now always be greater than any open fire that exists on top of it (due to over-stoking, items, etc.).
- Fixed up some padding and widths on various UI elements.
Bug Fixes
- Fixed multiplayer desyncs caused by leaving the skills window open.
- Fixed a multiplayer desync caused by sorting items.
- Fixed a multiplayer desync caused by quick slotting items.
- Prevented a bug that caused doodads to disappear when a lava beetle spit lava under it.
- Fixed an issue where stones from piles of rocks were too heavy. (Thanks black silence!)
- Fixed an issue where bundles of switchgrass and bushels of wheat could have too low of weight when dismantled. (Thanks Amax!)
- Corrected a hard limit that corrupted game saving/loading when changing the world too much (and possibly other causes).
- Fixed items not burning when a lava beetle spit lava underneath them.
- Fixed the OnTileUpdate hook not being called when players join a multiplayer game.
- Fixed the "failed to load required mods" multiplayer message not always showing the mods that failed to load.
- Fixed up a couple grammar mistakes.
Balance
- Overflowing fire can now spread to tiles with creatures on them.
- Balanced desert oases by adding more varied tree growth states (less mature trees) and more grass.
Modding
- Fixed "TooltipLocation.BottomLeft" and "TooltipLocation.BottomRight" not positioning tooltips correctly. (Thanks Amax!)
- Fixed "CheckButton.getText" and "CheckButton.setText" not using the correct text. (Thanks Amax!)
Mods
Reincarnate
- Fixed a bug that did not update your crafts and weight on respawning. (Thanks Amax!)
Wayward
Unlok
Unlok
2016-04-22
Indie RPG Simulation Singleplayer EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
http://www.waywardgame.com/
https://store.steampowered.com/app/379210 
The Game includes VR Support
Wayward - Linux x86 [107.59 M]Wayward - Linux x64 [103.11 M]Wayward - Packed Content - Linux [141.32 M]
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
[ 5951 ]
[ 1903 ]