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Beta 2.5.5 Released

This may be the end of the line for minor patches for beta 2.5, depending on if there is any game breaking issues discovered. We are still waiting on a patch upstream to fix some of the hardware conflicts we are having in the game (corrupted rendering and/or losing GL context). Unfortunately it doesn't look like it is progressing very quickly, so we'll have to move on. That being said, we'll update the development branch (which will be beta 2.5.6 or 2.6) as soon as it becomes available. Apologies on this situation. Feel free to refund or use our browser solution if your hardware is not supported at this time and do not wish to wait. A special thank you to all that reported bugs and issues this time around for beta 2.5. Many bugs would have been undiscovered without your help!

New


  • Added a "Move (All) to Facing Container" selection to the item menu to match the previous drop to container functionality.

Improvements


  • Gathering will no longer result in a chance of 0 durability items placed on top of trees.
  • Added 11 new hotkeys and removed "Backspace" as the 13th hotkey, and instead added shift modifiers for hotkeys 13-24.
  • Improved the audio falloff so very distant sounds are no longer heard, making it easier to locate players in most instances.
  • The skeletal mage wand will now only attempt to teleport into open tiles (randomized). Previously it would fail if attempting to teleport into a blocked tile.
  • "Pick-up All" is now mentioned within the "Fast Pick-up" hint.
  • Renamed the "Milk" option to "Gather Milk".

Bug Fixes


  • Fixed an issue where the game would endlessly attempt to sync when joining a multiplayer game through the Steam overlay. (Thanks Bruskedragon!)
  • Fixed an issue where players would stay connected to server indefinitely if they lost connection while playing (or their computer crashed). (Thanks blay.paul!)
  • Fixed save game mods importing themselves every time the title screen is shown.
  • Fixed a visual glitch that resulted in lit torches not showing the "ember" graphic when being placed down with under 200 decay. (Thanks the rift!)
  • Fixed a PVP-related multiplayer desync. (Thanks Kyun!)
  • Fixed tile events not having the proper sentence case in tooltips.
  • Fixed the "Pulchritudinous" milestone not triggering again when transmogrifying equipped items. (Thanks Maugrift!)
  • Fixed a bug where sliders (audio) could be interacted with while in-game when options were closed. (Thanks Snart!)
  • Corrected a couple grammar issues.

Balance


  • Reputation is no longer decreased when releasing tamed creatures. (Thanks Tribarrel!)
  • Decreased the chance of creatures breaking doodads/walls slightly.
  • Creatures will have a lower chance to wake players up from 2 tiles away.
  • Decreased the chance of waking up from wall/doodad breakage from further away.
  • Added a chance to remove a full water tile (even non-shallow water tiles) when drinking/gathering water (based on amount of connected water tiles).

Modding


  • Fixed some links that did not work within the modding guide.

Mod


Starter Quest
  • Added multiplayer compatibility.

Technical


  • Replaced game.getPlayerAtTile/Position with game.getPlayersAtTile/Position.


[ 2018-01-21 18:10:28 CET ] [ Original post ]


Beta 2.5.5 Released

This may be the end of the line for minor patches for beta 2.5, depending on if there are any game breaking issues discovered. We are still waiting on a patch upstream to fix some of the hardware conflicts we are having in the game (corrupted rendering and/or losing GL context). Unfortunately it doesn't look like it is progressing very quickly, so we'll have to move on. That being said, we'll update the development branch (which will be beta 2.5.6 or 2.6) as soon as it becomes available. Apologies on this situation. Feel free to refund or use our browser solution if your hardware is not supported at this time and do not wish to wait. A special thank you to all that reported bugs and issues this time around for beta 2.5. Many bugs would have been undiscovered without your help!

New


  • Added a "Move (All) to Facing Container" selection to the item menu to match the previous drop to container functionality.
  • Added multiplayer compatibility to the Starter Quest.

Improvements


  • Gathering will no longer result in a chance of 0 durability items placed on top of trees.
  • Added 11 new hotkeys and removed "Backspace" as the 13th hotkey, and instead added shift modifiers for hotkeys 13-24.
  • Improved the audio falloff so very distant sounds are no longer heard, making it easier to locate players in most instances.
  • The skeletal mage wand will now only attempt to teleport into open tiles (randomized). Previously it would fail if attempting to teleport into a blocked tile.
  • "Pick-up All" is now mentioned within the "Fast Pick-up" hint.
  • Renamed the "Milk" option to "Gather Milk".

Bug Fixes


  • Fixed an issue where the game would endlessly attempt to sync when joining a multiplayer game through the Steam overlay. (Thanks Bruskedragon!)
  • Fixed an issue where players would stay connected to server indefinitely if they lost connection while playing (or their computer crashed). (Thanks blay.paul!)
  • Fixed save game mods importing themselves every time the title screen is shown.
  • Fixed a visual glitch that resulted in lit torches not showing the "ember" graphic when being placed down with under 200 decay. (Thanks the rift!)
  • Fixed a PVP-related multiplayer desync. (Thanks Kyun!)
  • Fixed tile events not having the proper sentence case in tooltips.
  • Fixed the "Pulchritudinous" milestone not triggering again when transmogrifying equipped items. (Thanks Maugrift!)
  • Fixed a bug where sliders (audio) could be interacted with while in-game when options were closed. (Thanks Snart!)
  • Corrected a couple grammar issues.

Balance


  • Reputation is no longer decreased when releasing tamed creatures. (Thanks Tribarrel!)
  • Decreased the chance of creatures breaking doodads/walls slightly.
  • Creatures will have a lower chance to wake players up from 2 tiles away.
  • Decreased the chance of waking up from wall/doodad breakage from further away.
  • Added a chance to remove a full water tile (even non-shallow water tiles) when drinking/gathering water (based on amount of connected water tiles).

Modding


  • Fixed some links that did not work within the modding guide.

Technical


  • Replaced game.getPlayerAtTile/Position with game.getPlayersAtTile/Position.


[ 2018-01-21 18:10:28 CET ] [ Original post ]



Wayward
Unlok
  • Developer

  • Unlok
  • Publisher

  • 2016-04-22
  • Release

  • Indie RPG Simulation Singleplayer EA
  • Tags

  • Game News Posts 122  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1124 reviews)


  • Review Score

  • http://www.waywardgame.com/
  • Website

  • https://store.steampowered.com/app/379210 
  • Steam Store

  • The Game includes VR Support



    Wayward - Linux x86 [107.59 M]Wayward - Linux x64 [103.11 M]Wayward - Packed Content - Linux [141.32 M]

  • Public Linux depots

  • Wayward is a turn-based, top-down, wilderness survival roguelike.

    In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

    Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

    Wayward's key features:


    • 5 distinct environment types to explore – all generated procedurally.
    • Over 200 items to craft, discover and interact with.
    • More than 20 nasty creatures and animals to combat and harvest.
    • Sandbox game mechanics mixed with roguelike gameplay.
    • Deep, multi-faceted skill system.
    • Open-ended and open-world gameplay.
    • 10+ hours of content and gameplay before reaching the “end-game”.
    • Day and night system.
    • Modding and Steam Workshop support.
    • Iterative game design and community feedback driven.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+. Fedora 21. Debian 8
    • Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
    • Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
    GAMEBILLET

    [ 5951 ]

    24.87$ (17%)
    36.79$ (8%)
    2.67$ (91%)
    17.59$ (56%)
    12.79$ (36%)
    10.74$ (73%)
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    5.40$ (70%)
    16.52$ (17%)
    25.17$ (16%)
    12.59$ (37%)
    16.79$ (16%)
    3.90$ (70%)
    5.32$ (82%)
    14.99$ (25%)
    12.72$ (15%)
    4.59$ (8%)
    10.00$ (60%)
    14.93$ (17%)
    16.79$ (16%)
    12.44$ (17%)
    8.69$ (13%)
    16.52$ (17%)
    1.55$ (78%)
    27.59$ (8%)
    2.45$ (18%)
    2.22$ (78%)
    10.00$ (50%)
    22.98$ (23%)
    4.30$ (78%)
    GAMERSGATE

    [ 1903 ]

    27.99$ (30%)
    0.45$ (92%)
    1.69$ (89%)
    0.56$ (81%)
    2.25$ (85%)
    0.53$ (92%)
    0.79$ (89%)
    1.94$ (84%)
    9.0$ (77%)
    3.0$ (80%)
    3.75$ (81%)
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    0.56$ (81%)
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    1.5$ (92%)
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    0.53$ (92%)
    2.88$ (59%)
    4.25$ (79%)
    8.93$ (74%)
    3.0$ (70%)
    0.74$ (63%)
    7.92$ (74%)
    0.56$ (81%)
    0.53$ (92%)
    2.25$ (77%)
    12.0$ (70%)
    1.31$ (81%)

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