It's the major update that just keeps on giving! We are releasing yet another minor patch for 2.5.x to address some issues and tweak a few areas of the game. This release will fix up the container opening issue that multiple players have reported and hopefully correct some hardware compatibility issues. We are still on the hunt for an options menu freeze as reported here and here. Please report your findings! We are still also tracking some issues with hardware compatibility. Even with an update to Electron, there seems to be still some with the dreaded "Lost GL Context" issue. We again will have to wait for updates upstream to correct this issue. There's still hope as mentioned previous through the browser solution if you are okay with that. More information on that available here: http://steamcommunity.com/app/379210/discussions/0/27623709432022338
Improvements
- Length of rest/sleep is now negatively impacted when resting/sleeping on snow, shallow water, cooling lava, and swamp tiles.
- Disabled some creatures from being able to "stumble" where it would not make sense. (Thanks Amax!)
- You can no longer attempt to rest/sleep on lava or cave entrances.
- Unknown items (items that were added from mods that are no longer loaded) will now have proper grammar usage of the "an" article.
Bug Fixes
- Fixed an oversight that did not allow water levels to change when gathering from sea water tiles.
- Removed auto container closing due to a item performance issue that results in lag, preventing container opening. (Thanks cff29546!)
- Fixed an issue where no body of water was too big/deep to stop reduction of water levels when gathering water (should have been set at >= 50 connected tiles with bonuses for depth).
- Fixed an issue where two hints happening one after another would pause the game indefinitely within real-time mode (until restart).
- Fixed an oversight that resulted in binds being stuck when closing the Steam overlay while in-game. (Thanks STRIKER AWAKENING!)
- Fixed a bug where the "Join Our Community" heading was grayed out within the about/news menu.
- Fixed some sentence case/grammar issues.
Balance
- Increased the default tick time/rate when playing multiplayer so creatures are a bit slower to attack/move. This can be changed at any time in the multiplayer menu.
- Apple trees will now spawn with a variety of growth stages instead of only ripening on world generation.
- Increased de-spawning rate slightly.
- Harvesting or gathering from plants that cause status effects will now trigger those effects (poison ivy).
- Increased chance of slime splitting slightly.
Modding
- Added a GetAmbientColor hook.
- Added a GetPlayerFieldOfViewRadius hook.
- Added a GetTileLightLevel hook.
Technical
- Updated Wayward to TypeScript 2.7.
- Updated Wayward to Electron 1.8.2, improving performance and compatibility.
Mods
Troposphere
- Improved naming/grammar of all items/doodads/tiles/actions.
- Fixed an issue where rainbows or snowflakes did not spawn or drop and could not be used properly.
- Added a toggle lighting button.
- Improved naming/grammar of items and actions.
Wayward
Unlok
Unlok
2016-04-22
Indie RPG Simulation Singleplayer EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
http://www.waywardgame.com/
https://store.steampowered.com/app/379210 
The Game includes VR Support
Wayward - Linux x86 [107.59 M]Wayward - Linux x64 [103.11 M]Wayward - Packed Content - Linux [141.32 M]
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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