Beta 2.6.4 Released
Troposphere
[ 2018-08-06 02:45:12 CET ] [ Original post ]
We have been plugging away at another batch of bug fixes, modding goodies, performance upgrades, and other changes with a focus on quality of life improvements. Hopefully something for everybody to enjoy! Some stand-out features include:
- Replaced the multiplayer menu with the world menu, allowing you to change your turn mode and tick rate in an existing world.
- Added an item breaking warning for dismantle and disassemble requirements.
- You can now ignite torches with other torches or fire starting devices directly in your inventory.
- Doodads that cause status effects will now warn players when attempting to walk over them.
- You will now only lose half the stamina (based on item weight) when failing to craft items.
- Fixed extreme performance hits from static in-game UI, especially when old messages are removed and scrolled.
New
- Replaced the multiplayer menu with the world menu, allowing you to change your turn mode and tick rate in an existing world.
- You can now copy the message log, and export the entire message history in your current filter.
Improvements
- Added an item breaking warning for dismantle and disassemble requirements.
- Added filtering to the help menu for searching keywords.
- Creatures are now easier to tame and will be tamed for longer based on how many times they have been tamed previously.
- Added a "learn more" link to certain notes that open up relevant help articles.
- Added a confirmation for attempting to heal yourself or others when at full health and not bleeding.
- Replaced paused/resumed messages with a new pause/play icon.
- Improved the look and consistency of all wooden items.
- Official modifications shown in changelogs are now linked to their Workshop entry via their heading.
- Added message logging for moving items, revealing the name of the container you moved the item(s) into.
- You can now ignite torches with other torches or fire starting devices directly in your inventory.
- Renamed the "Extincteur" milestone to "Exterminator".
- Moving all items to a container will now no longer stop at the first instance of an item being too heavy to move, but instead will check if subsequent items are able to fit.
- Doodads that cause status effects will now warn players when attempting to walk over them.
- Dangerous movement confirmations (attempting to walk on fire/cacti/etc.) no longer show if they wouldn't actually hurt the player (via equipment protection).
- Doodads and fire requirements are now separated within item tooltips, showing a red label if you don't have either or.
- Added icons for all help articles.
- Walk to tile will now walk through wooden gates.
- Fire elementals and lava beetles can now be used as a fire source for crafting and lighting torches.
- The dedicated server IP or hostname field will now remember the last server you joined.
- Decreased how long the server pauses when players are connecting.
- Improved the loading screen messages when joining a server.
Bug Fixes
- Fixed a bug that would not let you remove anything from a container if "Use Adjacent Containers/Items" was disabled. (Thanks sechsauge!)
- Fixed disassembly "Additional Requirements" label showing for item tooltips that could not be disassembled.
- Fixed some instances where tick time could freeze by changing some options while the game is running.
- Fixed some instances where legendary item defense values were not getting applied (doodad and burn damage).
- Fixed the server welcome message counting the server as a player.
- Fixed copper disassembly requirements not showing that it requires a fire source.
- Fixed the message area shrinking in size over time while the developer tools were open and docked to the side of the game.
- Fixed some error messages showing HTML code.
- Fixed the translation for time only showing PM in the hours of noon and midnight.
- Fixed an oversight where healing other players did not stop bleeding or provide healing notifiers.
- Fixed a rare desync when new players join a server.
- Fixed a bug where item confirmations did not display if an item was used as the default use in a quickslot.
- Fixed directional facing binds not working (shift + W/A/S/D by default).
- Fixed a few tipos.
- Fixed the open crafting dialog bind and button not toggling crafting (if it was set to dismantle). (Thanks Junis!)
Balance
- Damage from stepping on doodads (such as cacti) will now take into account foot protection instead of the total of all armor. Parrying will no longer be factored into damage reduction.
- You will now only lose half the stamina (based on item weight) when failing to craft items.
Modding
- Mods can now add their own dialogs using the new UI system (no HTML/jQuery required).
- Mods can now add their own notes.
- Mods can now add their own help articles.
- The fog color is now moddable.
- Added an IsTileBlocked hook, used for "walk to tile" pathing.
Mods
Troposphere
- Fixed walk to tile pathing through holes in the clouds.
- The fog color in the troposphere is now white, instead of black.
- Fixed the nimbus not being damaged on use.
- Added a help article and note for flying.
Technical
- Fixed extreme performance hits from static in-game UI, especially when old messages are removed and scrolled.
- Updated Wayward to Electron 3.0.0 beta 4 (from beta 2).
- Update Wayward to use TypeScript 3.
Wayward
Unlok
Unlok
2016-04-22
Indie RPG Simulation Singleplayer EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
http://www.waywardgame.com/
https://store.steampowered.com/app/379210 
The Game includes VR Support
Wayward - Linux x86 [107.59 M]Wayward - Linux x64 [103.11 M]Wayward - Packed Content - Linux [141.32 M]
Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB