Wayward Newsletter #6
Beta 2.6 turned out to be another long one in terms of bug fixes and improving the new additions we brought forth in the release. We got up to six patches before eventually moving on to the next major update. Some things of note within the beta 2.6 release and minor patches included:
One of our main goals and focus for beta 2.7 will be replayability and variety. Although, we still want to prioritize what the community votes for in the game, it is important to keep an active playerbase as well. To this end, we are adding in some new features that weren't necessarily the most popular in terms of votes, but thought would help the game sustain a healthy following as we develop. Some of these ideas include: Server Browser Finding people to play with is hard and laborious. To help everybody (including those that graciously hosted dedicated servers in the past), we are replacing the "Friends" menu with a server browser that will show all public multiplayer games (or ones that your friends are in). Daily Challenge The daily challenge mode in Wayward has never been the most engaging. It's basically just a harder version of the game with no saving. We want to redesign this from the ground up to be a quick pick-up game with unique modifiers and goals/challenges. We envision these games to last around 30 minutes to 1 hour in length (from start to death or win). Custom Game Mode A great side effect of adding in custom modifiers for the daily challenge is we can add a custom game mode where players can pick and choose them for their own normal game. Things like decreasing hunger/thirst rates, disabling creature hostility, modifying reputation rates, and more.
We don't have a great amount to show yet as everything is still kind of sitting in a state of "half-done", but there are a few things we can at least preview. Tooltip Improvements
Tooltips are getting a face-lift! World tooltips are much easier to read/scan and feature expanded information. Desert Improvements
The desert areas are about to look a lot better and feature some more unique content. We're adding three new plants, a new desert creature, and even a new tile into the mix. Wells
Wells are coming to beta 2.7 as part of the "Item Idea Contest" that we held over the last month or so. Find more information on the contest below.
As always, we are offering a streamlined way to get your suggestions and ideas in for beta 2.7 as well develop it. While there are tons of things we have already added, we still have a few months of development to go before the next release. Wishlist thread: https://steamcommunity.com/app/379210/discussions/0/3397295779072447621/ Wishlist poll: https://poll.ly/#/P0m1znKL
We got a ton of item submissions. Thanks for all of your ideas! Sadly, we can't pick them all to win a place as some of the next new items to be featured in the game, but we made notes on everything submitted. So it's possible your idea may be a future addition. Take a look at the winners and winning items here: http://www.unlok.ca/wayward/item-idea-contest/
In a weird turn of events, it looks as if Steam is getting to be a bit more like Discord, and Discord a bit more like Steam as of late. Wayward now has an official Steam Chat, although, we are unsure if this will actually take off the way our Discord did. Steam Chat Invite: https://s.team/chat/LKlicomi
In the last bit of news, it looks like Wayward finally has YouTube category. Sadly, it appears to be auto-generated with no way of updating or changing any of the information. But at least content creators can now use "Wayward" as the category instead of defaulting to Minecraft or something even less relevant which was the only option in the past. If you have created some content on Wayward on YouTube, we would appreciate it if you could update the category on your videos. Wayward category: https://www.youtube.com/channel/UCdN_GdZLMwmPKvE_sX2ab_w
[ 2018-10-21 03:20:45 CET ] [ Original post ]
Beta 2.6 Postmortem
Beta 2.6 turned out to be another long one in terms of bug fixes and improving the new additions we brought forth in the release. We got up to six patches before eventually moving on to the next major update. Some things of note within the beta 2.6 release and minor patches included:
- Added a "Simulated Turns" multiplayer mode, which allows time/turn passing as long as players are performing actions, otherwise the game will be paused.
- The Debug Tools mod has been completed redesigned and has a brand new feature set. Shout-out to Yuudaari for this!
- Added NPCs to the game that will spawn rarely and randomly in your world that you can barter and trade with. It was a bit too rare at the start, but we recently tweaked this a bit. Although, as it turned out, it may need some more tweaking for longer games.
- You can now pathfind/move automatically to a tile using ctrl + left click (or middle mouse click) by default.
- You can now use adjacent tiles with items or containers as a source for crafting ingredients and recipe discovery. This was later improved to also be used for dismantling/disassembling as well.
Beta 2.7 Plans
One of our main goals and focus for beta 2.7 will be replayability and variety. Although, we still want to prioritize what the community votes for in the game, it is important to keep an active playerbase as well. To this end, we are adding in some new features that weren't necessarily the most popular in terms of votes, but thought would help the game sustain a healthy following as we develop. Some of these ideas include: Server Browser Finding people to play with is hard and laborious. To help everybody (including those that graciously hosted dedicated servers in the past), we are replacing the "Friends" menu with a server browser that will show all public multiplayer games (or ones that your friends are in). Daily Challenge The daily challenge mode in Wayward has never been the most engaging. It's basically just a harder version of the game with no saving. We want to redesign this from the ground up to be a quick pick-up game with unique modifiers and goals/challenges. We envision these games to last around 30 minutes to 1 hour in length (from start to death or win). Custom Game Mode A great side effect of adding in custom modifiers for the daily challenge is we can add a custom game mode where players can pick and choose them for their own normal game. Things like decreasing hunger/thirst rates, disabling creature hostility, modifying reputation rates, and more.
Beta 2.7 Reveals
We don't have a great amount to show yet as everything is still kind of sitting in a state of "half-done", but there are a few things we can at least preview. Tooltip Improvements
Tooltips are getting a face-lift! World tooltips are much easier to read/scan and feature expanded information. Desert Improvements
The desert areas are about to look a lot better and feature some more unique content. We're adding three new plants, a new desert creature, and even a new tile into the mix. Wells
Wells are coming to beta 2.7 as part of the "Item Idea Contest" that we held over the last month or so. Find more information on the contest below.
Wishlist
As always, we are offering a streamlined way to get your suggestions and ideas in for beta 2.7 as well develop it. While there are tons of things we have already added, we still have a few months of development to go before the next release. Wishlist thread: https://steamcommunity.com/app/379210/discussions/0/3397295779072447621/ Wishlist poll: https://poll.ly/#/P0m1znKL
Item Contest Winners
We got a ton of item submissions. Thanks for all of your ideas! Sadly, we can't pick them all to win a place as some of the next new items to be featured in the game, but we made notes on everything submitted. So it's possible your idea may be a future addition. Take a look at the winners and winning items here: http://www.unlok.ca/wayward/item-idea-contest/
Steam Chat
In a weird turn of events, it looks as if Steam is getting to be a bit more like Discord, and Discord a bit more like Steam as of late. Wayward now has an official Steam Chat, although, we are unsure if this will actually take off the way our Discord did. Steam Chat Invite: https://s.team/chat/LKlicomi
Wayward on YouTube
In the last bit of news, it looks like Wayward finally has YouTube category. Sadly, it appears to be auto-generated with no way of updating or changing any of the information. But at least content creators can now use "Wayward" as the category instead of defaulting to Minecraft or something even less relevant which was the only option in the past. If you have created some content on Wayward on YouTube, we would appreciate it if you could update the category on your videos. Wayward category: https://www.youtube.com/channel/UCdN_GdZLMwmPKvE_sX2ab_w
Wayward
Unlok
Unlok
2016-04-22
Indie RPG Simulation Singleplayer EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
http://www.waywardgame.com/
https://store.steampowered.com/app/379210 
The Game includes VR Support
Wayward - Linux x86 [107.59 M]Wayward - Linux x64 [103.11 M]Wayward - Packed Content - Linux [141.32 M]
Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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