Beta 2.7.2 Released
[ 2018-12-29 02:15:08 CET ] [ Original post ]
Hello all, Here's another patch to continue improving the beta 2.7.x series. We've identified some issues with multiplayer over the last few days and have corrected some connection bugs as well as done some balancing.More to come soon! Hope everybody enjoyed/is enjoying their holidays!
Improvements
- Players will no longer connect to games fully when connecting without the proper mods enabled.
- Plants that have its main resource as a gatherable will now mention that when revealing that it is ready to harvest.
- Plants that can not be harvested will now reveal which stage is the most ideal to gather.
Bug Fixes
- Corrected an issue server side that prevented users from joining games using WebRTC (default mode).
- Fixed mod save data not actually saving & sometimes persisting to the next loaded world.
- Fixed walk to tile failing in high latency situations.
- Prevented double clicking the continue game button corrupting the game. (Thanks Lovefield!)
- Fixed being unable to use actions in rare cases during multiplayer games.
- Fixed the Steam overlay rendering fully white in windowed mode until a window resize happened.
- Fixed the player's head being offset when sleeping in a bedroll.
- Fixed an issue where players with no reputation would cause creature spawning issues and display incorrectly when viewed within Discord.
- Dying by drinking water directly from the ground will no longer log that you drank from a waterskin.
- Fixed field of view changes to transition properly when turns were passed by other players.
- Fixed a translation issue that caused errors with links to not display properly.
New
- Added a new note for treasure maps/hunting.
Balance
- Reduced weight range of lightening legendaries.
- Creature spawn rate will now be increased based on connected players and quest requirements in challenge mode.
Modding
- Tags are now updated when publishing new versions of mods.
- game.updateView and game.updateRender now require a source argument. Mods should pass in RenderSource.Mod for it.
- Fixed inspection type registration when the handler function was passed directly.
Mods
TARS
- Improved well building logic.
- Fixed not idling to pass turns in simulated turn mode.
Wayward
Unlok
Unlok
2016-04-22
Indie RPG Simulation Singleplayer EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
http://www.waywardgame.com/
https://store.steampowered.com/app/379210 
The Game includes VR Support
Wayward - Linux x86 [107.59 M]Wayward - Linux x64 [103.11 M]Wayward - Packed Content - Linux [141.32 M]
Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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