Welcome to beta 2.7.3! The not so minor, minor release! We have hopefully wrapped up the majority of the bugs and issues brought forward with 2.7. But more important may be the balance changes and UI improvements in this release. Our intention with the plant and gardening changes was to create a bit of risk and with the reward of producing large crops, but also to further the watering mechanic which was tedious with little benefit previously. We have had a lot of feedback on that as soon as you produced crops, there was no worry about food. This should adjust that sentiment, at least slightly for now. It was important to introduce something for this that was completely optional. You can plant and gather from your crops just like before, but if you want to continue to sustain life in the same crops, you must tend to them a bit more. Another common complaint was the usefulness of copper. While the original intention was to create a resource that wasn't necessarily as good iron for the sake of variety and training your skills, it fell short as many players simply skipped the resource entirely in favor of iron. So, now with the previous changes of repairing copper items not requiring fire, differing resistances/vulnerabilities, combined with the changes in this patch (reduced weight and reduced crafting resources), we hope that it can now fill some more niches. We possibly need to stagger the release of beta 2.8 a bit, so there will likely be another large-ish patch for the 2.7.x series to look forward to. Please read below for all the details on the other changes.
New
- Added new options for messages, allowing you to configure the log length, whether buttons are visible in the chat row, and whether timestamps should be rendered.
- Added ability for dedicated servers to be private.
- Added an option to disable note pinning to the notes dialog.
- Added an invite game button within the "Multiplayer" menu that will open the Steam friends overlay.
- Added five additional dedicated server command line arguments: +pvp, +private, +maxPlayers, +turnMode, and +new.
Improvements
- Traps will now notify all nearby players of trap misses and reward skill points to the trap owners if they are in view.
- Watering plants will now increase their health/durability.
- The gardening skill now provides a bonus reduction of plant and mushroom growth time when watering them.
- The game's bindings have been moved to a new "Bindings Menu" accessible from the options menu.
- The "World" menu and button has been split up into "Modes" and "Multiplayer".
- Creatures will now only de-spawn on your current Z level (preventing cave creatures from de-spawning before making your way down there).
- The focus will no longer be removed from the chat on "enter", and "cancel" (esc) no longer pauses the game when the chat is focused.
- The terrain quality is now shown in tooltips.
- The "Diagonal Movement" option is now named "Alternating Direction Movement".
- Item tooltips will now match world tooltip styles in regards to item quality.
- Renamed legendary items will no longer include their flavorful suffixes.
- Improved the appearance of icons and many other components in small UI scales.
- You can now rename games in challenge mode for multiplayer servers.
- Improved the readability and UX of stat multipliers.
- Increased difference in color between skill increases and remarkable items.
Balance
- Copper ore now weighs less (on average) than iron ore, reducing the weight of all copper-crafted items.
- Copper smelting no longer requires carbon powder.
- Metal chests now require 15 ingots (down from 20).
- Tweaked the nighttime creature spawning in between -4000 to 4000 reputation so that only easier hostile creatures will spawn.
- Decreased reputation gain when planting seeds, but increased reputation when watering.
- Increased chance of digging up resources/items for most types of terrain/flooring.
- Removed the ability for smaller fruits to produce seeds after eating them (like for raspberries, cucumbers, etc.). They can still be dismantled to produce seeds.
- Reduced the effectiveness of resting (over sleeping) for stamina regeneration.
- Resting will no longer provide increased healing benefits (only sleeping will produce such effects).
- Growing plants on fertile soil will no longer add their full fertility potential on each growth stage.
- Watering plants with seawater will now harm plants.
- Harvesting and gathering will now damage plants rarely based on skill.
- Regenerative effects of plants has been reduced.
- Decreased lock picking success chance slightly.
- Dough will now decay. (Thanks Arnkh!)
Bug Fixes
- Fixed the "Welcome" quest not showing up as pinned on a new game start.
- Fixed hitched tamed creatures moving positions when moved into. (Thanks Lovefield!)
- Fixed the Operator and Hunter milestones not being achievable. (Thanks Oragepoilu!)
- Fixed merchants not starting with any inventory when travelling to new islands.
- Fixed tooltips not updating when turns pass.
- Fixed an issue where sharks could still spawn within fresh water. (Thanks Arnkh!)
- Fixed hitched creatures not dropping items or consuming offered items on the ground among other issues. (Thanks Ygdrad!)
- Fixed thrown items erroneously taking 2 points of damage.
- Fixed movement not stopping when cancelling out of walk to tile. (Thanks Arnkh!)
- Fixed difficulty icons overlapping on small UI scales. (Thanks Amax!)
- Fixed bind translations not updating when switching languages.
- Fixed the messages dialog not closing when moving it to a quadrant.
- Fixed the join by game code menu not remembering the last game code joined.
- Fixed some in-game things only being translated after changing the language in-game.
- Fixed mouse moving causing "janky" movement when pointing at certain angles when diagonal movement was disabled.
- Fixed tooltips sometimes not working after a loading interrupt.
- Fixed disabled character slots from unhiding when loading the game.
- Fixed a hard lock in the death menu when killed while resting, sleeping, renaming, or confirming.
- The save slots no longer re-order visibly upon opening the load game menu.
- Fixed menu tooltips appearing in the corner for a split second.
- Fixed a broken install date showing for local mods.
- Fixed changing your workshop mod subscriptions while on the mods menu not refreshing the list.
- Fixed interrupts not being dismissed when disconnecting from a server.
- Fixed some issues with wording and requirements within the Starter Quest. (Thanks Azazel!)
- Fixed an oversight that didn't produce item durability warnings when using ranged weapons. (Thanks GauHelldragon!)
- Fixed several grammar issues. (Thanks Arnkh!)
- Fixed milestones messages being displayed incorrectly on occasion.
- Fixed English rules being included in other languages (Thanks fenymak!).
- Fixed the item qualities note failing to be translated. (Thanks Lovefield!)
- Fixed disabling a mod that provides the currently selected language not deselecting the language.
Modding
- Fixed changing the mod list between saves causing Registry().get() properties to reference the wrong registrations.
- Fixed mods with registrations that require each other freezing the game (Thanks Lovefield!).
- Custom stylesheets are now loaded by path, allowing the sheet to reference resources from within the mod directory more easily.
- Creatures, doodads, and tile events are no longer required to have descriptions.
- Added the OnGetTranslation hook for mods to manipulate translations post-interpolation.
- Command names are now translateable.
Mods
OwO Whats This
- A silly new language mod.
Challenge Server
- A new mod for those hosting dedicated servers which automatically runs challenge mode games.
Debug Tools
- Fixed the dialog not toggling the tab drawer correctly on open.
[ 2019-01-20 01:00:31 CET ] [ Original post ]
- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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