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Happy (Late) Wayward Day!

Happy Wayward Day! Okay, well, not quite. Due to some scheduling conflicts, we are a "few" days from April 22nd. For the 3rd year of Wayward on Steam, we are offering our best sale yet at -30% off for the next 24 hours on Steam or through the widget on our website. https://store.steampowered.com/app/379210/Wayward/ We are still hard at work on beta 2.8, but we thought we would spoil a few upcoming features and announce a new feature voting page on our website.

Feature Voting


In the past, we have shared interactive polls (using thepoll.ly service) for players to share what they would like to see next in version of Wayward. Unfortunately using this service resulted in some vote manipulation, dodgy submission, and less than ideal ordering and sorting features. Check out the new feature voting page here: http://www.waywardgame.com/vote
We ensured the most popular features are available for voting since submissions are no longer available through our new feature voting page. We aren't removing the ability suggest new features of course, rather just "approving" them on our end before listing them. Please share your suggestions via our forums, social media, or chat as per usual. Please also check out or Trello to see a full listing of submitted ideas and future plans:https://trello.com/b/PWX1Hpjn/wayward-todo

Water Still Changes


Stills will no longer require containers to craft them, meaning, if you want, you can use a single container for desalinating water. You can now spot visually exactly what container is attached to each and their fullness state (in the case of glass bottles and waterskins).
You can now attach and detach containers as you want as well as drink directly from the still.

Item Refinement and Weight Bonuses


A large part of the mid-to-late game of Wayward is managing item weight and starting to think about crafting items using the lowest weight components. While this is an intentional system for players to min/max, we wanted to introduce another strategy. Crafted items with higher weights will now provide bonus max durability. Additionally, a new system called "refinement" has been implemented through the use of new metal "refinement tools", which will allow you refine most items, reducing their overall weight at the cost of some maximum durability (which can still be increased through reinforcement). With all these new systems, players can strategize which they want to focus on: weight or durability, or even somewhere in the middle. This image shows weight and durability before/after refining and how many refines were used (not all are maxed out in the example). The maximum refinement depends on the item and at what weight it started at.
And of course, you can still reinforce the item's durability back to optimal values with a lot of glue!
Here's a showcase of how weight can now affect maximum durability:

Scale Armor


Leatherworkers rejoice! You can now work with more than hides and look extra stylish while maintaining quite competent defense values - comparable to copper or wrought iron, but a lot less heavy and durable.

These features and more are of course available to test and try out on the development branch. You can find more information on how to do this here: https://steamcommunity.com/sharedfiles/filedetails/?id=721479594 Stay tuned for more reveals and updates!


[ 2019-05-18 17:15:02 CET ] [ Original post ]

Wayward
Unlok Developer
Unlok Publisher
2016-04-22 Release
Game News Posts: 126
🎹🖱️Keyboard + Mouse
Very Positive (1151 reviews)
The Game includes VR Support
Public Linux Depots:
  • Wayward - Linux x86 [107.59 M]
  • Wayward - Linux x64 [103.11 M]
  • Wayward - Packed Content - Linux [141.32 M]
Wayward is a turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Wayward's key features:


  • 5 distinct environment types to explore – all generated procedurally.
  • Over 200 items to craft, discover and interact with.
  • More than 20 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay.
  • Deep, multi-faceted skill system.
  • Open-ended and open-world gameplay.
  • 10+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Modding and Steam Workshop support.
  • Iterative game design and community feedback driven.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. Fedora 21. Debian 8
  • Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
  • Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
  • Memory: 4 GB RAM
  • Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
GAMEBILLET

[ 6045 ]

16.01$ (11%)
4.40$ (71%)
33.59$ (16%)
52.74$ (12%)
39.98$ (20%)
39.49$ (21%)
32.59$ (7%)
4.12$ (17%)
25.49$ (15%)
4.12$ (17%)
12.67$ (15%)
8.29$ (17%)
1.64$ (18%)
4.44$ (11%)
4.14$ (17%)
25.19$ (16%)
15.29$ (15%)
11.04$ (-38%)
4.12$ (17%)
13.04$ (13%)
8.39$ (16%)
18.25$ (17%)
6.72$ (66%)
8.27$ (17%)
4.12$ (17%)
8.39$ (16%)
6.61$ (17%)
1.95$ (80%)
23.13$ (17%)
7.11$ (11%)
GAMERSGATE

[ 687 ]

7.99$ (20%)
1.95$ (90%)
11.24$ (55%)
0.56$ (81%)
13.99$ (30%)
9.99$ (50%)
11.69$ (10%)
9.4$ (53%)
3.48$ (83%)
14.39$ (28%)
0.94$ (81%)
0.75$ (81%)
4.05$ (73%)
3.0$ (85%)
3.0$ (80%)
0.77$ (89%)
12.0$ (70%)
7.5$ (50%)
0.83$ (92%)
5.0$ (80%)
13.49$ (10%)
0.56$ (81%)
0.56$ (81%)
13.49$ (10%)
6.5$ (50%)
0.56$ (81%)
0.9$ (92%)
5.0$ (80%)
5.22$ (74%)
0.9$ (92%)

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