Wayward
Unlok Developer
Unlok Publisher
2016-04-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1159 reviews)
The Game includes VR Support
Public Linux Depots:- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
Beta 2.8.2 ReleasedFollowing the theme of big minor patches, we present beta 2.8.2, another big minor patch. In this release you'll see a lot of fixes and improvements, but also something a lot of people have been waiting for. Better networking!
Hopefully the days are gone where you would need to do some router wizardry to host a Wayward game. We have implemented Steam networking support. This is all automatic, so you shouldn't have to worry about anything besides staying alive in-game.

And how about all that ash that has been building up from the campfires and water stills? Well, now with a bit of effort, you can turn it into ash cement to build walls and flooring. Reduce, reuse, and recycle!

This holiday season you can also stay cool with a new feature that warns you when attempting to sleep with a lit torch/candle, a long requested feature for the "Warn on Dangerous Actions" option.

Some other related changes to resting/sleeping include:
- Increased effectiveness of resting or sleeping by fire sources or when using bedding items/doodads.
- Sleeping will now mitigate hunger and thirst more effectively than just resting.
These are just a few examples of what's in store for this release. On another note, happy early holidays! Hope you get a game or two in!
New
- Added support for Steam networking, allowing players to connect to and host multiplayer games where they were not able to before due to networking issues.
- Added ash cement, crafted from all that leftover ash, to be used for walls and flooring.
- Added a help article explaining the differences between resting and sleeping and other regenerative bonuses.
Improvements
- If "Warn on Dangerous Actions" is enabled, players will now be warned when attempting to sleep with a lit fire source equipped.
- Terrain can now spawn with differing qualities (like plants, trees, and other doodads do).
- Consumption stat messages are now condensed into a single message.
- Messages produced by dismantling and disassembling are now condensed/combined.
- Improved performance of receiving items from actions, especially for any that returned multiple items (such as from dismantling, disassembling, gathering, decaying items, etc.).
- Large numbers in the game are now broken up by locale-supported separators (such as commas or periods).
- Added detail on how score is calculated in the "Challenge Mode" section within the "Game Modes" help article.
- Drawn maps can now be dismantled.
- Improved skill descriptions and help to include the fact that skill does impact quality of items gathered or harvested.
- Sorting items by quality now sorts legendary types as well.
- Blood is no longer spawned when the damage type is not piercing or slashing.
- Added more information on the "Milestone Modifier" system within the "Milestones" help article.
Bug Fixes
- Fixed quests not looking into containers for required items. (Thanks EatAtSardis!)
- Fixed an error when loading saved games from the Steam Workshop.
- Fixed an oversight that did not allow you to fish up aberrant mudskippers. (Thanks num ca nem vi!)
- Fixed the "Seafaring" milestone not unlocking until rejoining a saved game. (Thanks Caerold!)
- Fixed drawn maps having negative and/or too low durability. (Thanks Zalpha!)
- Fixed animal dung not counting as compost. (Thanks Davadin!)
- Fixed creature tooltips returning an incorrect happiness level. (Thanks sol!)
- Fixed custom game options initial strength applying more strength than intended.
- Fixed stat modifiers applying more to health than intended. (Thanks bored_o_mir!)
- Fixed multiple stats display issues on smaller resolutions & ui scales.
- Fixed a brief screen flash when loading into the game. (Thanks Zalpha!)
- Fixed servers sometimes showing incorrect regions in the server browser.
- Fixed the message filter name input not being correct when viewing subsequent filters.
- Fixed attempting to soothe burn injury messages appearing on permanent burning pain.
- Fixed an issue where not moving your cursor when crafting/dismantling would not always re-highlight required items in the craft/dismantle. (Thanks blay.paul!)
- Potentially fixed issues with music switching randomly.
- Fixed a bug where creatures that turned aberrant would not regenerate their loot to match. (Thanks num ca nem vi!)
- Fixed dismantling and disassembling saying all items were destroyed when some in fact were returned.
- Fixed the "Corpse" note not displaying the creature's name.
- Fixed the protected "P" visual not updating on quickslots when enabling/disabling protected options.
- Fixed performance issues on certain distributions of Linux.
- Fixed a grammar issue where you "cooked cooked" food items. (Thanks Arnkh!)
- Fixed the messages dialog toggle not working correctly if the messages component was hidden.
Balance
- Increased effectiveness of resting or sleeping by fire sources or when using bedding items/doodads.
- Sleeping will now mitigate hunger and thirst more effectively than just resting.
- You can now perform actions on rafts that normally would have counted as "in water" or "swimming", disabling you from performing them.
- You can no longer pet a creature indefinitely. It will reject your advances after a certain happiness and petting threshold is met.
- Increased the durability of the raft and decreased items required to craft it (also reducing its weight slightly).
- Reduced reputation gain from petting.
- Reduced raw clay (and non-clay brick items) weights significantly.
- Raw clay bricks now require two raw clay to craft.
Modding
- Fixed `Input.setMaxLength`. (Thanks Amax!)
- Removed named variables present in language files to make it easier for translators.
Technical
- Added a `disableGpuDriverBugWorkarounds` launch option for debugging purposes.
- Full conversion/version history is now saved in each game save.
[ 2019-12-18 05:10:15 CET ] [ Original post ] Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
RECOMMENDED SETUP- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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