We're back this weekend with another minor patch! Apologies on the delay for this one. Things are finally settling down for me again after a recent move. This week we have a bunch of bug fixes as per normal as well as some general improvements, many of which are community-submitted from our Discord and on the Steam forums. Bonus Tip Not all resources can be found on the starting coastal island. Many resources, creatures, and plants are unique to each island type or are more commonly found in certain biomes. For example, although clay can be found near swamps and in caves near water on the starting coastal islands, it's much easier to be found all over the arid island type including under all desert sand. Iron is most abundant in ice cap islands as another example. Bonus Promotion SplatterCatGaming once again graces our community's presence with a brand new Wayward video! https://www.youtube.com/watch?v=vhS_W3FEZng
Improvements
- The server browser now shows current island details (biome type and x/y).
- Added full support for loading dedicated server saves and backups as a non-dedicated server or game and vice versa.
- Lower decay items will now be sorted at the front or back instead of in the middle when sorting by decay.
- Sorts are no longer sorted by their inverse when switching to a new type of sort.
- Increased tick time limit to 2333ms max.
- The /commands command will now only show commands you can perform. Command.
- Added a confirmation for when attempting to drop a container with item(s) into deep water or the void.
- You can no longer dig entrances into the void.
- Improved the display of the about menu when using an interface scale less than 1.
- Improved the display of the highscore menu when using an interface scale less than 1.
Bug Fixes
- Fixed challenge quest creatures spawning in inappropriate scenarios (like fishing them up). (Thanks riftborn!)
- Fixed a message bug when boarding a second boat while already on a boat. (Thanks Amax!)
- Fixed not being able to protect items in chests. (Thanks Luxodjen!)
- Fixed refining being able to reduce featherweight items past 0.1 weight. (Thanks num ca nem vi!)
- Fixed tree bark and tail feathers being able to be dismantled into items with more minimum weight. (Thanks riftborn!)
- Fixed refining, enchanting, and transmogrifying certain items not using the proper skills. (Thanks riftborn!)
- Fixed a few issues related to UI input and events when saving and re-loading a game, such as one which caused screenshot mode to only work for some of the UI. (Hotfixed)
- Fixed creatures being able to walk on the void. (Thanks [SOA] Slade Wilson!)
- Fixed attempting to paddle on top of creatures, doodads, and more allowing you to use a boat on land. (Thanks num ca nem vi!)
- Fixed spending a turn when attempting to use a boat outside of water.
- Fixed equipping the torch twice in challenge mode with eternal night challenge enabled. (Thanks Amax!)
- Fixed MORE instances of players in multiplayer games rejoining as new characters if the game was ever closed without a save (due to crashes or incorrect server shutdowns).
- Fixed dropping containers into water moving contained items into player's inventories.
- Fixed performing commands that you did not have access to not showing any message/output.
- Fixed challenge modifiers changing in Challenge Mode when traveling to a new island. (Thanks cloudcover!)
- Fixed milestone modifiers that added percentages to all skills producing a blank skill type. (Thanks bored_o_mir!)
- Fixed not being able to travel to another island if all other players left and you had a vote timeout. (Thanks Ardy!)
- Fixed loading really old saves causing fog of war to be reset.
- Fixed item notifications no longer showing after sailing to civilization and returning to the island.
- Fixed some trypos. (Thanks Ursa!) (Thanks riftborn!)
- Fixed some language being cached incorrectly, causing some values to keep displaying the same, even as they are changing internally. (Hotfixed)
Balance
- Tamed monsters no longer break doodads (walls, chests, etc.).
- Crafted items can now be reinforced higher than found/looted items (if they can be crafted).
- You can no longer disassemble candles.
Modding
- Internal texture sizes are now automatically expanded to support mods with a large number of sprites. (Thanks slayerjerman!)
- Fixed typing for global renderer variable.
- You can now use @Mod.instance(), @Mod.log(), @Mod.saveData(), and @Mod.globalData() without a name argument on mod classes.
Technical
- When loading Wayward using a custom resource directory, the game will now show the version appended with "(Custom)".
Mods
TARS
- Learned how to use boats.
- Will no longer run away from creatures only to end up drowning.
- No longer kills itself by drinking unpurified water while at low health.
- Fixed sometimes sleeping to death when trying to traverse large bodies of water.
- Will now keep additional food in its inventory instead of moving them into chests.
- Fixed TARS not pathing past NPCs.
- Will now look for better tools after obtaining better weapons and armor.
- Learned how to live on Arid islands.
- Learned how to live on Ice Cap islands.
- Now travels to other islands after expending the current island's resources.
- Fixed tall doodads not rendering correctly. (Thanks ______!)
- Fixed sail to civilization not working.
- Fixed the "Tamed" checkbox not updating when viewing subsequent creatures.
Wayward
Unlok
Unlok
2016-04-22
Indie RPG Simulation Singleplayer EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
http://www.waywardgame.com/
https://store.steampowered.com/app/379210 
The Game includes VR Support
Wayward - Linux x86 [107.59 M]Wayward - Linux x64 [103.11 M]Wayward - Packed Content - Linux [141.32 M]
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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