





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
So, with a bit of delay, this should be in fact be the last minor patch in the 2.9.x series of releases. On to bigger (and better) things! As previously mentioned, we are taking another stab at this whole Seafaring thing and improving multiple aspects of it for the next major release. You can read more about it in our latest newsletter: https://store.steampowered.com/newshub/app/379210/view/2874942454047808303 Stay tuned for more news! Bonus Promo Struggling to get started in Wayward? Check out SirKenithan's new guide, aptly named "SirKenithan's guide to starting out in Wayward." here: https://steamcommunity.com/sharedfiles/filedetails/?id=2245916645 Still struggling? Check out Puffletops' collection of guides complete with plenty of pictures available from this post on our subreddit: https://www.reddit.com/r/Wayward/comments/j3if1a/wayward_guide_collection/ Bonus Tip If a weapon has multiple damage types, it will use both of them on each hit. Each value in a resistance will reduce the damage by one, and each vulnerability will increase it by one. As an example: You hit a scorpion with a wooden sword that deals 3 blunt/piercing damage. Scorpions have a resistance of 1 against piercing and a vulnerability of 2 against blunt with a base defense of 2. The scorpion would take 2 damage (3 - 2 - 1 + 2) in this scenario when other factors like skills are not applied. You can read more about attacking and damage in the new help article available in-game.
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