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Beta 2.10.1 Released
Debug Tools
[ 2021-04-17 22:45:35 CET ] [ Original post ]
Hey all, Happy Saturday! Hoping you all are having some fun with the new update. We wanted to address some issues quickly that some players are facing. It's not everything we want to do or fix up in the short term, but it's a good start. Stay tuned for more! Bonus Tip: You can bring up fish out of the water (ones you can't even see) by casting your line or net in open water. You can increase your chances of this by using bait. Bait items include chopped fish, spider meat, worm meat, or earthworms. The bait will automatically be used from your inventory as your attempt to fish.
New
- Added a new random quest requirement to challenge mode discover buried treasures. You will spawn with treasure maps.
Improvements
- Added the amount of items you have out of how many you need in the dismantling tooltip.
- Polished the look of status effect tooltips.
Bug Fixes
- Fixed the dismantle tooltip's label being duplicated numerous times after dismantling an item.
- Automatically fallback to WebGL1 if WebGL2 fails to compile shaders, which potentially fixes issues where some players were getting black screens while playing.
- Fixed "{ARTICLE:exceptional specimen}" showing in the Notes dialog. (Thanks William!)
- Fixed occasional "You cannot do that yet!" messages when moving while a map dialog is opened.
- Fixed the items that would be used in dismantling not being highlighted.
- Fixed tooltip flashing/layout shifting when turns/ticks pass.
- Fixed rare desyncs for some actions that damaged items.
- Fixed tattered map desyncs.
- Fixed issues when loading the same mod locally and through the Steam Workshop.
- Fixed the news menu showing duplicate "event" articles. (Thanks Amax!)
- Fixed quick settings tooltips being on the right rather than based on the mouse position.
- Fixed some instances of tooltip text displaying strangely, for tooltips that appear on the left side of your mouse.
- Fixed not being able to use buttons on disabled mods.
- Fixed new unlock highlights only showing in Challenge mode, the one place where they should not have shown.
- Fixed a context menu showing when you dismiss multiple pinned notes at once. (Thanks Gra!)
Balance
- Decreased magic chance on non-exceptional items and increased chance on exceptional items slightly.
Mods
Debug Tools
- Fixed performance issues after sleeping. (Thanks Primed_ape!)
[ 2021-04-17 22:45:35 CET ] [ Original post ]
Wayward
Unlok
Developer
Unlok
Publisher
2016-04-22
Release
Game News Posts:
124
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
The Game includes VR Support
Public Linux Depots:
- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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