Beta 2.10.3 Released
TARS
[ 2021-05-04 18:07:33 CET ] [ Original post ]
Another week, another round of fixes and improvements! Oh, and also a few new things thrown in for good measure. Bonus Promo: The feature voting page has been updated to include additions from beta 2.10 and add a couple dozen new frequently suggested additions/changes or completely new ideas from us to be voted on. Bonus Tip: Solar stills need containers attached to them to collect water. That is all. Short but sweet this week with more stuff in the works!
New
- A back-up of your global save data and games will now be saved in your Wayward directory in case of Steam Cloud issues/corruptions.
- Added a new interaction with the void.
- Added a "savePath" launch option (for real this time - the previous option was command line only).
Improvements
- Saves will no longer shift/move positions (get sorted) after importing them.
- The inspect dialog now retains what was inspected the last time the game was played.
- Speed up travel time by up to 5 seconds.
- Renamed "saveDirectory" command line argument to "savePath".
- Multiplayer build mismatch errors now provide human-readable messages.
- You can now import multiple saves at the same time.
Bug Fixes
- Fixed required items not being damaged in crafts. (Thanks warriorsforever482!)
- Fixed weight reduction cascading past the first level of container. (Thanks Oragepoilu!)
- Fixed fur clothing not having any set durability. (Thanks Alien!)
- Fixed being able to sleep on a placed bedding item without a warning appearing when a lit torch/candle was equipped. (Thanks Terrapin!)
- Fixed importing custom game options not working when default skill options were not changed randomly. (Thanks darkmane!)
- Fixed magical illumination not working when being held. (Thanks Valdig!)
- Fixed the default inspection dialog picking a seemingly random item in certain instances.
- Fixed item drop key binds ignoring the item filter. (Thanks Arnkh!)
- Fixed equipment appearing in the wrong slot after traveling. (Thanks Cryomantic Cultist!)
- Fixed interrupts not allowing tooltips to appear afterwards. (Thanks Azhukar!)
- Fixed flying creatures not protecting their owners properly. (Thanks William!)
- Fixed walk to tile errors when near the edge of the world. (Thanks Amax!)
- Fixed inventory shifting after traveling. (Thanks Nobody Important!)
- Fixed wisps and pirate ghosts not being able to move when spawned in the void (using milestone modifiers or other means). (Thanks Valdig!)
- Fixed multiplayer options becoming out of sync when closing and reopening a server.
- Fixed some crafts showing that fire sources were needed for crafting them but weren't actually.
- Fixed temperature producing creatures not removing their effects after death. (Thanks TheLukeyBoi!)
- Fixed some items showing disassembly options in item tooltips incorrectly. (Thanks Oragepoilu!)
- Fixed magical sorting not sorting magic "Power" items properly. (Thanks Arnkh!)
- Fixed hardware acceleration being unavailable for some older GPUs.
- Fixed some instances of negative decimal numbers displaying with "+-" when language settings use comma for decimal numbers. (Thanks Arnkh!)
- Fixed container reference warnings caused by merchant NPCs spawning.
- Fixed save data limitations on traveling.
- Fixed the inspection dialog not working correctly after traveling and after using tile inspection in the previous set of islands.
- Fixed the tile inspection overlay sprite staying when inspecting a tile, then inspecting an item afterwards.
- Fixed tumbleweed errors produced when they are too close to the edge of a map.
Balance
- Reduced coastal temperature variance/extremes slightly.
- Increased the amount of loot possible from buried treasure chests the further out you are from your starting island.
- Using open fire or enclosed fires (campfires, furnaces, etc.) in crafts/dismantling/repairing will now decay their strength slightly.
Technical
- Fixed several UI-related memory leaks.
- Reduced initial game memory usage by 154MB.
- Modified the process of compiling/linking shaders to follow best practices.
- Added several new GPU-based launch options in an effort to diagnose shader and context issues. (Thanks Ratha Wynter!)
- Improved lost context handling.
- Converted Electron code into TypeScript.
Modding
- Fixed "requirejs" cache busting logic. (Thanks Amax!)
Mods
TARS
- Reduced memory usage.
Wayward
Unlok
Unlok
2016-04-22
Indie RPG Simulation Singleplayer EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
http://www.waywardgame.com/
https://store.steampowered.com/app/379210 
The Game includes VR Support
Wayward - Linux x86 [107.59 M]Wayward - Linux x64 [103.11 M]Wayward - Packed Content - Linux [141.32 M]
Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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