Wayward
Unlok Developer
Unlok Publisher
2016-04-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1159 reviews)
The Game includes VR Support
Public Linux Depots:- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
Beta 2.10.4 ReleasedHey everybody! This week we have another patch in the 2.10.x series that helps smooth some more issues out, but also adds quite a few balance changes in regards to bonuses for further travels, reputation, and aberrant creatures. There's still a few things on our list to address, but this should fix up some of the major stuff spotted this week.
Take a peek in the changelog below!
Bonus Promo: Struggling with getting started in Wayward? Check out my new Beginner's Guide video:
https://www.youtube.com/watch?v=1G2_PGmSxU0
Check out the YouTube description or video chapters to skip to specific sections. Let me know if it is missing anything you are having issues with!
Bonus Tip: Have you spawned on a smaller island with not a lot of resources? You are likely on an offshoot of a much bigger island. Traveling east is usually a pretty safe bet in these scenarios. You can either swim (with a lot of stamina) or create a raft and explore the seas awhile until you come across a much bigger island. Here's a visual of that:

Improvements
- Newly exported steam workshop save games will be more reliable when importing the save.
- Added "bird droppings" for chickens and penguins to use instead of "animal droppings". (Thanks Matthew Cline!)
- Snakes will now accept eggs as offerings.
- Buttons in non-item dialogs now appear with a background, distinguishing them from the dialog they're in.
Balance
- Increased the odds of digging up better chest types the further you are away from your starting island when doing treasure maps.
- Increased the chance of quality creature loot/corpse resources the further away you are from your starting island.
- Decreased the threshold at which freezing/overheating can occur.
- Water no longer freezes to ice and items will now decay within in the coastal caves.
- Aberrant creatures now deal scaled damage instead of only 1 when dealing a chance hit and deal them more commonly.
- Aberrant creatures are now more likely to perform their special abilities or resource drops.
- Action tiers and kindling/tinder quality no longer give bonuses when lighting torches/candles. Their starting decay is set by the quality of the torch/candle.
- Successfully taming a creature through offering will now provide benignity (on top of skill use bonus).
- Taming aberrant creatures is now harder when not using offering/items. Previous, the difficulty was unchanged from normal creatures.
- Taming aberrant creatures now provides double the reputation/benignity gain.
- Increased difficulty of taming aberrant creatures via offering slightly.
Bug Fixes
- Fixed item decay maximums not counting until observed. (Thanks Azhukar!)
- Fixed save game mods importing the same save each game load. This fix only applies to newly created save game mods.
- Fixed errors loading games after exporting save games to Steam Workshop.
- Fixed multiple confirmation interrupts showing up when dismantling items. (Thanks Amax!)
- Fixed containers not updating their capacity when changed/re-balanced internally. (Thanks icecream!)
- Fixed the path to tile bind pathing to the last location you pathed while holding down the preview bind instead of the location you clicked on. (Thanks Amax!)
- Fixed "Keep Sort Active" not working properly with durability. (Thanks Arnkh!)
- Fixed endurance and some other magical properties showing as "0" under some locales. (Thanks Arnkh!)
- Fixed equipment only being damaged when you were parrying. Cool. (Thanks Matthew Cline!)
- Fixed the "Combat" note only appearing when you were parrying.
- Fixed torches and candles not getting the proper decay amount based on quality/magical properties when ignited while equipped.
- Fixed torches and candles not getting decay bonuses from their quality or magical properties when built on the ground before being lit.
- Fixed the red decay outline/warning on items sometimes not showing or showing too early/late.
- Fixed not being able to travel as a single person on a dedicated server. (Thanks Majestik!)
- Fixed tooltips sometimes not showing after interrupt dialogs are hidden. (Thanks Azhukar!)
- Fixed puddles being placable on void tiles. (Thanks Zillvr!)
- Fixed items having decay that should not have. (Thanks Ratha Wynter!)
- Fixed jittery animations and inaccuracy when dragging items within inventory/containers. (Thanks Skarn22!)
- Fixed cases of items disappearing when moving to other islands (Thanks Cringe!)
- Fixed "wayward +v" and "wayward +mod" commands no longer working.
- Fixed incorrect doodad upgrade conversions from old versions.
- Fixed incorrect creature HP upgrades from old versions.
- Fixed incorrect modded creature upgrades from old versions.
- Fixed seeds being exported with commas or other localized characters.
Modding
- Wayward now ships with a "bin/wayward.cmd" file on Windows x64. Adding the bin folder to your PATH allows you to use the CLI synchronously via the "wayward" command (no extension required.)
Technical
- Improved performance of walking to tile. (Thanks Amax!)
- Fixed InputManager producing too many logs.
[ 2021-05-15 03:37:55 CET ] [ Original post ] Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
RECOMMENDED SETUP- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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