Hey all, this week we have another batch of fixes and some more exciting new stuff ready for your consumption! Some of the later-game players will enjoy the bug fixes and improvements this time around with a fix to a particularly annoying flaw with Mastercrafted items and some bad quality distribution with harvesting, carving, and gathering. Take a peek at the changelog below and keep reporting issues you find. More to come in beta 2.10.6! Bonus Promo: Come hang out on the Discord! Although we have a smaller community, it's still the most active spot for Wayward discussion. Bonus Tip: Resting and sleeping work differently when playing a multiplayer game or setting the mode to "real-time" turns, in that performing the rest/sleep actions will no longer progress time (or pass turns). Its use is shifted towards a regenerative role exclusively in these modes.
New
- Added a new magical component for altering magical stat/skill/reputation properties to a different stat/skill/reputation, instead of only being able to re-roll them to a different property entirely.
- Added durability and decay bars to items for usability. (Thanks Sooner535{UFIP}!)
Improvements
- Magical malignity and benignity properties are now combined into one type, making it so you can't roll both on a single item. (Thanks Anketam!)
- Creatures will no longer spawn on the edges of a map. (Thanks Arnkh!)
- Item "Dig" tiers will now affect gathered item quality (unless it's a flooring type tile or player-set tile).
- The "Resting and Sleeping" help article now explains how they work in a multiplayer or real-time setting.
- Improved error handling when loading old saves.
Balance
- Increased the maximum value magical stat (strength, stamina, etc.) items can have.
- Creatures will now lose some happiness when being damaged/hurt.
Bug Fixes
- Fixed four property magic items not being possible from crafting. (Thanks Nobody Important!)
- Fixed gathered/harvested returning too many superior quality items if your skill and/or tiers were too high among other issues. (Thanks num ca nem vi!)
- Fixed "Keep Sort Active" not working for containers when updates did not happen within it. (Thanks Arnkh!)
- Fixed aberrant damage not rounding up. (Thanks Nobody Important!)
- Fixed tiles not melting in most instances.
- Fixed heat sources created at night sometimes not being able to cause tiles to melt.
- Fixed snow flooring not counting towards the "Explorer" milestone. (Thanks Anketam!)
- Fixed various memory leaks.
- Fixed a weight exploit when using boats within containers. (Thanks TheLukeyBoi!)
- Fixed creatures being able to move outside of map bounds, causing errors. (Thanks Anketam!)
- Fixed dug tiles not changing their quality after getting a quality set after the first dig/tile change event.
- Fixed item quality always returning exact tile quality or random tile quality when digging (and only after the first dig), instead of distributing based on skill/tiers/tile quality.
- Fixed desyncs related to temperature/melting tiles.
- Removed the filter button from the dedicated server messages panel. (Thanks bearhiderug!)
- Fixed being able to build and till over corpses.
- Fixed rare stack overflow errors related to the input system.
- Fixed some UI components not being removed correctly.
- Fixed some UI not showing/or appearing cut off when placed in certain positions when UI effects were disabled. (Thanks Amax!)
Mods
TARS
- Fixed TARS trying to build / plant seeds on preoccupied tiles.
- Fixed a dialog memory leak.
- Fixed tile paint options extending underneath the paint button.
Wayward
Unlok
Unlok
2016-04-22
Indie RPG Simulation Singleplayer EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
http://www.waywardgame.com/
https://store.steampowered.com/app/379210 
The Game includes VR Support
Wayward - Linux x86 [107.59 M]Wayward - Linux x64 [103.11 M]Wayward - Packed Content - Linux [141.32 M]
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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