Well, it looks like 2.10.x had another release in it after all. We might continue with this new workflow as we work on the next major in tandem with these smaller, minor releases going forward. This minor patch mostly consists of bug fixes and other small improvements to the game. Enjoy! More news on beta 2.11 coming soon (in the form of a newsletter).
Bonus Promo: As part of the Roguelike Celebration this year, Steam is doing a special sales event called, "Roguelike Celebration Event & Alumni Sale" where Wayward is -25% off right now. Grab yourself a roguelike or roguelike-adjacent game now and get to dying!
Bonus Tip: Find yourself doing repetitive crafting and dismantling of the same item? Why not quickslot it and set the default action to "Craft" or "Dismantle"?
Improvements
- Lit doodads will now be put out if the tile it is on turns into shallow water. (Thanks Matthew Cline!)
- Increased the distance between the draggable dialog anchor and the scrollbar in the messages dialog, to match the other dialogs.
- Wayward now disables high contrast and inverted color modes from Windows being applied in-game.
Balance
- You can no longer start fires on/in doodads on shallow water. (Thanks Matthew Cline!)
Bug Fixes
- Fixed items in containers that are protected from being automatically quickslotted. (Thanks Benzi!)
- Fixed skill milestones overwriting each other. (Thanks Anketam!)
- Fixed an issue where stat bonuses (from milestone modifiers and magical items) were introducing incorrect values in some situations.
- Fixed magical aspect rerolling magical sub-properties (this was meant for magical binding only).
- Fixed an error when canceling rest with the cancel bind (or escape by default). (Thanks Matthew Cline!)
- Fixed the riddle button appearing for drawn maps that don't have riddles.
- Fixed treasure map copies not displaying the riddle. (Thanks riftborn!)
- Fixed instances of doubled-up and erroneous sound effects happening while the "Keep Sort Active" option was enabled.
- Fixed an action menu pop-up when changing directions while an item menu was up. (Thanks Ratha Wynter!)
- Fixed interrupts staying up after dying. (Thanks WinterBearPark!)
- Fixed the mapping dialog showing the wrong option selected for the theme.
- Fixed quickslots/equipment UI not being highlighted in the Starter Quest.
- Fixed UI being positioned differently when UI effects were disabled.
- Fixed scrolling elements no longer fading out on the top and bottom.
- Fixed item requirements for copying maps not updating when moving items from a container. (Thanks riftborn!)
- Fixed cases where item dragged would stay in that mode after performing certain actions like dropping. (Thanks riftborn!)
- Fixed the dismantling tab attempting to use protected items from chests. (Thanks Benzi!)
- Fixed "Reload Game" not working under "Developer Tools" in the options menu. (Thanks Tek!)
- Fixed the wrong quality shown in messages when drawing/copying maps.
- Fixed pouring water on yourself without medical reasons increasing your anatomy skill.
- Fixed reinforcing items (while facing them) not cycling through items. (Thanks Shirow!)
- Fixed overfished tiles not being able to be replenished and creatures not spawning from dropping food in water. (Thanks riftborn!)
- Fixed running sync commands not switching between minimum/all.
Technical
- Upgraded Wayward to use Electron 15.1.0.
- Added a button to clear the cache of generated sprites.
Modding
- Doors and gates are now fully moddable. (Thanks Tek!)
[ 2021-10-17 18:39:06 CET ] [ Original post ]
- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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