Wayward Newsletter #10
There is a new "islands" dialog, unlocked when obtaining a sea-worthy vessel, which allows you to travel or inspect nearby islands. One of the biggest features of this release is this new interface and functionality. This is essentially a world map of all the different islands you have explored and are waiting to be explored. [previewyoutube=IUT1D9vxFro;full][/previewyoutube] Another addition that works amazing with this new system is that several islands can now be loaded at a time, allowing for quicker travel and allowing players in multiplayer games to be on different islands from each other. This is a game-changer if you ever found yourself stranded when logging back on because other people traveled without you. The range of travel is based on your (new) seafaring skill.
Going along with the theme of traveling and seafaring is the new volcanic island. As with all different island types, there are several unique creatures, plants, and features to this island type.
One of those is the new creatures is the hardy pangolin. So hardy in fact that you can make a new set of armor from its unique "armored" scales.
It wouldn't be a major update without some quality of life and UI improvements. That's where these new quickslot/action systems come into play. Here are a couple of entries from the changelog regarding this:
This is still a work-in-progress (as with everything you see here). With this new system, you should be able to do every action with a single keypress instead of two or three in many cases. You also can now move the quickslot container around to any corner/edge of the screen like all the other UI elements. We also threw a few more quickslots in for good measure. Here's a video showcasing some of this: [previewyoutube=fAKwORSaik4;full][/previewyoutube]
Relic quality items are very rare drops from treasure chests and aberrant creatures. They have the potential to have more magical properties than even mastercrafted items, but they start with low durability. You'll have to practice the three R's to get an amazing item: reinforce, repair, and refine! Happy hunting!
Merchant NPCs also got an overhaul! They will no longer spawn completely randomly when a new island is generated, but rather can spawn near abandoned houses and other pre-generated templates (in addition to player-built bases). They will spawn and restock based on the number of buildings (walls/floors) constructed on an island, and will decrease in odds the further out you are from your starting island, meaning you can indeed now create merchant villages utilizing these new systems.
This newsletter just teases just a few of the changes coming up. Stay tuned for more! As always, check out the feature voting page to vote on upcoming features, now with a "sort by new" feature added in: https://www.waywardgame.com/vote
If you are reading this before December 1st, the Steam Autumn sale is already underway where Wayward is currently -20% off: https://store.steampowered.com/app/379210/Wayward/
After a long pause on the development branch, as of this week, these changes and more are also now available right now in the development branch if you don't mind being a guinea pig while we continue working on it and pushing out changes nightly. More information on how to switch branches linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=721479594 Happy Friday! Stay tuned for more!
[ 2021-11-26 23:52:50 CET ] [ Original post ]
Hey all, Welcome to the 10th Wayward Newsletter where we will be focusing on previews of some of the features coming up in the next major release, beta 2.11, codenamed "Island Hopper" due to one specific feature, island maps!
Island (World) Map
There is a new "islands" dialog, unlocked when obtaining a sea-worthy vessel, which allows you to travel or inspect nearby islands. One of the biggest features of this release is this new interface and functionality. This is essentially a world map of all the different islands you have explored and are waiting to be explored. [previewyoutube=IUT1D9vxFro;full][/previewyoutube] Another addition that works amazing with this new system is that several islands can now be loaded at a time, allowing for quicker travel and allowing players in multiplayer games to be on different islands from each other. This is a game-changer if you ever found yourself stranded when logging back on because other people traveled without you. The range of travel is based on your (new) seafaring skill.
Volcanic Island
Going along with the theme of traveling and seafaring is the new volcanic island. As with all different island types, there are several unique creatures, plants, and features to this island type.
One of those is the new creatures is the hardy pangolin. So hardy in fact that you can make a new set of armor from its unique "armored" scales.
Improved Quickslots & Action System
It wouldn't be a major update without some quality of life and UI improvements. That's where these new quickslot/action systems come into play. Here are a couple of entries from the changelog regarding this:
- Added ability to assign action menu actions to the quickslot bar.
- Added the ability to assign quickslots with tool-based actions (similar to "Carve with Tool" previously from the action menu). Alternatively, you can perform actions here by opening a new menu as well with "Shift + Q or Shift + Right Click".
This is still a work-in-progress (as with everything you see here). With this new system, you should be able to do every action with a single keypress instead of two or three in many cases. You also can now move the quickslot container around to any corner/edge of the screen like all the other UI elements. We also threw a few more quickslots in for good measure. Here's a video showcasing some of this: [previewyoutube=fAKwORSaik4;full][/previewyoutube]
Relic Quality
Relic quality items are very rare drops from treasure chests and aberrant creatures. They have the potential to have more magical properties than even mastercrafted items, but they start with low durability. You'll have to practice the three R's to get an amazing item: reinforce, repair, and refine! Happy hunting!
Merchant Villages
Merchant NPCs also got an overhaul! They will no longer spawn completely randomly when a new island is generated, but rather can spawn near abandoned houses and other pre-generated templates (in addition to player-built bases). They will spawn and restock based on the number of buildings (walls/floors) constructed on an island, and will decrease in odds the further out you are from your starting island, meaning you can indeed now create merchant villages utilizing these new systems.
Vote on New Features!
This newsletter just teases just a few of the changes coming up. Stay tuned for more! As always, check out the feature voting page to vote on upcoming features, now with a "sort by new" feature added in: https://www.waywardgame.com/vote
Steam Autumn Sale
If you are reading this before December 1st, the Steam Autumn sale is already underway where Wayward is currently -20% off: https://store.steampowered.com/app/379210/Wayward/
Development Branch Updated
After a long pause on the development branch, as of this week, these changes and more are also now available right now in the development branch if you don't mind being a guinea pig while we continue working on it and pushing out changes nightly. More information on how to switch branches linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=721479594 Happy Friday! Stay tuned for more!
Wayward
Unlok
Unlok
2016-04-22
Indie RPG Simulation Singleplayer EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
http://www.waywardgame.com/
https://store.steampowered.com/app/379210 
The Game includes VR Support
Wayward - Linux x86 [107.59 M]Wayward - Linux x64 [103.11 M]Wayward - Packed Content - Linux [141.32 M]
Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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