Hey all, Hope you are enjoying (or already enjoyed) your holidays! We have a patch ready to fix up some of the issues everybody has spotted after the major release launch with a few balance changes thrown in for good measure. We still got lots on our to-do list for this release series, so expect more soon! Happy New Year! Bonus Promo: We now have an Instagram, follow us here: https://www.instagram.com/waywardgame/ Double Bonus Promo: We are gathering feedback on a recurring Wayward multiplayer meetup to play as a community at some to-be-determined interval. Let us know your thoughts: https://forms.gle/9JHKVWihiNSstSfL8 Bonus Tip: Instead of opening the action menus every time you do an action, why not quickslot the action and use a single keypress for it? Right-click an empty quickslot to assign actions to it, or Ctrl + right-click to assign an item action to it. Item actions will automatically pick the best item from your inventory to do the action you set, saving even more time!
New
- Added an option to protect required (non-consumed) items from use in crafting.
Improvements
- Coordinates are now presented in NESW format.
- An error prompt will now be displayed when save data fails to load when starting the game.
Bug Fixes
- Fixed item action quickslots not getting the best tool in some cases. (Thanks num ca nem vi!)
- Fixed crafting tooltips blinking on and off in real-time mode. (Thanks olatuf!)
- Fixed line of sight passing through blocked terrain. (Thanks Ashery!)
- Fixed an issue where burning certain containers would result in a new container. (Thanks DerSimon!)
- Fixed an issue with magical properties when using the new wisp mechanic. (Thanks DerSimon!)
- Fixed liquid containers not being available for the magical "Aptitude" property. (Thanks DerSimmon!)
- Fixed "Advancing Island Time" not showing a progress bar in multiplayer.
- Fixed multiplayer desyncs related to frequent player connections and disconnections to the server.
- Fixed multiplayer desyncs related to crafting an item and using it within 16 milliseconds of its creation.
- Fixed multiplayer desyncs related to packet data getting corrupted.
- Fixed occasional errors when closing the game while connected to a multiplayer server.
- Fixed getting stuck if the server shuts down while a player in on the game over screen.
- Fixed multiplayer desyncs related to players sailing to and from the same island within a single session.
- Fixed a timed-out interrupt showing up after canceling the "Unable to Join Game" interrupt.
- Fixed the sleeping/resting/player screens connecting getting "stuck" in multiplayer games.
- Fixed the game getting stuck at "Finalizing Island" when trying to load a corrupted save.
- Fixed an inspection error when traveling to another island. (Thanks DerSimon!)
- Fixed issues related to ranged attacks in multiplayer dedicated servers.
- Fixed several items spawning incorrectly on merchants of the wrong island type.
- Fixed graphical issues when placing tiles underneath doors. (Thanks TheLukeyBoi!)
- Fixed dryads spawning on water. (Thanks DerSimon!)
Balance
- Increased the chances of getting resources when gathering (at low skill levels) but also increased the skill/tier bonuses required to gather multiple resources in one action.
- Dismantled item quality will now be impacted greater by the base item's quality (so exceptional items will now lead to more exceptional items for example).
- Decreased base merchant spawn rate and limit.
- Aberrant versions of creatures will now only be able to spawn naturally at double their normal spawning reputation (capped to -64,000).
- Digging failures will now provide skill gains more commonly.
- The fishing skill will now provide more effectiveness when attempting to cast in empty water (previously more RNG-based).
Modding
- Fixed the +mod command installing the latest version of the types and messing up the mod.json "waywardVersion" property. (Thanks Amax!)
- Fixed typing errors when building mods.
Mods
TARS
- Fixed "Move to Player" dropdown box not updating when in multiplayer games.
- Fixed errors after TARS travels to another island when in Survival mode.
- Fixed TARS getting stuck if it already explored all the surrounding islands when in Survival mode.
Wayward
Unlok
Unlok
2016-04-22
Indie RPG Simulation Singleplayer EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
http://www.waywardgame.com/
https://store.steampowered.com/app/379210 
The Game includes VR Support
Wayward - Linux x86 [107.59 M]Wayward - Linux x64 [103.11 M]Wayward - Packed Content - Linux [141.32 M]
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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