In this week's release, we fixed another big chunk of issues and improved various parts of the game. We are planning for at least one more release in the 2.11.x series, so stay tuned for more! Bonus Tip: I recently put out a new video showcasing some new tips and tricks as kind of an addendum to my beginner's guide video here: https://www.youtube.com/watch?v=OgPQXlF75w0 If you haven't watched the first video, check it out here: https://www.youtube.com/watch?v=1G2_PGmSxU0 Bonus Promo: If you haven't checked out TARS yet, give it a whirl! It has improved by leaps and bounds over the last little while. TARS will even help with repetitive tasks like harvesting now! Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=1218286592
Improvements
- Protected items can now be used for dismantling as long as their durability is over 0.
- Updated the accepted item list for item quests in challenge mode to include new items and items that exist in other island types.
- The crafting and skill tooltips for reputation now take milestone modifiers/custom game options into account. (Thanks Kalako!)
Bug Fixes
- Fixed picking up items via idling/moving not updating player weight sometimes. (Thanks WinterBearPark!)
- Fixed magical malevolence properties not allowing gaining malignity when at maxed benignity among other issues. (Thanks Anketam!)
- Fixed the magical "Aptitude" property not working for normal quality items. (Thanks DerSimon!)
- Fixed gathered tiles not producing the correct resources when digging. (Thanks TheLukeyBoi!)
- Fixed performance issues with fire and temperature. (Thanks Ursa!)
- Fixed occasional tooltip errors in the mod manager menu when closing the steam overlay after uninstalling a mod.
- Fixed certain items not always being removed when sailing to civilization if they were in a sub-container.
- Fixed NPC inspections not working.
- Fixed being able to occupy the same tile as creatures other than fish. (Thanks DerSimon!)
- Fixed various tooltip errors.
- Fixed an error when hovering over the merchant name in the "Mercantile" note. (Thanks Lardi!)
- Fixed auto action hover item highlights not always matching the item that will be used.
- Fixed island event messages being able to appear for players on other islands.
- Fixed a possible error when using the upgrading action and other issues when attempting to use the action on a facing tile.
- Fixed interrupt screens not allowing quickslots to be used afterward if using a hotkey for selecting a menu item. (Thanks NightsFire!)
- Fixed an infinite loop when opening containers with no screen space left. (Thanks Shirow!)
- Fixed the stepping into fire warning triggering even if the tile was blocked in some cases.
Balance
- Increased the chances of gathering earthworms and added them to more tile types.
- Increased the effectiveness of seed tiers for reputation gain bonuses. (Thanks DerSimon!)
- Increased the maximum value for magical "Lightening" properties.
- The added score reduction when playing challenge mode in real-time or simulated turns is now based on tick speed.
- The score in challenge mode now decreases slower.
Modding
- Speed up mod publishing by excluding the node_modules/@wayward folder.
- Fixed issues creating new NPC types from mods.
- Updated tsconfig.mod.base.json compile target to ES2021.
Technical
- Improved performance of flow field in multiplayer games.
Mods
TARS
- Fixed TARS trying to gather water while a solar still is blocking the tile.
- Fixed TARS getting confused when trying to offer items to tame creatures.
- Added a "Tame Creature" task.
- Sped up planner calculations.
- Learned how solar stills work.
- Added a "Move to Creature" task.
- Added "Harvester" mode.
- The selection viewport will now rerender when turns pass.
Wayward
Unlok
Unlok
2016-04-22
Indie RPG Simulation Singleplayer EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
http://www.waywardgame.com/
https://store.steampowered.com/app/379210 
The Game includes VR Support
Wayward - Linux x86 [107.59 M]Wayward - Linux x64 [103.11 M]Wayward - Packed Content - Linux [141.32 M]
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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