▶
Beacon's Call Update #4
[ 2023-07-06 06:14:39 CET ] [ Original post ]
So, it looks like the last patch wasn't the last one after all. We have another small patch that fixes some new issues that popped up and adds some other smaller improvements. Now, this should be the last one as we work on the next major update. Bonus Promo: The Steam Summer sale is still live! Enjoy -30% off Wayward or -10% off the soundtracks until the 13th. Bonus Tip: Feeling stuck? Check out the Starter Quest, available by default by pressing U, clicking the Quests icon in the top button bar, or clicking the pinned Welcome box near your messages.
Improvements
- You can now hold the mouse down on action slots to keep using them.
- You can now "auto-use" action slots when overburdened when no slots are usable, the "walk to tile" path will be cancelled. When overburdened, "walk to tile" is no longer available.
- The "eat" action now prefers using items with less decay time remaining first. (Thanks httpsnet!)
- "Auto-use" now no longer automatically uses actions when you have no stamina. (Thanks Grub!)
- Island distance calculations are now circular sailing in any direction changes things at a fixed rate, rather than diagonals increasing faster.
- The Starter Quest now explains input sequences for assigning items to action slots.
- The Starter Quest now teaches how to use action slots without items.
Bug Fixes
- Magical item properties are now absorbed and exuded as percentages, fixing issues with featherweight and other properties based on item stats. (Thanks Veeyu!)
- Fixed action bar bindings being used over context menu bindings. (Thanks Aresff!)
- Fixed "Move All" actions in the item actions menu not displaying type & quality anymore. (Thanks Kargen Dracos!)
- Fixed being able to move on top of other players while they are connecting.
- Fixed far-away islands not having tooltips or being clickable in the islands dialog. (Thanks Deadpull!)
- Fixed taking damage sometimes not stopping path to tile. (Thanks Grub!)
- Fixed multiplayer desyncs related to dangerous movement animations. (Thanks Veeyu!)
- Fixed multiplayer desyncs that occurred when multiple players, who were on different islands, were all joining at the same time.
- Fixed multiplayer desyncs that occurred when traveling. (Thanks Veeyu!)
- Fixed certain plants being spawned as "bare". (Thanks Veeyu!)
- Fixed action slot action icons no longer having transparency when not usable. (Thanks Rainshine!)
- Fixed outdated references to old recipes in the Starter Quest. (Thanks Storm!)
- Fixed action slot tooltips being incredibly laggy and flickery. (They are now only slightly laggy and flickery. (Further down the line we'll rework the internal systems behind tooltips to get them faster. (Hopefully.)))
- Fixed the active container icon being broken on higher interface scales. (Thanks ChrisLivingIt!)
- Fixed tile quality not transferring in some cases.
Modding
- A development version of the Wayward Types Viewer is now published nightly.
- A development version of the English language file is now published nightly.
[ 2023-07-06 06:14:39 CET ] [ Original post ]
Wayward
Unlok
Developer
Unlok
Publisher
2016-04-22
Release
Game News Posts:
124
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
The Game includes VR Support
Public Linux Depots:
- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB