Okay, I've almost lost track of the times I said this would be the last patch for Beacon's Call, yet, here's another one! This one is another small patch that fixes some issues that are a bit more pressing and we would rather not wait until the next major release to get them out there to the players. See the details below! Bonus Promo: I recently did a new Beginner's Guide video for Wayward. Check it out here if you are having trouble starting out in Wayward: https://www.youtube.com/watch?v=XbReL-OzoFM Bonus Tip: For a more continuous fresh water collection, try out wells! Wells can be built in many locations, but only some provide fresh water. When trying to find a good spot, a rope is your best friend. Use the "Test Depth" action on a rope after placing a well to see its water status. Some locations will provide water over time, and some will be infinite (although this is rare). This all depends on what exists under the well within the caves. If you are getting swamp or seawater in your well, you are too close to a swamp or seawater source and will need to move the well, or move the offending water. Non-infinite wells will fill over time, so you must wait for them to gather water; so one strategy would be to build several of them for a good supply.
New
- Action slots that aren't configured to use specific items are now automatically brought into new saves by default. This functionality can be disabled in the action bar options.
- Added an option to configure the screen position of the Steam Input Keyboard on Steam Deck.
Improvements
- Using the + and - buttons in the action bar now add and remove whole rows at a time instead of individual action slots. You can hold shift if you want to add/remove individual slots still.
- Only automatically open the Steam Input Keyboard on Steam Deck when the text input is important or when the input is clicked again.
- You can now change the default modifier order for action bar rows. (For example, by default the rows are None, Ctrl, Shift, Alt, and you can change it to None, Shift, Ctrl, Alt, among all other possible combinations.) This feature can still be overridden by setting custom slot bindables.
- The primary resource of basalt ground is now basalt.
Balance
- You can no longer learn recipes from crafted items from other players when using the Rouseabout milestone modifier.
Bug Fixes
- Fixed sleeping/resting taking too long/locking up the game. (Thanks CaptainSparklebutt!)
- Fixed action slots becoming very slow on islands with an excessive amount of items. (Thanks Veeyu!)
- Fixed generated doodads getting incorrect weight values. (Thanks Anketam!)
- Fixed multiple items that could go under 0.1 weight using featherweight and refining. (Thanks King Smidgens!)
- Fixed glowing magical properties not stacking with torches properly. (Thanks Aresff!)
- Fixed exuding leading to decimal values sometimes.
- Fixed "void" being able to be a treasure location. Note that this fix will only apply to treasure maps for islands generated after this update. (Thanks Veeyu!)
- Fixed rare multiplayer desyncs related to magic properties.
- Fixed multiplayer desyncs when using the upgrade action. (Thanks Veeyu!)
- Fixed {1} after crafting efficacy in messages. (Thanks Nameless!)
- Fixed soem typos.
Modding
- Mod compilation should now be faster due to no longer typechecking the base game definitions when compiling a mod.
- Fixed "@Register.stat" requiring a tooltip. (Thanks Sensakuma!)
Mods
TARS
- Fixed TARS getting stuck when overburdened.
- Fixed issues regarding picking up dripstones. (Thanks GrayStillPlays!)
- Fixed TARS killing a creature and then forgetting to carve it.
Wayward
Unlok
Unlok
2016-04-22
Indie RPG Simulation Singleplayer EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
Very Positive
(1124 reviews)
http://www.waywardgame.com/
https://store.steampowered.com/app/379210 
The Game includes VR Support
Wayward - Linux x86 [107.59 M]Wayward - Linux x64 [103.11 M]Wayward - Packed Content - Linux [141.32 M]
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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