Wayward
Unlok Developer
Unlok Publisher
2016-04-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1152 reviews)
The Game includes VR Support
Public Linux Depots:- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
Runekeeper Update #1Tonight we are releasing a small patch to address some of the issues found so far in Runekeeper. More to come as always after a big major update!
Bonus tip: You can combine items into stacks within your inventory by using Ctrl + left-click on the item you want to stack. You can change this binding in the options.
Bonus promo: We are now on Bluesky! Follow us here: https://bsky.app/profile/waywardgame.bsky.social
New
- You can now use shift + scroll to move stacked items to or from the active inventory.
Improvements
- Repeat from action history mode now turns itself off when doing anything other than repeating an action to prevent accidental usage. (Thanks muzzy!)
- Added support for displaying the correct keys for alternate keyboard layouts. (Thanks muzzy!)
- Coastal water-based templates now feature gravel instead of dirt.
- Cave entrances now attempt to be surrounded by more passable tiles.
- Added the ability to get runes through dismantling.
- The Ascend or Descend action is no longer discovered by default for new players in order to further simplify the initial actions drawer, and must be instead discovered by right-clicking (or using the spacebar in front of) a cave entrance and using the action, or by using the dedicated Ascend or Descend binding.
Balance
- Increased the amount of natural cave spawns across all biomes.
- Reduced or removed the chance of gaining runes based on the tier of territory you are in.
- The "Auto Pickup While Moving" option has been removed in favour of the action slot "Auto-Use" and "Target Hovered Tile" options, which obey the same turn-passing rules as manually picking up items.
Bug Fixes
- Fixed the Starter Quest not working properly in certain situations. (Thanks K4_E!)
- Fixed quickmoving items to containers with an "open" stack of the same type causing a desync where the new items either display at the start or the end.
- Fixed "Dig" and "Enchant" actions not properly awarding runes.
- Fixed a multiplayer desync that occurred when joining a game while another player was resting.
- Fixed being able to import milestone modifiers that aren't unlocked. (Thanks ApocRider!)
- Fixed choosing an action in the actions drawer not defaulting the "Target Hovered Tile" option to the correct state.
- Various item bindings are now disabled entirely when dragging an item to hopefully prevent some UI edge cases. (Thanks muzzy!)
- Reduced the chance of the starting water source from the Starter Quest going into the ocean.
- Fixed the "bleeding" status effect overlay not working.
- Fixed an infinitely long durability bar when dragging an item that's about to break. (Thanks muzzy!)
- Fixed non-modifier action slots being used when releasing the modifier first of a modifier action slot. (Thanks muzzy!)
- Fixed creatures not becoming alerted when attacking you.
- Fixed explored areas on the map not always getting revealed in multiplayer games.
- Fixed the pause button being invisible with certain options set. (Thanks Soul5hadows!)
- Fixed being able to gain "Theurgy" skill by refining or reinforcing runes. (Thanks Rheo!)
- Fixed the Runekeeper milestone modifier only updating the "last received rune" when receiving multiple runes at once. (Thanks muzzy!)
- Fixed the Runekeeper milestone only progressing when receiving multiple runes at once. (Thanks muzzy!)
- Fixed the Doctor milestone not being possible to progress. (Thanks muzzy!)
Modding
- Re-enabling a mod will now re-initialize languages and stylesheets. (Thanks GWIDON!)
Mods
TARS
- Fixed a multiplayer desync when traveling to another island.
- Fixed TARS not idling correctly in multiplayer games.
- Now tries to stay off ice & other slippery surfaces.
- Fixed getting stuck when connected to a multiplayer game while encumbered.
- Fixed navigation issues when using sailboats/swimming.
- Improved objective planning.
- Fixed an infinite loop when trying to gather water.
[ 2024-12-18 05:28:46 CET ] [ Original post ] Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
RECOMMENDED SETUP- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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