





Today we have a patch ready that will hopefully give you all some extra cheer to start off the holidays with plenty of bug fixes and improvements! As always, let us know if you spot any other issues! Bonus tip: You can perform actions automatically as you walk around using action slots. If you are checking out this update as a brand-new player or coming back with no previous save data, youll see a couple of these actions already added to your action slot by default. If not, simply configure an action slot using right-click and checking the Auto-Use option. This can be used to emulate the previous Auto pick-up option. Bonus promo: The Steam winter sale is upon us! Wayward is currently -30% off until January 2nd. https://store.steampowered.com/app/379210/Wayward
Improvements
- New players will now get default actions assigned in action slots to hopefully help the player learn basic actions and UI.
- There are now direct keyboard hotkeys (which can be rebound) to pick up an item "Ctrl + G" or pick up all items "G".
- You no longer need to discover 20 actions in order for the "Auto-Use" option to become available.
- Removed outdated help information on picking up items. (Thanks Ursa (lovesthesoundof))!
Bug Fixes
- Fixed action slots not working sometimes. (Thanks muzzy!) (For both the initial report and figuring out how to reproduce it consistently.)
- Fixed an additional edge case with scrolling that led to zooming in that direction no longer working and also broke action slots. (Thanks Feral Grumpicorn!)
- Fixed an issue where tooltips would be duplicated. (Thanks muzzy!)
- Fixed the sort dropdown in container dialogs saying a different sort than the collapsed label when first opening the dialog.
- Fixed some container UI desyncs. (Thanks inquisitiveToast!)
- Fixed throwing not getting the correct damage type. (Thanks inquisitiveToast!)
- Fixed some action bar setup weirdness when dragging items into slots could cause things like empty slots with an action in the corner, or cause the action you're trying to assign to clear the item, or cause the item to clear the action even when they're perfectly compatible. (Thanks Vallivanting!)
- Fixed a rare case of infinite recursion when hovering over a "Use Hovered Item" action slot. (Thanks Goliat!)
- Fixed container weight as displayed in the dialog becoming incorrect after travelling. (Thanks muzzy!)
- Fixed items not updating after/when traveling.
- Fixed rare multiplayer desyncs when traveling.
- Fixed cut hide not being flammable. (Thanks DerSimon!)
- Fixed the "ascend" or "descend" action showing up in the tile context menu for tiles other than cave entrances.
- Fixed importing custom game options reducing multiplier values. (Thanks Ghon!)
- Fixed dedicated servers showing "1" players when 0 players were connected and other server stat inconsistencies.
- Fixed gathering piles of rocks using the botany skill. (Thanks Crows!)
- Fixed some tyypos. (Thanks TheBlackHand!)
Technical
- All entities and tiles now have a "debug" object that can be printed in the console with the ".debug" property, a much cleaner representation of the data for each object than the actual object instance.
- Added the "ref(refId)" function for use in the console, for resolving the object of a particular reference ID.
Mods
Debug Tools
- Using the "inspect" bind now assigns all inspected entities and the tile to variables in the console to make debugging easier.
- Fixed some navigation issues related to slipping on ice.
- Improved how items are moved into backpacks.
- Fixed issues building solar stills & sailboats.
- Improved corpse butchering.
- Improved where it builds sailboats.
[ 2024-12-22 23:29:59 CET ] [ Original post ]
- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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