Wayward
Unlok Developer
Unlok Publisher
2016-04-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1159 reviews)
The Game includes VR Support
Public Linux Depots:- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
Runekeeper Update #3Hello there, I hope you all have enjoyed/are enjoying your holidays! We have another batch of fixes and improvements ready for tonight. Thank you all for your reports and for helping us diagnose and troubleshoot many of these issues.
We are continuing to monitor several ongoing issues; mostly to deal with memory leaks and container UI desyncs. These likely will continue to persist although will be much improved with this release.
Bonus promo: Check out our feature voting site to vote on plenty of the most requested features to help define our future priorities! https://www.waywardgame.com/vote
Bonus tip:Reputation, karma, benignity, malignity or whatever you want to call it has been removed! Creature difficulty is now based on territories. Creatures get harder and harder as you expand outwards on your island, or if you travel to a new island, creature difficulty will be inversed and get harder as you travel towards the center. Creature territories can be modified using some in-game mechanics related to runes.
Improvements
- Improved the action slot tooltip, with new iconography, support for all the different choices for which item to choose, and support for all the different action slot types.
- You can now use the "Stoke Fire" action with nearby items, not just items in your inventory.
Bug Fixes
- Fixed "Move to Inventory" being an option for an item stack in your inventory if an item stack of the same item type is in another container. (Thanks Sophie!)
- Fixed a number of actions menu & action slot memory leaks. (Thanks muzzy!)
- Fixed a container UI desync when an item changes type, such as consuming an apple or gathering liquid. (Thanks Deo!)
- Fixed a container UI desync when you pick up an item with your inventory set to "Recent" and the first thing in your inventory being an item stack of a different type.
- Fixed a container UI desync when moving a protected item into a recently sorted container with a stack of the same item type at the start.
- Fixed item movement actions being unavailable on stacks in protected containers.
- Fixed "use hovered item" action slots using the "best" item if the hovered item is invalid. (Thanks whutch!)
- Fixed stacked items in protected containers not being handled correctly, causing you to be unable to move a stack out of a protected container. (Thanks DerSimon!)
- Fixed stack displays without a number being added to container UI in specific cases. (Thanks Andrej27!)
- Being hit by a creature that deals no damage now also discovers the "Defense" stat. (Thanks Sophie!)
- Fixed the combination of "Target Hovered Tile" and "Use Best Item" displaying weirdly.
- Fixed item type translations sometimes appearing with two icons.
- Fixed items that have a damage type but no attack value being able to get "Fire" magical properties. (Thanks inquisitiveToast!)
- Fixed the Thaumaturgic milestone modifier not disabling the special magical property count handling from mastercrafted items.
- Fixed hostile creatures using cave entrances when alerted and on the same layer as you.
- Fixed void dwellers trying to move into other void dwellers.
- Fixed action slots that move items around in containers not updating "Use Hovered Item" slots. (Thanks whutch!)
- Fixed a specially crafted string payload in chat causing the game to freeze.
- Fixed trapdoor spider AI causing the spider to sometimes go back into hiding while chasing you.
- Fixed trapdoor spider AI causing the spider to sometimes wander while you're nearby.
- Fixed trapdoor spiders giving away their position by revealing that they're alerted. (Thanks Goliat!)
- Fixed a multiplayer desync related to creature AI.
Technical
- Improved the safety of the event system by heavily encouraging the use of "owner" objects when subscribing. When the "owner" objects are removed or disposed of, any events it subscribed to are also automatically unsubscribed.
[ 2024-12-28 01:56:55 CET ] [ Original post ] Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
RECOMMENDED SETUP- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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