





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Today, we are releasing a small-ish update focused on bug fixes primarily, but also improving some user experience items and addressing some common complaints.
More to come as always!
Bonus tip: Wayward has a save back-up feature built in. By default, the last 10 times your save game file has been saved, a file backup will be available in your Wayward folder within the backups folder. More information on this is available here:
[dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=2854947692"][/dynamiclink]
Bonus promo: Like pretty much any game in existence, Wayward is part of the Steam Summer sale. Snag a copy for yourself or a friend at -30% off during the sale:
[dynamiclink href="https://store.steampowered.com/app/379210/Wayward/"][/dynamiclink]
There is now a world cursor, showing the tile you are selecting for actions.
[img src="https://clan.cloudflare.steamstatic.com/images/11320048/e6366a9eceefd6fbc33aeb766beb400554e5e410.png"][/img]
Increased crafting range for adjacent containers to include corners.
You can now excavate when there are no open tiles below you (except in the case of deep water).
Increased the render limit on human equipment. (Thanks tr1ger1n86!)
Ascend/descend now appears at the top of the action menu.
Shippers will now move to lit or unlit lighthouses in the case they ever get lost at sea.
Added a slight background to messages so you know where game screen actions cannot be performed and where message dialog actions can be.
You can now preserve some items that are not edible.
Clay filters now mention what type of water they deal with. (Thanks Treahblade!)
You now "place down" vehicles instead of building them.
Motes now receive minimum magical property value rolls.
Motes now drop less frequently on non-aberrant creatures.
Ectoplasm, wisp dust, and magical aspect/essence now take slightly more time to decay.
Added a hard merchant cap to each island.
Increased restock rate slightly for merchants.
Fixed "exude" items not working properly when multiple of them were in a container at the same time. (Thanks Daxtfer!)
Fixed everybody sleeping in a multiplayer game not properly fast-forwarding time. (Thanks Khadgar!)
Fixed "Start with None" crafting recipes not working properly.
Fixed "Reset Unlocked Crafting Recipes" option not working. (Thanks Khadgar!)
Fixed scarecrow scare radius not being used properly when attempting to spawn creatures. (Thanks Hiran!)
Fixed some potential errors happening when burning items. (Thanks Echora Tallit!)
Fixed some actions not saving the magic item's unique name.
Fixed shippers getting stuck in some situations finding the port. (Thanks Vinn!)
Fixed dug items not gaining any magical properties. (Thanks kustoxv2!)
Fixed a multiplayer desync related to creature commands
Fixed various UI issues when playing as a client in a multiplayer game.
Fixed NPC dialogs staying open while you move away from NPCs when in multiplayer.
Fixed an issue where you couldn't place vehicles down in some cases even though you could ride them.
Fixed NPCs waiting around forever if a multiplayer client leaves while talking to them.
Fixed containers not updating weight when crafting. (Thanks kustoxv2!)
Fixed "Creature Idols" not assigning a territory to the creatures it spawned, causing issues with milestones. (Thanks Markus Faust!)
Fixed reinforcing items with Persistence, losing durability. (Thanks kustoxv2!)
Fixed being able to "ride" a vehicle that is too damaged to match the functionality of placing it down.
Fixed a desync with shipper's inventories. (Thanks Khadgar!)
Fixed a hidden milestone never being revealed.
Fixed some specific crafts not needing fire to disassemble them. (Thanks Kulze!)
Fixed being able to disassemble items without fire when they should have required it as per their original recipe. (Thanks Rheo!)
Fixed trapping not granting kills for quests.
Fixed recipes unlocking normally with Rouseabout. (Thanks Markus Faust!)
Fixed winterberries decaying into two twigs.
Fixed consuming returning disassembled items with the wrong magical properties.
Fixed Persistence items getting incorrect values from doing specific actions like dismantling, digging, etc. (Thanks tr1ger1n86!)
Fixed autosave timing not being accurate. (Thanks tr1ger1n86!)
Fixed repairing sometimes using the fallback to tinkering when it shouldn't have been.
Fixed ranged actions moving tiles when standing on top of a doodad. (Thanks kustoxv2!)
Fixed most actions not working with "Target Hovered Tile" and certain ranged actions like casting and throwing moving to perform the action.
Fixed the idle bind descriptions being outdated. (Thanks Feral Grumpicorn!)
Improved recipe crafting performance slightly.
Reduced the time it takes to save the game on large saves.
Fixed "human.turnEnd()" event not always being emitted.
Fixed a multiplayer desync when updating creature tamed state.
Fixed the durability not accounting for "Persistence" items.
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