Hello, fellow Companions!
This week we bring you a throughout look at the first race in Glorious Companions, the Scarres.
Scarres are a tribal race that originally had lived solely in the desert, though in recent history they have been spending a lot of time fighting Anderian troops for access to greener lands. Their tribes are usually led by older Shamans or in some cases by the mighty Raiders or Avengers. They have a strong pro-war culture, they prefer fighting their opponents face-to-face and rarely use ranged weapons (especially bows, crossbows and firearms).
Their unique resource required to cast special abilities is called Vengeance. They start each battle with zero Vengeance and they gain it when fellow companions get hurt or die nearby. So the remaining soldiers get more powerful the fewer theres left of them.
Scarres are split into two kinds: smaller ones (Sca-cerya) and the bigger ones (Sca-valya).
Scarrling
Usually spend their life gathering food, hunting for smaller prey or crafting items for the tribe. In dire times they too get called to arms but they make for poor fighters. Their biggest upsides are high Agility, Action Points and Movement Speed which enables them to become useful (and annoying) harassers. They also do well as cheap meat shields.
Zealot
Ambitious to become proved warriors some Scarrlings leave their tribes to become Zealots. Scarre society usually discourages Scarrlings from pursuing a fighters career, instead they are expected to perform tasks for the good of their tribe. When deciding to leave their old lives they turn into outcasts driven to prove their skills in battle. They have the same advantages as Scarrlings and are able to wield more specialized equipment from the get go.
Thrall Raider
The bigger kind of the Scarres, they lack the mobility of their little brothers but surpass them by far in the toughness department. One could say they are the exact opposite of Scarrlings - strong, tough and slow. They spend their lives on the path - taking part in various war campaigns and collecting weapons of their fallen foes as trophies.
Shamaness
The brightest of the Scarrlings may strive to become Shamans and gain the arcane knowledge of the Blood Magics. Members of this caste often end up as leaders of Scarre tribes but in some cases a Raider may have a stronger influence on the local folk and act as the leader. Shamans specialize in debuffing and disabling enemy units with their spells but they may serve as capable warriors too.
Avenger
The remnants of the old Scarres legacy, before they left their old continent in hopes of finding a new motherland. No Avenger has been born in the last few hundred years and the last few remaining are worshipped among other Scarres as some kind of demigods. Its not known if they even die of old age, some of the oldest ones have lived for over a thousand years. They can use Blood Magics too, though in a more limited form. Which unit from the Scarres race do you like the most after this short introduction? Wholl be the go to companion in your adventures?
Glorious Companions
Ancient Forge Studio
Ancient Forge Studio
2019-06-04
Strategy RPG Singleplayer EA
Game News Posts 63
🎹🖱️Keyboard + Mouse
Mixed
(111 reviews)
https://gloriouscompanions.com
https://store.steampowered.com/app/1001040 
The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.
- Custom and gritty combat system: no one is invincible as a single well-aimed strike can take out a careless warrior.
- No battle is truly over until it’s over: eliminate the enemy captain to win the battle, but be careful as it works the other way around too!
- Tried and proven formula: the world of Navaroth has its roots in an original pen-and-paper RPG system featuring a science based magic system.
- Pick your side: become an ally to the vengeful Scarres or join the ranks of the wise Valrenay militia. More factions will be revealed during the development.
- Take care of your men: keep their morale high by serving them luxury food and alcohols, train them at special facilities when they gather enough experience and crucially - don’t let them bleed out after a tough battle.
- No two soldiers are ever the same: play to your units natural predispositions, train and equip them to your liking.
- New world on each playthrough: the continent and its political climate are procedurally generated at the beginning of every journey.
- Start small and expand: focus first on making a name for yourself as a lord by winning small skirmishes, or lay the foundations of a thriving merchant guild.
- More power means more responsibility: a wise leader is not merely an army commander; attend to a variety of political and economic issues as your empire grows.
- Danger from afar: try not to get too complacent, as the Ancient Guardians eventually wake up and threaten the known world.
At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.
Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.
Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.
Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.
Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.
The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.
Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.
- OS: Ubuntu 12.04+
- Processor: i5-4690+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 660+
- Storage: 2 GB available space
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